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#include <alloca.h>
#include <stdlib.h>
#include <string.h>
#include "newt.h"
#include "newt_pr.h"
struct gridField {
enum newtGridElement type;
union {
newtGrid grid;
newtComponent co;
} u;
int padLeft, padTop, padRight, padBottom;
int anchor;
int flags;
};
struct grid_s {
int rows, cols;
int width, height; /* totals, -1 means unknown */
struct gridField ** fields;
};
newtGrid newtCreateGrid(int cols, int rows) {
newtGrid grid;
grid = malloc(sizeof(*grid));
grid->rows = rows;
grid->cols = cols;
grid->fields = malloc(sizeof(*grid->fields) * cols);
while (cols--) {
grid->fields[cols] = malloc(sizeof(**(grid->fields)) * rows);
memset(grid->fields[cols], 0, sizeof(**(grid->fields)) * rows);
}
grid->width = grid->height = -1;
return grid;
}
void newtGridSetField(newtGrid grid, int col, int row,
enum newtGridElement type, void * val, int padLeft,
int padTop, int padRight, int padBottom, int anchor,
int flags) {
struct gridField * field = &grid->fields[col][row];
if (field->type == NEWT_GRID_SUBGRID)
newtGridFree(field->u.grid, 1);
field->type = type;
field->u.co = (void *) val;
field->padLeft = padLeft;
field->padRight = padRight;
field->padTop = padTop;
field->padBottom = padBottom;
field->anchor = anchor;
field->flags = flags;
grid->width = grid->height = -1;
}
static void distSpace(int extra, int items, int * list) {
int all, some, i;
all = extra / items;
some = extra % items;
for (i = 0; i < items; i++) {
list[i] += all;
if (some) {
list[i]++;
some--;
}
}
}
static void shuffleGrid(newtGrid grid, int left, int top, int set) {
struct gridField * field;
int row, col;
int i, j;
int minWidth, minHeight;
int * widths, * heights;
int thisLeft, thisTop;
int x, y, remx, remy;
widths = alloca(sizeof(*widths) * grid->cols);
memset(widths, 0, sizeof(*widths) * grid->cols);
heights = alloca(sizeof(*heights) * grid->rows);
memset(heights, 0, sizeof(*heights) * grid->rows);
minWidth = 0;
for (row = 0; row < grid->rows; row++) {
i = 0;
for (col = 0; col < grid->cols; col++) {
field = &grid->fields[col][row];
if (field->type == NEWT_GRID_SUBGRID) {
/* we'll have to redo this later */
if (field->u.grid->width == -1)
shuffleGrid(field->u.grid, left, top, 0);
j = field->u.grid->width;
} else if (field->type == NEWT_GRID_COMPONENT) {
j = field->u.co->width;
} else
j = 0;
j += field->padLeft + field->padRight;
i += j;
if (j > widths[col]) widths[col] = j;
}
if (i > minWidth) minWidth = i;
}
minHeight = 0;
for (col = 0; col < grid->cols; col++) {
i = 0;
for (row = 0; row < grid->rows; row++) {
field = &grid->fields[col][row];
if (field->type == NEWT_GRID_SUBGRID) {
/* we'll have to redo this later */
if (field->u.grid->height == -1)
shuffleGrid(field->u.grid, 0, 0, 0);
j = field->u.grid->height;
} else if (field->type == NEWT_GRID_COMPONENT){
j = field->u.co->height;
} else
j = 0;
j += field->padTop + field->padBottom;
i += j;
if (j > heights[row]) heights[row] = j;
}
if (i > minHeight) minHeight = i;
}
/* this catches the -1 case */
if (grid->width < minWidth) grid->width = minWidth; /* ack! */
if (grid->height < minHeight) grid->height = minHeight; /* ditto! */
if (!set) return;
distSpace(grid->width - minWidth, grid->cols, widths);
distSpace(grid->height - minHeight, grid->rows, heights);
thisTop = top;
for (row = 0; row < grid->rows; row++) {
i = 0;
thisLeft = left;
for (col = 0; col < grid->cols; col++) {
field = &grid->fields[col][row];
if (field->type == NEWT_GRID_EMPTY) continue;
x = thisLeft + field->padLeft;
remx = widths[col] - field->padLeft - field->padRight;
y = thisTop + field->padTop;
remy = heights[row] - field->padTop - field->padBottom;
if (field->type == NEWT_GRID_SUBGRID) {
remx -= field->u.grid->width;
remy -= field->u.grid->height;
} else if (field->type == NEWT_GRID_COMPONENT) {
remx -= field->u.co->width;
remy -= field->u.co->height;
}
if (!(field->flags & NEWT_GRID_FLAG_GROWX)) {
if (field->anchor & NEWT_ANCHOR_RIGHT)
x += remx;
else if (!(field->anchor & NEWT_ANCHOR_LEFT))
x += (remx / 2);
}
if (!(field->flags & NEWT_GRID_FLAG_GROWY)) {
if (field->anchor & NEWT_ANCHOR_BOTTOM)
y += remx;
else if (!(field->anchor & NEWT_ANCHOR_TOP))
y += (remy / 2);
}
if (field->type == NEWT_GRID_SUBGRID) {
if (field->flags & NEWT_GRID_FLAG_GROWX)
field->u.grid->width = widths[col] - field->padLeft
- field->padRight;
if (field->flags & NEWT_GRID_FLAG_GROWY)
field->u.grid->height = heights[col] - field->padTop
- field->padBottom;
shuffleGrid(field->u.grid, x, y, 1);
} else if (field->type == NEWT_GRID_COMPONENT) {
field->u.co->left = x;
field->u.co->top = y;
if (field->u.co->ops->place)
field->u.co->ops->place(field->u.co);
}
thisLeft += widths[col];
}
thisTop += heights[row];
}
}
void newtGridPlace(newtGrid grid, int left, int top) {
shuffleGrid(grid, left, top, 1);
}
void newtGridFree(newtGrid grid, int recurse) {
int row, col;
for (col = 0; col < grid->cols; col++) {
if (recurse) {
for (row = 0; row < grid->rows; row++) {
if (grid->fields[col][row].type == NEWT_GRID_SUBGRID)
newtGridFree(grid->fields[col][row].u.grid, 1);
}
}
free(grid->fields[col]);
}
free(grid->fields);
free(grid);
}
void newtGridGetSize(newtGrid grid, int * width, int * height) {
if (grid->width == -1 || grid->height == -1) {
grid->width = grid->height = -1;
shuffleGrid(grid, 0, 0, 1);
}
*width = grid->width;
*height = grid->height;
}
void newtGridWrappedWindow(newtGrid grid, char * title) {
int width, height;
newtGridGetSize(grid, &width, &height);
newtCenteredWindow(width + 2, height + 2, title);
newtGridPlace(grid, 1, 1);
}
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