File: evil6_lights.shader

package info (click to toggle)
nexuiz-data 2.5.2-13
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 2,294,288 kB
  • sloc: ansic: 10,523; perl: 6,845; sh: 2,188; java: 1,417; xml: 969; lisp: 519; ruby: 136; makefile: 125
file content (244 lines) | stat: -rw-r--r-- 4,786 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
// textures/evil6_lights/
textures/evil6_lights/e6tinylight_s_1500
{
	qer_editorimage textures/evil6_lights/e6tinylight.jpg
	q3map_surfacelight 1500
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6tinylight.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6tinylight_glow.jpg
		blendfunc add
	}
}

textures/evil6_lights/e6platelight_burnt_500
{
	qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg
	q3map_surfacelight 500
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6platelight_burnt.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6platelight_burnt_glow.jpg
		blendfunc add
	}
}

textures/evil6_lights/e6horzlight_s_nolight
{
	qer_editorimage textures/evil6_lights/e6horzlight.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6horzlight.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzlight_glow.jpg
		blendfunc add
	}
}

textures/evil6_lights/e6horzovallight_s_nolight
{
	qer_editorimage textures/evil6_lights/e6horzovallight.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6horzovallight.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzovallight_glow.jpg
		blendfunc add
	}
}

textures/evil6_lights/e6platelight_s_nolight
{
	qer_editorimage textures/evil6_lights/e6platelight.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6platelight.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6platelight_glow.jpg
		blendfunc add
	}
}

// e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg  (default q3 light shader)

textures/evil6_lights/e6platelight_burnt_s_nolight
{
	qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6platelight_burnt.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6platelight_burnt_glow.jpg
		blendfunc add
	}
}

// e6tinylight.jpg with e6tinylight_glow.jpg  (default q3 light shader)

textures/evil6_lights/e6tinylight_s_nolight
{
	qer_editorimage textures/evil6_lights/e6tinylight.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6tinylight.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6tinylight_glow.jpg
		blendfunc add
	}
}

// e6v_light.jpg with e6v_light_glow.jpg  (default q3 light shader)

textures/evil6_lights/e6v_light_s_nolight
{
	qer_editorimage textures/evil6_lights/e6v_light.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6v_light.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6v_light_glow.jpg
		blendfunc add
	}
}

// e6walllight.jpg with e6walllight_glow.jpg  (default q3 light shader)

textures/evil6_lights/e6walllight_s_nolight
{
	qer_editorimage textures/evil6_lights/e6walllight.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	{
		map textures/evil6_lights/e6walllight.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6walllight_glow.jpg
		blendfunc add
	}
}

// Maj: Added these strip ones

textures/evil6_lights/e6basicstrip_blue_s_nolight
{
	qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	surfaceparm nolightmap
	{
		map textures/evil6_lights/e6basicstrip_blue.jpg
		rgbGen identity
	}
}

textures/evil6_lights/e6basicstrip_green_s_nolight
{
	qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	surfaceparm nolightmap
	{
		map textures/evil6_lights/e6basicstrip_green.jpg
		rgbGen identity
	}
}

textures/evil6_lights/e6basicstrip_orange_s_nolight
{
	qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	surfaceparm nolightmap
	{
		map textures/evil6_lights/e6basicstrip_orange.jpg
		rgbGen identity
	}
}

textures/evil6_lights/e6basicstrip_red_s_nolight
{
	qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	surfaceparm nolightmap
	{
		map textures/evil6_lights/e6basicstrip_red.jpg
		rgbGen identity
	}
}

textures/evil6_lights/e6basicstrip_white_s_nolight
{
	qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	surfaceparm nolightmap
	{
		map textures/evil6_lights/e6basicstrip_white.jpg
		rgbGen identity
	}
}

textures/evil6_lights/e6basicstrip_yellow_s_nolight
{
	qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg
	//q3map_surfacelight ?
	surfaceparm nomarks
	surfaceparm nolightmap
	{
		map textures/evil6_lights/e6basicstrip_yellow.jpg
		rgbGen identity
	}
}