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/*
* This file is part of librosprite.
* Licensed under the MIT License,
* http://www.opensource.org/licenses/mit-license.php
* Copyright 2008 James Shaw <js102@zepler.net>
*/
/**
* \file
* A test harness using SDL to display all sprites in a sprite file.
*
* Usage: example \<spritefile\>
*/
#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include "librosprite.h"
void sdl_draw_pixel(SDL_Surface* surface, uint32_t x, uint32_t y, uint32_t color);
void sdl_blank(SDL_Surface* surface);
int load_file_to_memory(const char *filename, uint8_t **result);
int create_file_context(char* filename, void** result);
int create_mem_context(char* filename, void** result);
int main(int argc, char *argv[])
{
if (argc < 2) {
fprintf(stderr, "Usage: example spritefile\n");
exit(EXIT_FAILURE);
}
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
atexit(SDL_Quit);
char* filename = argv[1];
void* ctx;
if (create_file_context(filename, &ctx) < 0) {
fprintf(stderr, "Unable to create file reader context\n");
exit(EXIT_FAILURE);
}
printf("Loading %s\n", filename);
struct rosprite_area* sprite_area;
if (rosprite_load(rosprite_file_reader, ctx, &sprite_area) != ROSPRITE_OK) {
fprintf(stderr, "Error loading spritefile\n");
exit(EXIT_FAILURE);
};
printf("sprite_count %u\n", sprite_area->sprite_count);
printf("extension_size %u\n", sprite_area->extension_size);
SDL_Surface *screen;
screen = SDL_SetVideoMode(800, 600, 32, SDL_ANYFORMAT);
SDL_SetAlpha(screen, SDL_SRCALPHA, 0);
for (unsigned int i = 0; i < sprite_area->sprite_count; i++) {
struct rosprite* sprite = sprite_area->sprites[i];
printf("\nname %s\n", sprite->name);
printf("color_model %s\n", sprite->mode.color_model == ROSPRITE_RGB ? "RGB" : "CMYK");
printf("colorbpp %u\n", sprite->mode.colorbpp);
printf("xdpi %u\n", sprite->mode.xdpi);
printf("ydpi %u\n", sprite->mode.ydpi);
printf("width %u px\n", sprite->width);
printf("height %u px\n", sprite->height);
printf("hasPalette %s\n", sprite->has_palette ? "YES" : "NO");
if (sprite->has_palette) printf("paletteSize %u\n", sprite->palettesize);
printf("hasMask %s\n", sprite->has_mask ? "YES" : "NO");
if (sprite->has_mask) printf("mask_width %u\n", sprite->mode.mask_width);
if (sprite->has_mask) printf("maskbpp %u\n", sprite->mode.maskbpp);
sdl_blank(screen);
for (uint32_t y = 0; y < sprite->height; y++) {
for (uint32_t x = 0; x < sprite->width; x++) {
sdl_draw_pixel(screen, x, y, sprite->image[y*sprite->width + x]);
}
}
SDL_UpdateRect(screen, 0, 0, 0, 0);
fgetc(stdin);
}
rosprite_destroy_mem_context(ctx);
rosprite_destroy_sprite_area(sprite_area);
return EXIT_SUCCESS;
}
int create_file_context(char* filename, void** result)
{
FILE *f = fopen(filename, "rb");
if (!f) {
*result = NULL;
return -1;
}
struct rosprite_file_context* ctx;
if (rosprite_create_file_context(f, &ctx) != ROSPRITE_OK) {
return -1;
}
*result = ctx;
return 0;
}
int create_mem_context(char* filename, void** result)
{
uint8_t* content;
int size = load_file_to_memory(filename, &content);
if (size < 0) return -1;
struct rosprite_mem_context* ctx;
if (rosprite_create_mem_context(content, size, &ctx) != ROSPRITE_OK) {
return -1;
}
*result = ctx;
return 0;
}
int load_file_to_memory(const char *filename, uint8_t **result)
{
int size = 0;
FILE *f = fopen(filename, "rb");
if (f == NULL)
{
*result = NULL;
return -1; // -1 means file opening fail
}
fseek(f, 0, SEEK_END);
size = ftell(f);
fseek(f, 0, SEEK_SET);
*result = (uint8_t *)malloc(size+1);
if ((unsigned int) size != fread(*result, sizeof(char), size, f))
{
free(*result);
return -2; // -2 means file reading fail
}
fclose(f);
(*result)[size] = 0;
return size;
}
/* color is 0xrrggbbaa */
void sdl_draw_pixel(SDL_Surface* surface, uint32_t x, uint32_t y, uint32_t color)
{
uint32_t* pixel = ((uint32_t*) (surface->pixels)) + (y * surface->pitch/4) + x;
/* pretty sure SDL can do this, but can't figure out how */
uint32_t bg_color = ((int) (x / 4.0) + ((int)(y / 4.0) % 2)) % 2 ? 0x99 : 0x66;
uint32_t alpha = color & 0x000000ff;
uint32_t r = (color & 0xff000000) >> 24;
uint32_t g = (color & 0x00ff0000) >> 16;
uint32_t b = (color & 0x0000ff00) >> 8;
r = ((alpha / 255.0) * r) + (((255-alpha) / 255.0) * bg_color);
g = ((alpha / 255.0) * g) + (((255-alpha) / 255.0) * bg_color);
b = ((alpha / 255.0) * b) + (((255-alpha) / 255.0) * bg_color);
uint32_t mapped_color = SDL_MapRGB(surface->format, r, g, b);
*pixel = mapped_color;
}
void sdl_blank(SDL_Surface* surface)
{
for (uint32_t y = 0; y < (uint32_t) surface->h; y++) {
for (uint32_t x = 0; x < (uint32_t) surface->w; x++) {
sdl_draw_pixel(surface, x, y, (uint32_t) ((int) (x / 4.0) + ((int)(y / 4.0) % 2)) % 2 ? 0x999999ff : 0x666666ff);
}
}
}
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