1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53
|
// Maj Notes
// =========
// Changes:
// * Indentation fixed
// * rgbgen identity's that weren't needed were removed
// * For all alphafunc'd shaders:
// o Added surfaceparm trans, alphashadow and nomarks
// o Removed blendfunc's that weren't needed because they were in the same stage as a alphafunc
// o Changed alphafunc GT0's to GE128 - GT0 didn't look right
// * Changed all GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA's to blend (they do the same thing)
// * Changed all GL_DST_COLOR GL_ZERO's to filter (they do the same thing)
// * Duplicate of textures/evil_floor/flr_drmtlodhlz renamed to flr_mtlhls
// * Changed textures/evil_floor/tekconfllr_fx to use alphafunc rather then alpha blending
// * Removed unnecessary blendfunc blend's from first stage of all lights
// * Changed a flr_drmtlodhlz.tga to flr_dkmtlodhlz.tga (was drm instead of dkm)
//floors
textures/evil5_floor/confllrtile2pad
{
{
map textures/evil5_floor/confllrtile2pad.tga
blendFunc blend
}
{
map $lightmap
blendfunc filter
}
}
textures/evil5_floor/tekconfllr_fx
{
surfaceparm trans
surfaceparm alphashadow
surfaceparm nomarks
cull none
{
map textures/evil5_floor/tekconfllr_fx.tga
tcmod scroll 0 .9
alphafunc GE128
depthwrite
}
{
map textures/evil5_floor/tekconfllr.tga
alphafunc GE128
depthwrite
}
{
map $lightmap
blendfunc filter
depthfunc equal
}
}
|