File: physicsQ2a.cfg

package info (click to toggle)
nexuiz-data 2.5.2-13
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 2,294,288 kB
  • sloc: ansic: 10,523; perl: 6,845; sh: 2,188; java: 1,417; xml: 969; lisp: 519; ruby: 136; makefile: 125
file content (25 lines) | stat: -rw-r--r-- 705 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
// Quake 2 if pm_airaccelerate were set to 10 and not 0 (Q1-like)
sv_gravity 800
sv_maxspeed 300
sv_maxairspeed 30
sv_accelerate 10
sv_airaccelerate 106.66666666666666666666
// it is 10 in Quake 2, but the Nexuiz player physics code does not 100% match an oddity of Quake 1, but matches Quake 2 and 3 more
sv_friction 6
edgefriction 1
sv_stepheight 18
sv_jumpvelocity 270
sv_wateraccelerate -1
sv_waterfriction 1
sv_airaccel_sideways_friction 0
sv_airaccel_qw 1
sv_airstopaccelerate 0
sv_airstrafeaccelerate 0
sv_maxairstrafespeed 0
sv_aircontrol 0
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
sv_doublejump 1