1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828
|
#------------#
# .xtrekrc #
#------------#
#
# This is the defaults file for netrek. Layout was taken from
# jch's file, lots of other stuff from various places.
#
# Dave Gosselin
# Apr 92
# Changes regularly
#
###############################################################################
#
# How I found this stuff:
# doc/patch files that come with the clients
# greped code (booleanDefault, intDefault, getdefault, mostly)
# scaned the code (defaults.c, etc)
#
# Most of these settings apply to Berkricksmoo2.00pl19
#
###############################################################################
#
# Modified this slightly to make defaults that newbies might like
# better/find more instructive. Be sure to place this file in your
# home directory and rename it to ".xtrekrc" - Jeff Nelson 8/11/93
#
###############################################################################
#
# Feb 95 Added new features - Kurt Siegl [007]
############ WARNING ############ WARNING ############## WARNING ########
# There seems to be a bug which makes defaults, containing #
# comments or other garbage (blanks) at the right end INVALID. #
############ WARNING ############ WARNING ############## WARNING ########
#
# Aug 99 Cleanup and uptodate settings - Kurt Siegl [007]
#
name: guest
# set password to your player name password for autologin
#password: oggtpau
###############################################################################
# this sets the default server and port
server: se.netrek.org
port: 2592
# you can also make nicknames like:
server.bronco: bronco.ece.cmu.edu
port.bronco: 2592
server.hockey: hockey.netrek.org
port.hockey: 2592
server.picklet: pickled.fox.cs.cmu.edu
server.picklet-home: pickled.fox.cs.cmu.edu
port.picklet-home: 4566
server.picklet-away: pickled.fox.cs.cmu.edu
port.picklet-away: 4577
##############################################################################
# MetaServer options
metaCache: .metaCache
metaserver: metaserver.netrek.org
###############################################################################
# a bunch of boolean sets/toggles
# show shields in warning status
warnShields: off
# show shields based on damage
varyShields: on
# Warn hull state based on damage
warnHull: off
# stay peaceful after death
keeppeace: on
# really handy to see tractor/pressor
showTractorPressor: on
# no means visible shuts off in 2 updates
continuetractors: on
# only works sans window manager
extraAlertBorder: on
# I like color
forcemono: off
# really silly rom bitmaps
ROMVLVS: off
# as well as some fed bitmaps
useTNGBitmaps: off
# the babes when you bust (kinda sexist but oh well)
babes: on
# Good players dont waste space with planet names on the local map
#showplanetnames: off
# Show the planet owner on galactic as a team letter (a most annoying feature)
showPlanetOwner: off
# Extra highlight of independend planets
showIND: on
# New mucho-mondo dashboard
# 0 - Text dashboard
# 1 - COW style dashboard
# 2 - KRP style dashboard
# 3 - LABs new dashboard
newDashboard: 3
# always show MOTD
showMotd: on
# I don't like the right justified distress calls
newDistress: off
# message logging
logging: off
logfile: Log_me
# galactic map stuff: 0 = nothing 1 = ownership 2 = resources
# 3 = MOO bitmaps 4 = rabbit ears
showgalactic: 2
# local map stuff: 0 = nothing 1 = ownership 2 = resources
# 3 = MOO bitmaps 4 = rabbit ears
showlocal: 3
# Default updates per second
# updatespersec: 5
# how many updates to keep infowins
keepInfo: 15
# Time to auto-quit
autoquit: 199
# lock: 0 = don't show, 1 = galactic only , 2 = tactical only, 3 = both
showLock: 3
#characters shown for cloaker
#cloakChars: ><
# lagmeter stuff (which I don't use)
netstats: off
#netstatfreq: 5
# tryUdp: on/off
tryUdp: on
# udpClientSend: 0 = TCP only 1 = simple UDP 2 = enforced UDP (state only)
# 3 = enforced UDP (state & weap)
udpClientSend: 3
# udpClientReceive: 0 = TCP only 1 = simple UDP 2 = fat UDP 3 = double UDP
udpClientReceive: 1
# udpSequenceCheck: on/off
udpSequenceCheck: on
# udpDebug: 0 = OFF 1 = ON (conect msgs only) 2 = ON (verbose output)
udpDebug: 0
# short packets
tryShort: on
# PPosition or USPosition (PPosition if you use vtwm)
WMXYHintMode: USPosition
# Ignore Capslock key
ignoreCaps: on
# Recover after SEGV and BUS error
ignoreSignals: on
# Sound is really cool, but anoing for others.
sounddir: /usr/games/netrek/sounds
sound: off
# Nice Color Graphics
pixmapDir: /usr/games/netrek/pixmaps
# Remote command for accessing Web sites
wwwlink: echo 'netscape -remote "openURL(%s)"'
###############################################################################
# my keymap
#
# q = warp 1, w = beam up, e = det own, r = pressor, t = tractor
# a = maxwarp, s = shield tog, d = torps, f = tractor, g = plasma
# z = 1/2 speed x = beam down, c = cloak v = lock
# SPACE == det enemy torps
#
# Q = repair E = distress R = repair
# A = info D = lock F = army call
#
# n = refit (new ship)
# | = quit ( now fastquit - jn )
# / = docking
# W = war window
#
# everything else is the default (I think)
# turned off keymap, almost certainly this is individual taste
# also | -> fast quit, not normal quit - jn
#keymap: wweerrTTyyddDDffzzxxccbbOOq2wzeDrytTa%ssdtfTgf dAiDlWw/enrRRz#xxvl|qQROO
#buttonmap: 1t2p3k
# 007's extended mouse button map alows you to play with the mouse only.
# Mouse Buttons:
# Normal: torp phaser set course
# Shift: shield traktor half warp
# CNTRL: cloak pressor warp 6
# CTL-Shift: macro info lock
continuousMouse: off
shiftedMouse: on
# Using virtual keys for ship independend macro overlays.
buttonmap: 1^A2^B3^C4^D5^E6^F7^G8^H9^Ia^Jb^Kc^L
ckeymap: ^At^Bp^Ck^Du^ET^F#^Gc^Hy^I6^JX^Ki^Ll
keymap: afsDddzzxxccv%nrmm dXX0%-R++\-??wwiiIIKKOOSSVVBBUUDDee
# Special combat speed keys dependend on ship types
ckeymap-sc: ^F5^I%
ckeymap-dd: ^F5^I7
ckeymap-ca: ^F4^I7
ckeymap-bb: ^F3^I6
ckeymap-as: ^F4^I%
ckeymap-sb: ^F%^ID
# Well I was playing around with them at one time....
color.white: white
color.black: black
color.red: red
color.green: green
color.yellow: yellow
color.cyan: cyan
color.light grey: lightgrey
# Use different colors for the Races
color.Ind: light grey
color.Fed: yellow
color.Rom: magenta
color.Kli: green2
color.Ori: light steel blue
# From Helix's .xtrekrc
# Standard, except red is hard to see on some monitors
#color.white: white
#color.white: grey90
#color.black: black
#color.black: grey35
#color.red: #FFB4FF
#color.green: green
#color.yellow: yellow
#color.cyan: cyan
#color.light grey: light grey
###############################################################################
# Fonts
#
# I've gone through many iterations of this as you can see...
#
# Currently I'm only setting bigfont since the berkmoo defaults seem ok
bigfont: lucidasanstypewriter-bold-24
# Using real italic fonts (bigger...)
#font: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-*
#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-*
#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-*
#
#font: 6x10
#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1
# My old defaults
#font: 6x10
#font: -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: -*-clean-medium-r-normal--6-60-75-75-c-60-*
#italicfont: 6x10i
#boldfont: -*-clean-bold-r-normal--10-100-75-75-c-60-*
# A new idea
#font: -*-clean-bold-r-normal--10-100-75-75-c-60-*
#italicfont: 6x10
#boldfont: 6x10
# fonts from Helix's .xtrekrc
# Give same size fonts with boldface, italics for small font using client
# I have checked out all the fonts that are reasonable--pick the one you like
#font: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1
#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1
#font: 6x10
#font: -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1
#boldfont: -adobe-courier-bold-r-normal--10-100-75-75-m-60-iso8859-1
#italicfont: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: -adobe-courier-medium-o-normal--10-100-75-75-m-60-iso8859-1
#italicfont: -adobe-courier-bold-o-normal--10-100-75-75-m-60-iso8859-1
#bigfont: lucidasanstypewriter-bold-24
#
#smallfont: 5x8
#smallboldfont: lucidasanstypewriter-bold-8
#smitalicfont: lucidasanstypewriter-8
# 007's fonts using an underline font for oponents (kewl for B&W)
#font: 6x10
#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: 6x10i
#bigfont: lucidasanstypewriter-bold-24
tts_font: -*-lucida-bold-r-*-*-34-*-*-*-*-*-*-*
###############################################################################
# Window placement
#
# Since changing fonts causes changes to the window sizes
# this section has gone through many revisions as well
#
# The next iteration of all this using the new dashboard....
# I don't usually want to see the MOTD until I'm in
#WaitMotd.mapped: off
# To encourage motd reading I'll activate this - jn
WaitMotd.mapped: on
# start of gosellin's geometry, cool in some ways but mapping
# various windows onto root has it's uses. I've commented
# this out and replaced it with more standard mappings. - jn
## The main window -- only map it when there's no wait queue
#
##netrek.geometry: 1150x875+0 # the maximal window for my sparc 2
##netrek.geometry: 1002x795+145+79 # using old fonts
#netrek.geometry: 1002x836+147+40
netrek.geometry: 1002x760
netrek.mapped: off
#
war.geometry: +800
#
help.parent: netrek
help.geometry: +0+547
##
planet.parent: netrek
planet.geometry: +20
## Ok, on the left side we have a column of six windows; message,
## warning, new dash (ie tstats), my messages, team messages, all
## messages. I have the total messages maped to cover this whole area
## so by using ? you can toggle between seeing the broken up messages
## or the total window. The stats window has been removed in favor of
## the new dashboard.
#
message.parent: netrek
message.geometry: 496x20+502+500
message.mapped: on
#
warn.parent: netrek
warn.geometry: 496x23+502+523
warn.mapped: on
#
#tstat.parent: netrek
#tstat.geometry: 500x43+0+547
##tstat.geometry: 500x43+501+500 # pre new dash method
#tstat.mapped: on
#
review_your.parent: netrek
#review_your.geometry: 81x5+0+591 # message below new dashboard...
review_your.geometry: 81x4+0+547
review_your.mapped: on
#
review_team.parent: netrek
#review_team.geometry: 81x9+0+652
review_team.geometry: 81x5+0+599
##review_team.geometry: 81x5+0+609 # smaller team window
##review_team.geometry: 81x5+0+617 # big fonts
review_team.mapped: on
#
review_all.parent: netrek
review_all.geometry: 81x4+0+662
#review_all.geometry: 81x7+0+754
##review_all.geometry: 81x5+0+690 # big fonts
review_all.mapped: on
#
## With this setup, you can use "?" to cycle between the big review window, the
## four small message windows, and no windows at all.
#
review.parent: netrek
review.geometry: 81x20+0+547
review.mapped: off
#
## On the right side we have the phaser window, player list, kill messages
#
## phaser window
## dunno if the following line is really needed or not....
#phaserWindow: on
## 0 = don't show 1 = show on kill window 2 = show on phaser window
## 3 = show on total review window only
#showPhaser: 2
#review_phaser.mapped: on
#review_phaser.parent: netrek
#review_phaser.geometry: 81x3+501+500
## review_phaser.geometry: 81x4+501+543 # pre-newdash
#
# Player list layout
player.parent: netrek
#player.geometry: +502+530
player.geometry: +502+550
##player.geometry: +502+595
player.mapped: on
# And style settings
# 0 - Custom player list
# 1 - Old Player List
# 2 - COW Player List
# 3 - Kill Watch Player List
# 4 - BRMH Player List
playerListStyle: 2
# Sort acording race
sortPlayers: on
# My team is on top
sortMyTeamFirst: on
# Partition Playerlist with blank line?
partitionPlist: off
# Custom Playerlist settings
#Spc Let Name Header
#--- --- -------------------- -------------------
# 3 'n' Ship Number " No"
# 3 'T' Ship Type " Ty"
# 11 'R' Rank " Rank "
# 17 'N' Name " Name "
# 6 'K' Kills " Kills"
# 17 'l' Login Name " Login "
# 6 'O' Offense " Offse"
# 6 'W' Wins " Wins"
# 6 'D' Defense " Defse"
# 6 'L' Losses " Loss"
# 6 'S' Total Rating (stats) " Stats"
# 6 'r' Ratio " Ratio"
# 8 'd' Damage Inflicted(DI) " DI"
# 1 ' ' White Space " "
# 6 'B' Bombing " Bmbng"
# 6 'b' Armies Bombed " Bmbed"
# 6 'P' Planets " Plnts"
# 6 'p' Planets Taken " Plnts"
# 17 'M' Display/Host Machine " Host Machine "
# 7 'H' Hours Played " Hours "
# 6 'k' Max Kills " Max K"
# 6 'V' Kills per Hour " KPH"
# 6 'v' Deaths per Hour " DPH"
playerlist: nKTNlSrVdR
#
reportkills: on
review_kill.parent: netrek
#review_kill.geometry: 81x6+501+768
review_kill.geometry: 81x4+0+714
review_kill.mapped: on
#
# start of new window mappings - jn
#netrek.geometry: +0+0
#war.geometry: +800
#rank.parent: root
#rank.geometry: 89x30
#review_all.mapped: on
#review_all.geometry: 80x26+554+624
#review_your.parent: review_all
#review_your.geometry: 80x6+0+0
#review_your.mapped: on
#review_team.parent: review_all
#review_team.geometry: 80x5+0+78
#review_team.mapped: on
#review_kill.parent: review_all
#review_kill.geometry: 80x4+0+143
#review_kill.mapped: on
#help.geometry: 150x21
#player.geometry: 95x24+2+624
#player.mapped: on
## a couple of other window mappings
#
# Some UDP stuff
udp.geometry: +0+0
udp.mapped: off
# I'm planning on using the new dash instead
showstats: off
stats.parent: netrek
#stats.geometry: 160x108+332+500 # old font stuff
#stats.geometry: 160x108+332+550 # puts the stats window further down
#stats.geometry: 160x108+332+547
stats.geometry: 160x94+842+500
###############################################################################
# from: jjudy@argon.berkeley.edu (Jack W. Judy)
# Heh! This makes it almost impossible to screw-up and *accidently* choose
# the *wrong* team! Got this idea from an old post.
#fed - Fed selection window
fed.parent: local
fed.geometry: 75x75+0+424
#rom - Romulan selection window
rom.parent: local
rom.geometry: 75x75+0+0
#kli - Klingon selection window
kli.parent: local
kli.geometry: 75x75+425+0
#ori - Orion selection window
ori.parent: local
ori.geometry: 75x75+424+424
#quit
quit.parent: local
quit.geometry: 100x100+200+0
# from Helix's .xtrekrc
# The team selection windows, put in their logical places
# on the GALACTIC map!
#fed.geometry: +0+400
#rom.geometry: +0+0
#kli.geometry: +400+0
#ori.geometry: +400+400
#quit.geometry: +200+400
#rom.parent: map
#kli.parent: map
#fed.parent: map
#ori.parent: map
#quit.parent: map
#
# Macros and distress calls
#
# Place all important macros and distess calls onto the mouse.
# Requires 007's extended mouse button map.
# Mouse Buttons:
# Normal: pop control pickup
# Shift: bombing escorting ogging
# CNTRL: defend me ack player ogg
# CTL-Shift: distress takeing carring
dist.^A.pop: %T%c->%O %l%?%n>-1%{ @ %n%}!
dist.bomb: %T%c: %?%n>4%{bomb %l @ %n%!BOMB%}
dist.^B.save_planet: %T%c->%O Emergency at %L!!!!
dist.space_control: %T%c: Danger Help Control at %l
dist.^C.pickup: WATCH %u: %t%p++ @ %l
dist.^D.bombing: %T%c: Bombing %l @ %n
dist.^E.escorting: %T%c: Escorting %p
dist.^F.ogging: %T%c: Ogging %p
mac.^G.%u: defend %c
mac.^H.%u: ACK
dist.^I.ogg: OGG %u (%t%p) near >%l<
dist.^J.help: %i (%S %T%c@%b): %?%S=SB%{SB%!%} Help! %d%% dam, %s%% shd, %f%% fuel %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}%?%a>0%{%a armies!!%!%}
dist.^K.taking: %i (%S %T%c@%b): need ESCORT going to >%l%?%n>0%{@%n%}<%?%a>0%{, carrying %a armies!%}
dist.^L.carrying: %i (%S %T%c@%b) has %a armies on board!
###############################################################################
# Macro stuff
#
# Mostly so I will know how to play around with them if I ever
# decide to...
#
###############################################################################
#
#macro.x.X: <text here>
#x is any ascii character; it is the "name" of the macro (the key you press
#in macro mode to send the associated macro)
#X can be A,T,F,R,K,O where A=all, T=team, F=fed, R=rom, K=kli, O=ori
#(determines the message board to which the text body of the macro is sent)
#
# These are the "standard" macro things (ie mostly compiled in)
macro.b.T: BOMB!!!! Using an AS!
macro.s.T: We need a sc bomber.
macro.g.T: Going sc bombing.
###############################################################################
#
# These are the "NEWMACRO" type macros
#
# Definitions:
# %a armies I am carrying
# %d my damage percentage
# %s my shield percentage
# %f my fuel percentage
# %w my wtemp percentage
# %e my etemp percentage
# %p id character of player nearest mouse
# %l three character name of planet nearest mouse
# %t team id character of planet/player nearest mouse
# %T team id character of my team
# %c my id character
# %n armies on planet nearest mouse
# %E 1 if etemped, 0 if not
# %W 1 if wtemped, 0 if not
# %S my two character ship type
# normalish macro
mac.F.T: Help! Carrying %a!!
# extra keystroke macro
# need to do something like: XfT (send to team)
mac.f: Help! Carrying %a!!
# multiline (won't work without destination)
mac.C.A: +-- +-+ + + Client simply
mac.C.A: | | | | | Of the
mac.C.A: +-- +-+ \^/ Win best.
mac.D.A: D
mac.D.A: O
mac.D.A: O
mac.D.A: S
mac.D.A: H
mac.7.A: | _/_/ _/_/ _/_/_/ With the
mac.7.A: | _/ _/ _/ _/ _/ licence
mac.7.A: | _/ _/ _/ _/ _/ to doosh.
mac.7.A: | _/_/ _/_/ _/ ________/
###############################################################################
#
# These are the "SMARTMACRO" type macros
#
# Test Definitions:
# %? introduces a test
# = equivalence
# > greater
# < less
#
# "Syntax"
#
# (1/0)%{ true %! false %}
# ^^^^^ Test part (if whatever is here evaluates to 1 you get true
# 0 you get false)
# simple examples
mac.R.A: I'm a %?%S=SB%{star base!%!twink!%}
#mac.b.T: %?%n>4%{bomb %Gl at %n%!bomb%}
mac.e.T: need escort going to %l%?%a>0%{, carrying %a armies!%}
# complex examples
mac.d.T: %E%{%!%W%{%!I'm fine. How are you? %}%}%E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%}
mac.a.T: %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%}
###############################################################################
# New new macros?
#
# %m the last message you sent
# %i my full player name (16 character max)
# %u full name of player nearest mouse (16 character max)
# %z 3 letter team id of player/planet nearest mouse
#
# FULLY CAPITALIZED:
# %L three character name of planet nearest mouse
# %M the last message you sent
# %I my full player name (16 character max)
# %U full name of player nearest mouse (16 character max)
# %Z 3 letter team id of player/planet nearest mouse
#useful for INL...
mac.C.%i: CAPTAIN
mac.N.%i: NEWGALAXY
mac.S.%i: START
mac.T.%i: %Z
mac.W.%t: SHUT UP, TWINKS!!
mac.I.%u: %u: det when you escort!
mac.O.%u: (%i) ogging
key.C: captain
key.B.0: base
mac.A.C: Ack, Captain
# What this does is allows you to send a macro to a player or
# team specified by your mouse location instead of requiring
# a 3rd character to be input. Also, it allows you to send
# message to yourself without having to actual sit there and
# figure out who you are (they tried and failed back in the '60s).
# Macros without pressing a macro key.
singleMacro: ^p^h^l
# Various Macros
mac.^p: %v ms ping with %V ms stdv(lag) and %y %% loss really sucks :<
mac.^h: Hi, nice to doosh you.
# Check the load of the machine
mac.^l.!: who;uptime
# Beep Lite and TTS
UseLite: on
# Some consider blinking ships borgish so turn off all the defaults
DefLite: off
#lite.taking: /c/l
#lite.base_ogg: /g/m
#lite.pickup: /h
#lite.help: %?%S=SB%{/c%}
# I like a big TTS ++ pickup message on my screen and TTS is not borgish
lite.pickup: /|%p++ @ %l|
# On a base ogg highlite own ship and beep (not borgish at all :)
lite.base_ogg: /m/0/|sync on %p|
lite.taking: /|%T%c@%b+%a -> %l|
lite.help: /|help %T%c@%b+%a|
# Let's have some neat formated kill messages
msg.kill: %i (%S) (%T%c%?%a>0%{+%a babes) %>30 doosh%!) %>30 kill %} %?%d>0%{%k%!%} for %u (%r%p) %?%w>0%{%>70%W%!%}
msg.planet: %i (%S) (%T%c%?%a>0%{+%a armies%!%} %>30 killed by %l (%z)
msg.bomb: %N %>30 bombed by %i (%S) (%T%c) with %d%% dam
msg.destroy: %N %>30 destroyed by %i (%T%c)
msg.take: %N %>30 taken by %i (%T%c)
msg.ghostbust: %i (%S) (%T%c) %>30 kill %k for the GhostBusters
###############################################################################
#
# This is the list of windows I've been able to find. Most you will
# probably not want to screw around with, but these can be controlled
# (at least it appears that way in the code...).
#
# Windows (specify mapped, geometry and parent)
# DocWin
# MetaServer List - Metaserver stuff
# UDP - UDP controls
# count
# help - Help window (h)
# info
# lagMeter - The Lag-o-Meter
# local - Main fighting window
# macrow - Macro Listing (X-?)
# map - Galactic map
# message - Message sending window
# motdbutton
# netrek - The "main" window (parent)
# netrek_icon
# netstat - Network statistics
# network
# option - The options window
# pingStats - Ping statistics window
# planet - Planet listing (P)
# player - Player list
# quit - Quit box on entry
# fed - Team windows on entry
# rom - Team windows on entry
# kli - Team windows on entry
# ori - Team windows on entry
# rank - The rank window (U)
# review - The munged list of messages from all sources
# review_all - Messages to all
# review_kill - Kill messages
# review_phaser - The phaser damage window
# review_team - Messages to your team
# review_your - Messages to you
# scanner
# sound
# stats
# tools
# tstat - Dashboard
# wait
# waitmotd
# waitquit
# war - War delcarations
# warn - Warnings ("forgot your toothbrush",et al)
# xtrekrcWin
# xtrekrc_help
#
# This gives you:
# name.mapped (on/off for initial mapping)
# name.parent (which window you want this one to be in)
# name.geometry (size and location)
#
###############################################################################
#
# THE END
#
###############################################################################
|