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.. _vbox:
Layout
======
.. class:: Deck
Syntax:
``h.Deck()``
Description:
A special kind of box which is like a card deck in which only one card
is shown at a time. Cards are indexed according to the order of the
intercepted windows (0 is the first card).
Example:
.. code-block::
python
from neuron import h, gui
from math import sin, cos
deck = h.Deck()
deck.intercept(True) # all following windows will be placed in the deck
ncard = 10 # there will be 10 cards in the deck
def mkgraph(n):
"""make a new graph"""
g = h.Graph() # the new graph is declared
g.size(-4, 4, -4, 4) # and given a size
g.begin()
for i in range(629):
t = 0.01 * i
g.line(3 * cos(t), 3 * sin(n * t))
g.flush() # draw the plot
def flip_function(i):
"""return a function that flips to the ith card"""
return lambda: deck.flip_to(i)
mkgraph(1) # make the first graph, so it will appear while the other
deck.intercept(False) # 9 graphs are being made
deck.map() # put the deck on the screen
deck.flip_to(0) # show the first plot of the deck
h.xpanel('flip to') # create a panel titled "flip to"
for i in range(ncard): # create radio buttons which will bring each card to the front
h.xradiobutton('card %d' % (i + 1), flip_function(i), i == 0)
h.xpanel() # close off the set of panel commands
for i in range(1, ncard): # now that the first card appears on the screen, make the rest
deck.intercept(True) # reopen the deck
mkgraph(i + 1) # make a plot for each other card
deck.intercept(0) # close the deck
.. image:: ../../images/deck-constructor.png
:align: center
makes a deck of windows showing the plots :math:`\{(3\cos(t), 3\sin(i\,t)): 0 \le t \le 2\pi \}`, where :math:`i=1 \ldots 10`.
You can see in this example how the
panel of radio buttons enhances your ability
to access a particular plot.
----
.. method:: Deck.intercept
Syntax:
``.intercept(True or False)``
Description:
When the argument is True (or 1), all window creation is intercepted and the window
contents are placed in a deck rather than independently on the screen.
----
.. method:: Deck.map
Syntax:
``.map("label")``
``.map("label", left, top, width, height)``
Description:
Make a window out of the deck. *Left* and *top* specify placement with
respect to screen pixel coordinates where 0,0 is the top left.
*Width* and *height* are ignored (the size of the window is the sum
of the components)
Example:
.. code-block::
python
from neuron import h, gui
d = h.Deck()
d.map() # actually draws the deck window on the screen
creates an empty deck window on the screen.
.. warning::
The labeling argument does not produce a title for a deck under Microsoft Windows.
----
.. method:: Deck.unmap
Syntax:
``.unmap()``
Description:
Dismiss the last mapped window depicting this deck. This
is called automatically when the last hoc object variable
reference
to the deck is destroyed.
----
.. method:: Deck.save
Syntax:
``.save("procedure_name")``
Description:
Execute the procedure when the deck is saved.
By default
a deck is saved by recursively saving its items which is almost
always the wrong thing to do since the semantic connections between
the items are lost.
----
.. method:: Deck.flip_to
Syntax:
``.flip_to(i)``
Description:
Flip to the i'th card (window) in the deck. (-1 means no card is shown)
----
.. method:: Deck.remove_last
Syntax:
``.remove_last()``
Description:
Delete the last card in the deck.
----
.. method:: Deck.move_last
Syntax:
``.move_last(i)``
Description:
Moves the last card in the deck so that it is the i'th card
in the deck.
----
.. method:: Deck.remove
Syntax:
``.remove(i)``
Description:
Delete the i'th card in the deck.
----
.. class:: HBox
.. seealso::
:class:`VBox`
----
.. class:: VBox
Syntax:
``h.HBox()``
``h.HBox(frame)``
``h.VBox()``
``h.VBox(frame)``
``h.VBox(frame, 0or1)``
Description:
A box usually organizes a collection of graphs and command panels, which
would normally take up several windows, into
a single window. Anything which can have its own window can be contained
in a box.
As with all classes, a box must have an object reference pointer, and
can be manipulated through this pointer. You must use the \ ``.map``
command to make a box appear on the screen.
A VBox with a second arg of 1 makes a vertical scrollbox.
\ ``HBox()`` tiles windows horizontally.
\ ``VBox()`` tiles windows vertically.
The default frame is an inset frame. The available frames are:
0
inset (gray)
1
outset (gray)
2
bright inset (light gray)
3
none (sea green)
Example:
.. code-block::
python
from neuron import h, gui
b = h.VBox(2)
b.map()
creates an empty box on the screen with a light gray inset frame.
----
.. method:: VBox.intercept
Syntax:
``box.intercept(True)``
``box.intercept(False)``
Description:
When the argument is True (or 1), all window creation is intercepted and the window
contents are placed in a box rather than independently on the screen.
Example:
.. code-block::
python
from neuron import h, gui
vbox = h.VBox()
vbox.intercept(True) # all following creations go into the "vbox" box
g = h.Graph()
h.xpanel("")
x = h.ref(3)
h.xpvalue('x', x)
def on_button_press():
print('you pressed the button')
h.xbutton("press me", on_button_press)
h.xpanel()
vbox.intercept(False) # ends intercept mode
vbox.map() # draw the box and its contents
.. image:: ../../images/vbox-intercept.png
:align: center
----
.. method:: VBox.map
Syntax:
``.map("label")``
``.map("label", left, top, width, height)``
Description:
Make a window out of the box. *Left* and *top* specify placement with
respect to screen pixel coordinates where 0,0 is the top left.
If you wish to specify the location but use the natural size of
the box then use
a width of -1.
Example:
.. code-block::
python
from neuron import h, gui
b = h.VBox(2)
b.map() # actually draws the box on the screen
creates an empty box on the screen with a light gray inset frame.
----
.. method:: VBox.unmap
Syntax:
``b.unmap()``
``b.unmap(accept)``
Description:
Dismiss the last mapped window depicting this box. This
is called automatically when the last hoc object variable
reference
to the box is destroyed.
If the box is in a :meth:`VBox.dialog` the argument refers to the
desired return value of the dialog, 1 means accept, 0 means cancel.
----
.. method:: VBox.ismapped
Syntax:
``bool = box.ismapped()``
Description:
Return True if box has a window (mapped and not enclosed in another box).
Otherwise return False.
----
.. method:: VBox.size
Syntax:
``box.size(neuron_array_ref)``
Description:
If box is mapped and not enclosed in another box, i.e has a window,
return left, top, width, height of the window in the first four elements
of the array pointed to by the arg.
Example:
.. code-block::
python
from neuron import h, gui
import neuron
import numpy
def size(obj):
if obj.ismapped():
s = numpy.array([0, 0, 0, 0], 'd')
obj.size(neuron.numpy_element_ref(s, 0))
print('%s %g %g %g %g' % (obj.hname(), s[0], s[1], s[2], s[3]))
# create two vboxes, but only map 1
vb1, vb2 = h.VBox(), h.VBox()
vb1.map()
def show_all_sizes():
for vbox in h.List('VBox'):
size(vbox)
show_all_sizes()
# can now manually resize the mapped VBox and call show_all_sizes again,
# if desired
----
.. method:: VBox.save
Syntax:
``box.save("proc_name")``
``box.save("string")``
``box.save(str, 1)``
``box.save(str, obj)``
Description:
Execute the procedure when the box is saved.
The default save procedure is to recursively save all the items
in the box. This is almost always the wrong thing to do since
all the semantic connections between the items are lost.
Generally a box is under the control of some high level object
which implements the save procedure.
box.save("string") writes string\n to the open session file.
box.save(str, 1) returns the open session file name in str.
----
.. method:: VBox.ref
Syntax:
``.ref(objectvar)``
Description:
The object is referenced by the box. When the box is dismissed
then the object is unreferenced by the box.
This provides a way for
objects that control a box to be automatically destroyed when
the box is dismissed (assuming no other \ ``objectvar`` references
the object). When \ ``.ref`` is used, the string in \ ``.save`` is executed
in the context of the object.
Note: When objects are inaccessible to hoc from a normal objref
they can still be manipulated from the interpreter through use of
their instance name, ie the class name followed by some integer in
brackets. As an alternative one may also
use the :func:`dismiss_action` to properly set the state of an
object when a box it manages is dismissed from the screen.
----
.. method:: VBox.dismiss_action
Syntax:
``.dismiss_action("command")``
Description:
Execute the action when the user dismisses the window. Not executed
if the box is not the owner of the window (ie is a part of another
deck or box, :meth:`VBox.intercept`). Not executed if
the window is dismissed with an :meth:`VBox.unmap` command.
For the window to actually close, the command should call unmap
on the box.
----
.. method:: VBox.dialog
Syntax:
``b = box.dialog("label")``
``b = box.dialog("label", "Accept label", "Cancel label")``
Description:
Put the box in a dialog and grabs mouse input until the user
clicks on :guilabel:`Accept` (return 1) or :guilabel:`Cancel` (return 0).
The box may be dismissed under program control by calling
b.unmap(boolean) where the argument to :meth:`VBox.unmap`
is the desired value of the return from the dialog.
----
.. method:: VBox.adjuster
Syntax:
``b.adjuster(start_size)``
Description:
When the next item is mapped (see :meth:`VBox.intercept`), its size is fixed at
start_size in the sense that resizing the box will preserve the vertical
size of the item. Also an adjuster item in the form of a narrow
horizontal space is placed just below this item
and the "fixed" size can be changed by dragging this space.
(also see :meth:`VBox.adjust`). When adjusters
are used, then the :func:`full_request` method should be called on the top level
box which is actually mapped to the screen before that top level box is
mapped. If full_request is not called then the box will get confused about
the proper size of items during window resizing or box adjusting.
----
.. method:: VBox.adjust
Syntax:
``b.adjust(size)``
``b.adjust(size, index)``
Description:
Change the vertical size of the item mapped just before the first
:meth:`VBox.adjuster` was invoked. If multiple adjusters are at the same box level,
the index can be used to specify which one is to be adjusted.
----
.. method:: VBox.full_request
Syntax:
``b.full_request(True)``
Description:
This works around an error in box management during resize for complicated
boxes involving panels with sliders, graphs, and/or :meth:`VBox.adjuster` .
If the drawing of boxes does not work properly, this method can be called
on the top level box (the one that owns the window) before mapping in
order to force a recalculation of internal component request sizes during resize
and adjuster changes.
----
.. method:: VBox.priority
Syntax:
``box.priority(integer)``
Description:
When a session file is created, the windows with higher priority (larger
integer) precede windows with lower priority in the file.
This allows windows
that define things required by other windows to be saved first.
For example, a CellBuild window has a larger priority than a
PointProcessManager which needs a section declared by the cell builder.
A MulRunFitter has even lower priority since it may refer to the
point process managed by the manager. Default priority is 1.
The priority scheme, of course, does not guarantee that a session file
is consistent in isolation since it may depend on windows not saved.
Priority range is -1000 to 10000
Some existing priorities are:
.. code-block::
none
SingleCompartment 1000
CellBuild 1000
PointProcessManager 990
Electrode 990
PointGroupManager 980
NetworkReadyCell 900
ArtificialCell 900
NetGUI 700
SpikePlot 600
Inserter 900
RunFitter 100
FunctionFitter 100
MulRunFitter 100
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