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/*
* Copyright (C) 2009 Neverball authors
*
* NEVERBALL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation; either version 2 of the License,
* or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*/
#ifndef CMD_H
#define CMD_H
/*
* In an attempt to improve replay compatibility, a few guidelines
* apply to command addition, removal, and modification:
*
* - New commands are added at the bottom of the list.
* - Existing commands are never modified nor removed.
* - The list is never reordered. (It's tempting.)
*
* However, commands can be renamed (e.g., to add a "deprecated" tag,
* because it's superseded by another command).
*/
enum cmd_type
{
CMD_NONE = 0,
CMD_END_OF_UPDATE,
CMD_MAKE_BALL,
CMD_MAKE_ITEM,
CMD_PICK_ITEM,
CMD_TILT_ANGLES,
CMD_SOUND,
CMD_TIMER,
CMD_STATUS,
CMD_COINS,
CMD_JUMP_ENTER,
CMD_JUMP_EXIT,
CMD_BODY_PATH,
CMD_BODY_TIME,
CMD_GOAL_OPEN,
CMD_SWCH_ENTER,
CMD_SWCH_TOGGLE,
CMD_SWCH_EXIT,
CMD_UPDATES_PER_SECOND,
CMD_BALL_RADIUS,
CMD_CLEAR_ITEMS,
CMD_CLEAR_BALLS,
CMD_BALL_POSITION,
CMD_BALL_BASIS,
CMD_BALL_PEND_BASIS,
CMD_VIEW_POSITION,
CMD_VIEW_CENTER,
CMD_VIEW_BASIS,
CMD_CURRENT_BALL,
CMD_PATH_FLAG,
CMD_STEP_SIMULATION,
CMD_MAP,
CMD_TILT_AXES,
CMD_MOVE_PATH,
CMD_MOVE_TIME,
CMD_MAX
};
/*
* Here are the members common to all structures. Note that it
* explicitly says "enum cmd_type", not "int". This allows GCC to
* catch and warn about unhandled command types in switch constructs
* (handy when adding new commands).
*/
#define CMD_HEADER \
enum cmd_type type
struct cmd_end_of_update
{
CMD_HEADER;
};
struct cmd_make_ball
{
CMD_HEADER;
};
struct cmd_make_item
{
CMD_HEADER;
float p[3];
int t;
int n;
};
struct cmd_pick_item
{
CMD_HEADER;
int hi;
};
struct cmd_tilt_angles
{
CMD_HEADER;
float x;
float z;
};
struct cmd_sound
{
CMD_HEADER;
char *n;
float a;
};
struct cmd_timer
{
CMD_HEADER;
float t;
};
struct cmd_status
{
CMD_HEADER;
int t;
};
struct cmd_coins
{
CMD_HEADER;
int n;
};
struct cmd_jump_enter
{
CMD_HEADER;
};
struct cmd_jump_exit
{
CMD_HEADER;
};
struct cmd_body_path
{
CMD_HEADER;
int bi;
int pi;
};
struct cmd_body_time
{
CMD_HEADER;
int bi;
float t;
};
struct cmd_goal_open
{
CMD_HEADER;
};
struct cmd_swch_enter
{
CMD_HEADER;
int xi;
};
struct cmd_swch_toggle
{
CMD_HEADER;
int xi;
};
struct cmd_swch_exit
{
CMD_HEADER;
int xi;
};
struct cmd_updates_per_second
{
CMD_HEADER;
int n;
};
struct cmd_ball_radius
{
CMD_HEADER;
float r;
};
struct cmd_clear_items
{
CMD_HEADER;
};
struct cmd_clear_balls
{
CMD_HEADER;
};
struct cmd_ball_position
{
CMD_HEADER;
float p[3];
};
struct cmd_ball_basis
{
CMD_HEADER;
float e[2][3];
};
struct cmd_ball_pend_basis
{
CMD_HEADER;
float E[2][3];
};
struct cmd_view_position
{
CMD_HEADER;
float p[3];
};
struct cmd_view_center
{
CMD_HEADER;
float c[3];
};
struct cmd_view_basis
{
CMD_HEADER;
float e[2][3];
};
struct cmd_current_ball
{
CMD_HEADER;
int ui;
};
struct cmd_path_flag
{
CMD_HEADER;
int pi;
int f;
};
struct cmd_step_simulation
{
CMD_HEADER;
float dt;
};
struct cmd_map
{
CMD_HEADER;
char *name;
struct
{
int x, y;
} version;
};
struct cmd_tilt_axes
{
CMD_HEADER;
float x[3], z[3];
};
struct cmd_move_path
{
CMD_HEADER;
int mi;
int pi;
};
struct cmd_move_time
{
CMD_HEADER;
int mi;
float t;
};
union cmd
{
enum cmd_type type;
struct { CMD_HEADER; } header;
struct cmd_end_of_update eou;
struct cmd_make_ball mkball;
struct cmd_make_item mkitem;
struct cmd_pick_item pkitem;
struct cmd_tilt_angles tiltangles;
struct cmd_sound sound;
struct cmd_timer timer;
struct cmd_status status;
struct cmd_coins coins;
struct cmd_jump_enter jumpenter;
struct cmd_jump_exit jumpexit;
struct cmd_body_path bodypath;
struct cmd_body_time bodytime;
struct cmd_goal_open goalopen;
struct cmd_swch_enter swchenter;
struct cmd_swch_toggle swchtoggle;
struct cmd_swch_exit swchexit;
struct cmd_updates_per_second ups;
struct cmd_ball_radius ballradius;
struct cmd_clear_items clritems;
struct cmd_clear_balls clrballs;
struct cmd_ball_position ballpos;
struct cmd_ball_basis ballbasis;
struct cmd_ball_pend_basis ballpendbasis;
struct cmd_view_position viewpos;
struct cmd_view_center viewcenter;
struct cmd_view_basis viewbasis;
struct cmd_current_ball currball;
struct cmd_path_flag pathflag;
struct cmd_step_simulation stepsim;
struct cmd_map map;
struct cmd_tilt_axes tiltaxes;
struct cmd_move_path movepath;
struct cmd_move_time movetime;
};
#undef CMD_HEADER
#include "fs.h"
int cmd_put(fs_file, const union cmd *);
int cmd_get(fs_file, union cmd *);
void cmd_free(union cmd *);
/*---------------------------------------------------------------------------*/
struct cmd_state
{
int ups; /* Updates per second */
int first_update; /* First update flag */
int next_update; /* Previous command was EOU */
int curr_ball; /* Current ball index */
int got_tilt_axes; /* Received tilt axes in this update */
};
#define cmd_state_init(cs) do { \
(cs)->ups = 0; \
(cs)->first_update = 1; \
(cs)->next_update = 0; \
(cs)->curr_ball = 0; \
(cs)->got_tilt_axes = 0; \
} while (0)
/*---------------------------------------------------------------------------*/
#endif
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