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set g_turrets_unit_walker_std_health 500
set g_turrets_unit_walker_std_respawntime 60
set g_turrets_unit_walker_speed_run 300
set g_turrets_unit_walker_speed_roam 100
set g_turrets_unit_walker_speed_walk 200
set g_turrets_unit_walker_speed_swim 200
set g_turrets_unit_walker_speed_jump 800
set g_turrets_unit_walker_speed_stop 90
// Main machineguns prop's
set g_turrets_unit_walker_std_shot_dmg 5
set g_turrets_unit_walker_std_shot_refire 0.05
set g_turrets_unit_walker_std_shot_spread 0.025
set g_turrets_unit_walker_std_shot_force 10
set g_turrets_unit_walker_std_shot_radius 0
set g_turrets_unit_walker_std_shot_speed 18000
set g_turrets_unit_walker_std_shot_volly 10
set g_turrets_unit_walker_std_shot_volly_refire 1
set g_turrets_unit_walker_std_target_range 5000
set g_turrets_unit_walker_std_target_range_optimal 100
set g_turrets_unit_walker_std_target_range_min 0
set g_turrets_unit_walker_std_target_select_rangebias 0.25
set g_turrets_unit_walker_std_target_select_samebias 0.25
set g_turrets_unit_walker_std_target_select_anglebias 0.5
set g_turrets_unit_walker_std_target_select_playerbias 1
set g_turrets_unit_walker_std_target_select_missilebias 0
set g_turrets_unit_walker_std_ammo_max 4000
set g_turrets_unit_walker_std_ammo 500
set g_turrets_unit_walker_std_ammo_recharge 100
set g_turrets_unit_walker_std_aim_firetolerance_dist 100
set g_turrets_unit_walker_std_aim_speed 45
set g_turrets_unit_walker_std_aim_maxrot 90
set g_turrets_unit_walker_std_aim_maxpitch 15
// Head (minigun) is attached. must use tractype 1
set g_turrets_unit_walker_std_track_type 1
// "Wobbly" homing rockets that sometimes loop
set g_turrets_unit_walker_std_rockets_range 4000
set g_turrets_unit_walker_std_rockets_range_min 500
set g_turrets_unit_walker_std_rocket_refire 10
set g_turrets_unit_walker_std_rocket_dmg 50
set g_turrets_unit_walker_std_rocket_radius 150
set g_turrets_unit_walker_std_rocket_force 150
set g_turrets_unit_walker_std_rocket_tunrate 0.4
set g_turrets_unit_walker_std_rocket_speed 900
// Meele attack. Only happens when theres a target directly in front
set g_turrets_unit_walker_std_meele_range 150
set g_turrets_unit_walker_std_meele_dmg 100
set g_turrets_unit_walker_std_meele_force 600
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