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// Alpha fade brushwork
textures/terrain_alphafade/alpha_000 // Primary texture ONLY
{
q3map_alphaMod volume
q3map_alphaMod set 0
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
qer_trans 0.5
}
textures/terrain_alphafade/alpha_025
{
q3map_alphaMod volume
q3map_alphaMod set 0.25
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
qer_trans 0.5
}
textures/terrain_alphafade/alpha_050 // Perfect mix of both Primary + Secondary
{
q3map_alphaMod volume
q3map_alphaMod set 0.50
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
qer_trans 0.5
}
textures/terrain_alphafade/alpha_075
{
q3map_alphaMod volume
q3map_alphaMod set 0.75
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
qer_trans 0.5
}
textures/terrain_alphafade/alpha_085
{
q3map_alphaMod volume
q3map_alphaMod set 0.85
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
qer_trans 0.5
}
textures/terrain_alphafade/alpha_100 // Secondary texture ONLY
{
q3map_alphaMod volume
q3map_alphaMod set 1.0
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
qer_trans 0.5
}
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