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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
#include "cdaudio.h"
#include "cl_collision.h"
#include "csprogs.h"
#include "libcurl.h"
char *svc_strings[128] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [int] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"svc_setangle", // [vec3] set the view angle to this absolute value
"svc_serverinfo", // [int] version
// [string] signon string
// [string]..[0]model cache [string]...[0]sounds cache
// [string]..[0]item cache
"svc_lightstyle", // [byte] [string]
"svc_updatename", // [byte] [string]
"svc_updatefrags", // [byte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [byte] [byte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [byte] impact [byte] blood [vec3] from
"svc_spawnstatic",
"OBSOLETE svc_spawnbinary",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale", // [string] music [string] text
"svc_cdtrack", // [byte] track [byte] looptrack
"svc_sellscreen",
"svc_cutscene",
"svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
"svc_hidelmp", // [string] iconlabel
"svc_skybox", // [string] skyname
"", // 38
"", // 39
"", // 40
"", // 41
"", // 42
"", // 43
"", // 44
"", // 45
"", // 46
"", // 47
"", // 48
"", // 49
"svc_downloaddata", // 50 // [int] start [short] size [variable length] data
"svc_updatestatubyte", // 51 // [byte] stat [byte] value
"svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
"svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
"svc_sound2", // 54 // short soundindex instead of byte
"svc_spawnbaseline2", // 55 // short modelindex instead of byte
"svc_spawnstatic2", // 56 // short modelindex instead of byte
"svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
"svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
"svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
"svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
"svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
"svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
};
char *qw_svc_strings[128] =
{
"qw_svc_bad", // 0
"qw_svc_nop", // 1
"qw_svc_disconnect", // 2
"qw_svc_updatestat", // 3 // [byte] [byte]
"", // 4
"qw_svc_setview", // 5 // [short] entity number
"qw_svc_sound", // 6 // <see code>
"", // 7
"qw_svc_print", // 8 // [byte] id [string] null terminated string
"qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
"qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
"qw_svc_serverdata", // 11 // [long] protocol ...
"qw_svc_lightstyle", // 12 // [byte] [string]
"", // 13
"qw_svc_updatefrags", // 14 // [byte] [short]
"", // 15
"qw_svc_stopsound", // 16 // <see code>
"", // 17
"", // 18
"qw_svc_damage", // 19
"qw_svc_spawnstatic", // 20
"", // 21
"qw_svc_spawnbaseline", // 22
"qw_svc_temp_entity", // 23 // variable
"qw_svc_setpause", // 24 // [byte] on / off
"", // 25
"qw_svc_centerprint", // 26 // [string] to put in center of the screen
"qw_svc_killedmonster", // 27
"qw_svc_foundsecret", // 28
"qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
"qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
"qw_svc_finale", // 31 // [string] text
"qw_svc_cdtrack", // 32 // [byte] track
"qw_svc_sellscreen", // 33
"qw_svc_smallkick", // 34 // set client punchangle to 2
"qw_svc_bigkick", // 35 // set client punchangle to 4
"qw_svc_updateping", // 36 // [byte] [short]
"qw_svc_updateentertime", // 37 // [byte] [float]
"qw_svc_updatestatlong", // 38 // [byte] [long]
"qw_svc_muzzleflash", // 39 // [short] entity
"qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
"qw_svc_download", // 41 // [short] size [size bytes]
"qw_svc_playerinfo", // 42 // variable
"qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
"qw_svc_chokecount", // 44 // [byte] packets choked
"qw_svc_modellist", // 45 // [strings]
"qw_svc_soundlist", // 46 // [strings]
"qw_svc_packetentities", // 47 // [...]
"qw_svc_deltapacketentities", // 48 // [...]
"qw_svc_maxspeed", // 49 // maxspeed change, for prediction
"qw_svc_entgravity", // 50 // gravity change, for prediction
"qw_svc_setinfo", // 51 // setinfo on a client
"qw_svc_serverinfo", // 52 // serverinfo
"qw_svc_updatepl", // 53 // [byte] [byte]
};
//=============================================================================
cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
#define RIC_GUNSHOT 1
#define RIC_GUNSHOTQUAD 2
cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
static void QW_CL_NextUpload(void);
void QW_CL_StartUpload(unsigned char *data, int size);
//static qboolean QW_CL_IsUploading(void);
static void QW_CL_StopUpload(void);
void CL_VM_UpdateIntermissionState(int intermission);
qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
/*
==================
CL_ParseStartSoundPacket
==================
*/
void CL_ParseStartSoundPacket(int largesoundindex)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
int field_mask;
float attenuation;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
channel = MSG_ReadShort();
if (channel & (1<<15))
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (channel & (1<<14))
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
ent = (channel>>3)&1023;
channel &= 7;
sound_num = MSG_ReadByte ();
}
else
{
field_mask = MSG_ReadByte();
if (field_mask & SND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
if (field_mask & SND_LARGEENTITY)
{
ent = (unsigned short) MSG_ReadShort ();
channel = MSG_ReadByte ();
}
else
{
channel = (unsigned short) MSG_ReadShort ();
ent = channel >> 3;
channel &= 7;
}
if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
sound_num = (unsigned short) MSG_ReadShort ();
else
sound_num = MSG_ReadByte ();
}
MSG_ReadVector(pos, cls.protocol);
if (sound_num >= MAX_SOUNDS)
{
Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
return;
}
if (ent >= MAX_EDICTS)
{
Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
return;
}
if (ent >= cl.max_entities)
CL_ExpandEntities(ent);
if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
}
/*
==================
CL_KeepaliveMessage
When the client is taking a long time to load stuff, send keepalive messages
so the server doesn't disconnect.
==================
*/
static unsigned char olddata[NET_MAXMESSAGE];
void CL_KeepaliveMessage (qboolean readmessages)
{
float time;
static double nextmsg = -1;
static double nextupdate = -1;
#if 0
static double lasttime = -1;
#endif
int oldreadcount;
qboolean oldbadread;
sizebuf_t old;
if(cls.state != ca_dedicated)
{
if((time = Sys_DoubleTime()) >= nextupdate)
{
SCR_UpdateLoadingScreenIfShown();
nextupdate = time + 2;
}
}
// no need if server is local and definitely not if this is a demo
if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
return;
if (readmessages)
{
// read messages from server, should just be nops
oldreadcount = msg_readcount;
oldbadread = msg_badread;
old = net_message;
memcpy(olddata, net_message.data, net_message.cursize);
NetConn_ClientFrame();
msg_readcount = oldreadcount;
msg_badread = oldbadread;
net_message = old;
memcpy(net_message.data, olddata, net_message.cursize);
}
#if 0
if((time = Sys_DoubleTime()) >= lasttime + 1)
{
Con_Printf("long delta: %f\n", time - lasttime);
}
lasttime = Sys_DoubleTime();
#endif
if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
{
sizebuf_t msg;
unsigned char buf[4];
nextmsg = time + 5;
// write out a nop
// LordHavoc: must use unreliable because reliable could kill the sigon message!
Con_Print("--> client to server keepalive\n");
memset(&msg, 0, sizeof(msg));
msg.data = buf;
msg.maxsize = sizeof(buf);
MSG_WriteChar(&msg, clc_nop);
NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
}
}
void CL_ParseEntityLump(char *entdata)
{
const char *data;
char key[128], value[MAX_INPUTLINE];
FOG_clear(); // LordHavoc: no fog until set
// LordHavoc: default to the map's sky (q3 shader parsing sets this)
R_SetSkyBox(cl.worldmodel->brush.skybox);
data = entdata;
if (!data)
return;
if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
if (com_token[0] == '_')
strlcpy (key, com_token + 1, sizeof (key));
else
strlcpy (key, com_token, sizeof (key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
if (!COM_ParseToken_Simple(&data, false, false))
return; // error
strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
R_SetSkyBox(value);
else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
R_SetSkyBox(value);
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
R_SetSkyBox(value);
else if (!strcmp("fog", key))
{
r_refdef.fog_start = 0;
r_refdef.fog_alpha = 1;
r_refdef.fog_end = 16384;
#if _MSC_VER >= 1400
#define sscanf sscanf_s
#endif
sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
}
else if (!strcmp("fog_density", key))
r_refdef.fog_density = atof(value);
else if (!strcmp("fog_red", key))
r_refdef.fog_red = atof(value);
else if (!strcmp("fog_green", key))
r_refdef.fog_green = atof(value);
else if (!strcmp("fog_blue", key))
r_refdef.fog_blue = atof(value);
else if (!strcmp("fog_alpha", key))
r_refdef.fog_alpha = atof(value);
else if (!strcmp("fog_start", key))
r_refdef.fog_start = atof(value);
else if (!strcmp("fog_end", key))
r_refdef.fog_end = atof(value);
}
}
extern void CL_Locs_Reload_f(void);
extern void CL_VM_Init (void);
static const vec3_t defaultmins = {-4096, -4096, -4096};
static const vec3_t defaultmaxs = {4096, 4096, 4096};
static void CL_SetupWorldModel(void)
{
// update the world model
cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
CL_UpdateRenderEntity(&cl.entities[0].render);
// set up csqc world for collision culling
if (cl.worldmodel)
World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
else
World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
// load or reload .loc file for team chat messages
CL_Locs_Reload_f();
// make sure we send enough keepalives
CL_KeepaliveMessage(false);
// reset particles and other per-level things
R_Modules_NewMap();
// make sure we send enough keepalives
CL_KeepaliveMessage(false);
// load the team chat beep if possible
cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
// check memory integrity
Mem_CheckSentinelsGlobal();
// load the csqc now
if (cl.loadcsqc)
{
cl.loadcsqc = false;
CL_VM_Init();
}
}
static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
{
qfile_t *file;
// see if the file already exists
file = FS_OpenVirtualFile(filename, true);
if (file)
{
FS_Close(file);
return true;
}
// download messages in a demo would be bad
if (cls.demorecording)
{
Con_Printf("Unable to download \"%s\" when recording.\n", filename);
return true;
}
// don't try to download when playing a demo
if (!cls.netcon)
return true;
strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
Con_Printf("Downloading %s\n", filename);
if (!cls.qw_downloadmemory)
{
cls.qw_downloadmemory = NULL;
cls.qw_downloadmemorycursize = 0;
cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
}
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, va("download %s", filename));
cls.qw_downloadnumber++;
cls.qw_downloadpercent = 0;
cls.qw_downloadmemorycursize = 0;
return false;
}
static void QW_CL_ProcessUserInfo(int slot);
static void QW_CL_RequestNextDownload(void)
{
int i;
// clear name of file that just finished
cls.qw_downloadname[0] = 0;
switch (cls.qw_downloadtype)
{
case dl_single:
break;
case dl_skin:
if (cls.qw_downloadnumber == 0)
Con_Printf("Checking skins...\n");
for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
{
if (!cl.scores[cls.qw_downloadnumber].name[0])
continue;
// check if we need to download the file, and return if so
if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
return;
}
cls.qw_downloadtype = dl_none;
// load any newly downloaded skins
for (i = 0;i < cl.maxclients;i++)
QW_CL_ProcessUserInfo(i);
// if we're still in signon stages, request the next one
if (cls.signon != SIGNONS)
{
cls.signon = SIGNONS-1;
// we'll go to SIGNONS when the first entity update is received
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
}
break;
case dl_model:
if (cls.qw_downloadnumber == 0)
{
Con_Printf("Checking models...\n");
cls.qw_downloadnumber = 1;
}
for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
// skip submodels
if (cl.model_name[cls.qw_downloadnumber][0] == '*')
continue;
if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
cl.qw_modelindex_spike = cls.qw_downloadnumber;
if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
cl.qw_modelindex_player = cls.qw_downloadnumber;
if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
cl.qw_modelindex_flag = cls.qw_downloadnumber;
if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
// check if we need to download the file, and return if so
if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
return;
}
cls.qw_downloadtype = dl_none;
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
if (!sv.active)
Mod_ClearUsed();
for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
// precache any models used by the client (this also marks them used)
cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
// we purge the models and sounds later in CL_SignonReply
//Mod_PurgeUnused();
// now we try to load everything that is new
// world model
cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
if (cl.model_precache[1]->Draw == NULL)
Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
// normal models
for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
// check memory integrity
Mem_CheckSentinelsGlobal();
// now that we have a world model, set up the world entity, renderer
// modules and csqc
CL_SetupWorldModel();
// add pmodel/emodel CRCs to userinfo
CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
// done checking sounds and models, send a prespawn command now
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
if (cls.qw_downloadmemory)
{
Mem_Free(cls.qw_downloadmemory);
cls.qw_downloadmemory = NULL;
}
// done loading
cl.loadfinished = true;
break;
case dl_sound:
if (cls.qw_downloadnumber == 0)
{
Con_Printf("Checking sounds...\n");
cls.qw_downloadnumber = 1;
}
for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
// check if we need to download the file, and return if so
if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
return;
}
cls.qw_downloadtype = dl_none;
// clear sound usage flags for purging of unused sounds
S_ClearUsed();
// precache any sounds used by the client
cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
// sounds used by the game
for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
// we purge the models and sounds later in CL_SignonReply
//S_PurgeUnused();
// check memory integrity
Mem_CheckSentinelsGlobal();
// done with sound downloads, next we check models
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
break;
case dl_none:
default:
Con_Printf("Unknown download type.\n");
}
}
static void QW_CL_ParseDownload(void)
{
int size = (signed short)MSG_ReadShort();
int percent = MSG_ReadByte();
//Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
// skip the download fragment if playing a demo
if (!cls.netcon)
{
if (size > 0)
msg_readcount += size;
return;
}
if (size == -1)
{
Con_Printf("File not found.\n");
QW_CL_RequestNextDownload();
return;
}
if (msg_readcount + (unsigned short)size > net_message.cursize)
Host_Error("corrupt download message\n");
// make sure the buffer is big enough to include this new fragment
if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
{
unsigned char *old;
while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
cls.qw_downloadmemorymaxsize *= 2;
old = cls.qw_downloadmemory;
cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
if (old)
{
memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
Mem_Free(old);
}
}
// read the fragment out of the packet
MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
cls.qw_downloadmemorycursize += size;
cls.qw_downloadspeedcount += size;
cls.qw_downloadpercent = percent;
if (percent != 100)
{
// request next fragment
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, "nextdl");
}
else
{
// finished file
Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
cls.qw_downloadpercent = 0;
// start downloading the next file (or join the game)
QW_CL_RequestNextDownload();
}
}
static void QW_CL_ParseModelList(void)
{
int n;
int nummodels = MSG_ReadByte();
char *str;
// parse model precache list
for (;;)
{
str = MSG_ReadString();
if (!str[0])
break;
nummodels++;
if (nummodels==MAX_MODELS)
Host_Error("Server sent too many model precaches");
if (strlen(str) >= MAX_QPATH)
Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
}
n = MSG_ReadByte();
if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
return;
}
cls.signon = 2;
cls.qw_downloadnumber = 0;
cls.qw_downloadtype = dl_model;
QW_CL_RequestNextDownload();
}
static void QW_CL_ParseSoundList(void)
{
int n;
int numsounds = MSG_ReadByte();
char *str;
// parse sound precache list
for (;;)
{
str = MSG_ReadString();
if (!str[0])
break;
numsounds++;
if (numsounds==MAX_SOUNDS)
Host_Error("Server sent too many sound precaches");
if (strlen(str) >= MAX_QPATH)
Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
}
n = MSG_ReadByte();
if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
return;
}
cls.signon = 2;
cls.qw_downloadnumber = 0;
cls.qw_downloadtype = dl_sound;
QW_CL_RequestNextDownload();
}
static void QW_CL_Skins_f(void)
{
cls.qw_downloadnumber = 0;
cls.qw_downloadtype = dl_skin;
QW_CL_RequestNextDownload();
}
static void QW_CL_Changing_f(void)
{
if (cls.qw_downloadmemory) // don't change when downloading
return;
S_StopAllSounds();
cl.intermission = 0;
cls.signon = 1; // not active anymore, but not disconnected
Con_Printf("\nChanging map...\n");
}
void QW_CL_NextUpload(void)
{
int r, percent, size;
if (!cls.qw_uploaddata)
return;
r = cls.qw_uploadsize - cls.qw_uploadpos;
if (r > 768)
r = 768;
size = min(1, cls.qw_uploadsize);
percent = (cls.qw_uploadpos+r)*100/size;
MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
MSG_WriteShort(&cls.netcon->message, r);
MSG_WriteByte(&cls.netcon->message, percent);
SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
cls.qw_uploadpos += r;
if (cls.qw_uploadpos < cls.qw_uploadsize)
return;
Con_Printf("Upload completed\n");
QW_CL_StopUpload();
}
void QW_CL_StartUpload(unsigned char *data, int size)
{
// do nothing in demos or if not connected
if (!cls.netcon)
return;
// abort existing upload if in progress
QW_CL_StopUpload();
Con_DPrintf("Starting upload of %d bytes...\n", size);
cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
memcpy(cls.qw_uploaddata, data, size);
cls.qw_uploadsize = size;
cls.qw_uploadpos = 0;
QW_CL_NextUpload();
}
#if 0
qboolean QW_CL_IsUploading(void)
{
return cls.qw_uploaddata != NULL;
}
#endif
void QW_CL_StopUpload(void)
{
if (cls.qw_uploaddata)
Mem_Free(cls.qw_uploaddata);
cls.qw_uploaddata = NULL;
cls.qw_uploadsize = 0;
cls.qw_uploadpos = 0;
}
static void QW_CL_ProcessUserInfo(int slot)
{
int topcolor, bottomcolor;
char temp[2048];
InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
cl.scores[slot].colors = topcolor * 16 + bottomcolor;
InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
cl.scores[slot].qw_spectator = temp[0] != 0;
InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
if (!cl.scores[slot].qw_skin[0])
strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
// TODO: skin cache
}
static void QW_CL_UpdateUserInfo(void)
{
int slot;
slot = MSG_ReadByte();
if (slot >= cl.maxclients)
{
Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
MSG_ReadLong();
MSG_ReadString();
return;
}
cl.scores[slot].qw_userid = MSG_ReadLong();
strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
QW_CL_ProcessUserInfo(slot);
}
static void QW_CL_SetInfo(void)
{
int slot;
char key[2048];
char value[2048];
slot = MSG_ReadByte();
strlcpy(key, MSG_ReadString(), sizeof(key));
strlcpy(value, MSG_ReadString(), sizeof(value));
if (slot >= cl.maxclients)
{
Con_Printf("svc_setinfo >= cl.maxclients\n");
return;
}
InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
QW_CL_ProcessUserInfo(slot);
}
static void QW_CL_ServerInfo(void)
{
char key[2048];
char value[2048];
char temp[32];
strlcpy(key, MSG_ReadString(), sizeof(key));
strlcpy(value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
cl.qw_teamplay = atoi(temp);
}
static void QW_CL_ParseNails(void)
{
int i, j;
int numnails = MSG_ReadByte();
vec_t *v;
unsigned char bits[6];
for (i = 0;i < numnails;i++)
{
for (j = 0;j < 6;j++)
bits[j] = MSG_ReadByte();
if (cl.qw_num_nails > 255)
continue;
v = cl.qw_nails[cl.qw_num_nails++];
v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
v[3] = -360*(bits[4]>>4)/16;
v[4] = 360*bits[5]/256;
v[5] = 0;
}
}
static void CL_UpdateItemsAndWeapon(void)
{
int j;
// check for important changes
// set flash times
if (cl.olditems != cl.stats[STAT_ITEMS])
for (j = 0;j < 32;j++)
if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
cl.item_gettime[j] = cl.time;
cl.olditems = cl.stats[STAT_ITEMS];
// GAME_NEXUIZ hud needs weapon change time
if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
cl.weapontime = cl.time;
cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
}
#define LOADPROGRESSWEIGHT_SOUND 1.0
#define LOADPROGRESSWEIGHT_MODEL 4.0
#define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
void CL_BeginDownloads(qboolean aborteddownload)
{
// quakeworld works differently
if (cls.protocol == PROTOCOL_QUAKEWORLD)
return;
// this would be a good place to do curl downloads
if(Curl_Have_forthismap())
{
Curl_Register_predownload(); // come back later
return;
}
// if we got here...
// curl is done, so let's start with the business
if(!cl.loadbegun)
SCR_PushLoadingScreen(false, "Loading precaches", 1);
cl.loadbegun = true;
// if already downloading something from the previous level, don't stop it
if (cls.qw_downloadname[0])
return;
if (cl.downloadcsqc)
{
size_t progsize;
cl.downloadcsqc = false;
if (cls.netcon
&& !sv.active
&& csqc_progname.string
&& csqc_progname.string[0]
&& csqc_progcrc.integer >= 0
&& cl_serverextension_download.integer
&& (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
&& !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
{
Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
if(cl_serverextension_download.integer == 2 && FS_HasZlib())
Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
else
Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
return;
}
}
if (cl.loadmodel_current < cl.loadmodel_total)
{
// loading models
if(cl.loadmodel_current == 1)
{
// worldmodel counts as 16 models (15 + world model setup), for better progress bar
SCR_PushLoadingScreen(false, "Loading precached models",
(
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
) / (
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
)
);
SCR_BeginLoadingPlaque();
}
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
{
SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
(
(cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
) / (
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
)
);
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
{
SCR_PopLoadingScreen(false);
if(cl.loadmodel_current == 1)
{
SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
SCR_PopLoadingScreen(false);
}
continue;
}
CL_KeepaliveMessage(true);
if(cl.loadmodel_current == 1)
{
// they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
Mod_FreeQ3Shaders();
}
cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
SCR_PopLoadingScreen(false);
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
SCR_PushLoadingScreen(true, "world model setup",
(
LOADPROGRESSWEIGHT_WORLDMODEL_INIT
) / (
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
)
);
CL_SetupWorldModel();
SCR_PopLoadingScreen(true);
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
// now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
Cmd_ForwardStringToServer("prespawn");
}
}
}
SCR_PopLoadingScreen(false);
// finished loading models
}
if (cl.loadsound_current < cl.loadsound_total)
{
// loading sounds
if(cl.loadsound_current == 1)
SCR_PushLoadingScreen(false, "Loading precached sounds",
(
cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
) / (
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
)
);
for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
{
SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
{
SCR_PopLoadingScreen(false);
continue;
}
CL_KeepaliveMessage(true);
cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
SCR_PopLoadingScreen(false);
}
SCR_PopLoadingScreen(false);
// finished loading sounds
}
if(gamemode == GAME_NEXUIZ)
Cvar_SetValueQuick(&cl_serverextension_download, false);
// in Nexuiz, the built in download protocol is kinda broken (misses lots
// of dependencies) anyway, and can mess around with the game directory;
// until this is fixed, only support pk3 downloads via curl, and turn off
// individual file downloads other than for CSQC
// on the other end of the download protocol, GAME_NEXUIZ enforces writing
// to dlcache only
// idea: support download of pk3 files using this protocol later
// note: the reason these loops skip already-loaded things is that it
// enables this command to be issued during the game if desired
if (cl.downloadmodel_current < cl.loadmodel_total)
{
// loading models
for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
{
if (aborteddownload)
{
if (cl.downloadmodel_current == 1)
{
// the worldmodel failed, but we need to set up anyway
Mod_FreeQ3Shaders();
CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
// now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
Cmd_ForwardStringToServer("prespawn");
}
}
aborteddownload = false;
continue;
}
if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
continue;
CL_KeepaliveMessage(true);
if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
{
if (cl.downloadmodel_current == 1)
Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
else
Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
// regarding the * check: don't try to download submodels
if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
{
Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
// we'll try loading again when the download finishes
return;
}
}
if(cl.downloadmodel_current == 1)
{
// they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
Mod_FreeQ3Shaders();
}
cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
if (cl.downloadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
// or maybe we do not have it (cl_serverextension_download 0)
// then we need to continue loading ANYWAY!
CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
// now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
Cmd_ForwardStringToServer("prespawn");
}
}
}
// finished loading models
}
if (cl.downloadsound_current < cl.loadsound_total)
{
// loading sounds
for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
{
char soundname[MAX_QPATH];
if (aborteddownload)
{
aborteddownload = false;
continue;
}
if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
continue;
CL_KeepaliveMessage(true);
dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
{
Con_Printf("Sound %s not found\n", soundname);
if (cl_serverextension_download.integer && cls.netcon && !sv.active)
{
Cmd_ForwardStringToServer(va("download %s", soundname));
// we'll try loading again when the download finishes
return;
}
}
cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
}
// finished loading sounds
}
SCR_PopLoadingScreen(false);
if (!cl.loadfinished)
{
cl.loadfinished = true;
// check memory integrity
Mem_CheckSentinelsGlobal();
// now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
Cmd_ForwardStringToServer("prespawn");
}
}
void CL_BeginDownloads_f(void)
{
// prevent cl_begindownloads from being issued multiple times in one match
// to prevent accidentally cancelled downloads
if(cl.loadbegun)
Con_Printf("cl_begindownloads is only valid once per match\n");
else
CL_BeginDownloads(false);
}
void CL_StopDownload(int size, int crc)
{
if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
{
int existingcrc;
size_t existingsize;
const char *extension;
if(cls.qw_download_deflate)
{
unsigned char *out;
size_t inflated_size;
out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
Mem_Free(cls.qw_downloadmemory);
if(out)
{
Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
cls.qw_downloadmemory = out;
cls.qw_downloadmemorycursize = inflated_size;
}
else
{
cls.qw_downloadmemory = NULL;
cls.qw_downloadmemorycursize = 0;
Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
}
}
if(!cls.qw_downloadmemory)
{
Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
}
else
{
crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
size = cls.qw_downloadmemorycursize;
// finished file
// save to disk only if we don't already have it
// (this is mainly for playing back demos)
existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
// let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
{
if ((int)existingsize != size || existingcrc != crc)
{
// we have a mismatching file, pick another name for it
char name[MAX_QPATH*2];
dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
if (!FS_FileExists(name))
{
Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
}
}
}
else
{
// we either don't have it or have a mismatching file...
// so it's time to accept the file
// but if we already have a mismatching file we need to rename
// this new one, and if we already have this file in renamed form,
// we do nothing
Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
extension = FS_FileExtension(cls.qw_downloadname);
if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
FS_Rescan();
}
}
}
else if (cls.qw_downloadmemory && size)
{
Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
CL_BeginDownloads(true);
}
if (cls.qw_downloadmemory)
Mem_Free(cls.qw_downloadmemory);
cls.qw_downloadmemory = NULL;
cls.qw_downloadname[0] = 0;
cls.qw_downloadmemorymaxsize = 0;
cls.qw_downloadmemorycursize = 0;
cls.qw_downloadpercent = 0;
}
void CL_ParseDownload(void)
{
int i, start, size;
unsigned char data[65536];
start = MSG_ReadLong();
size = (unsigned short)MSG_ReadShort();
// record the start/size information to ack in the next input packet
for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
{
if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
{
cls.dp_downloadack[i].start = start;
cls.dp_downloadack[i].size = size;
break;
}
}
MSG_ReadBytes(size, data);
if (!cls.qw_downloadname[0])
{
if (size > 0)
Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
return;
}
if (start + size > cls.qw_downloadmemorymaxsize)
Host_Error("corrupt download message\n");
// only advance cursize if the data is at the expected position
// (gaps are unacceptable)
memcpy(cls.qw_downloadmemory + start, data, size);
cls.qw_downloadmemorycursize = start + size;
cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
cls.qw_downloadspeedcount += size;
}
void CL_DownloadBegin_f(void)
{
int size = atoi(Cmd_Argv(1));
if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
{
Con_Printf("cl_downloadbegin: received bogus information\n");
CL_StopDownload(0, 0);
return;
}
if (cls.qw_downloadname[0])
Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
CL_StopDownload(0, 0);
// we're really beginning a download now, so initialize stuff
strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
cls.qw_downloadmemorymaxsize = size;
cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
cls.qw_downloadnumber++;
cls.qw_download_deflate = false;
if(Cmd_Argc() >= 4)
{
if(!strcmp(Cmd_Argv(3), "deflate"))
cls.qw_download_deflate = true;
// check further encodings here
}
Cmd_ForwardStringToServer("sv_startdownload");
}
void CL_StopDownload_f(void)
{
Curl_CancelAll();
if (cls.qw_downloadname[0])
{
Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
CL_StopDownload(0, 0);
}
CL_BeginDownloads(true);
}
void CL_DownloadFinished_f(void)
{
if (Cmd_Argc() < 3)
{
Con_Printf("Malformed cl_downloadfinished command\n");
return;
}
CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
CL_BeginDownloads(false);
}
static void CL_SendPlayerInfo(void)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
if (cl_pmodel.integer)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
}
if (*cl_playermodel.string)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
}
if (*cl_playerskin.string)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
}
}
/*
=====================
CL_SignonReply
An svc_signonnum has been received, perform a client side setup
=====================
*/
static void CL_SignonReply (void)
{
if (developer.integer >= 100)
Con_Printf("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
case 1:
if (cls.netcon)
{
// send player info before we begin downloads
// (so that the server can see the player name while downloading)
CL_SendPlayerInfo();
// execute cl_begindownloads next frame
// (after any commands added by svc_stufftext have been executed)
// when done with downloads the "prespawn" will be sent
Cbuf_AddText("\ncl_begindownloads\n");
//MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
//MSG_WriteString (&cls.netcon->message, "prespawn");
}
else // playing a demo... make sure loading occurs as soon as possible
CL_BeginDownloads(false);
break;
case 2:
if (cls.netcon)
{
// LordHavoc: quake sent the player info here but due to downloads
// it is sent earlier instead
// CL_SendPlayerInfo();
// LordHavoc: changed to begin a loading stage and issue this when done
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, "spawn");
}
break;
case 3:
if (cls.netcon)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, "begin");
}
break;
case 4:
// after the level has been loaded, we shouldn't need the shaders, and
// if they are needed again they will be automatically loaded...
// we also don't need the unused models or sounds from the last level
Mod_FreeQ3Shaders();
Mod_PurgeUnused();
S_PurgeUnused();
Con_ClearNotify();
if (COM_CheckParm("-profilegameonly"))
Sys_AllowProfiling(true);
break;
}
}
/*
==================
CL_ParseServerInfo
==================
*/
void CL_ParseServerInfo (void)
{
char *str;
int i;
protocolversion_t protocol;
int nummodels, numsounds;
Con_DPrint("Serverinfo packet received.\n");
// if server is active, we already began a loading plaque
if (!sv.active)
{
SCR_BeginLoadingPlaque();
S_StopAllSounds();
// free q3 shaders so that any newly downloaded shaders will be active
Mod_FreeQ3Shaders();
}
// check memory integrity
Mem_CheckSentinelsGlobal();
// clear cl_serverextension cvars
Cvar_SetValueQuick(&cl_serverextension_download, 0);
//
// wipe the client_state_t struct
//
CL_ClearState ();
// parse protocol version number
i = MSG_ReadLong ();
protocol = Protocol_EnumForNumber(i);
if (protocol == PROTOCOL_UNKNOWN)
{
Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
return;
}
// hack for unmarked Nehahra movie demos which had a custom protocol
if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
protocol = PROTOCOL_NEHAHRAMOVIE;
cls.protocol = protocol;
Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
cl.num_entities = 1;
if (protocol == PROTOCOL_QUAKEWORLD)
{
char gamedir[1][MAX_QPATH];
cl.qw_servercount = MSG_ReadLong();
str = MSG_ReadString();
Con_Printf("server gamedir is %s\n", str);
strlcpy(gamedir[0], str, sizeof(gamedir[0]));
// change gamedir if needed
if (!FS_ChangeGameDirs(1, gamedir, true, false))
Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
cl.gametype = GAME_DEATHMATCH;
cl.maxclients = 32;
// parse player number
i = MSG_ReadByte();
// cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
//cl.qw_spectator = (i & 128) != 0;
cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// get the full level name
str = MSG_ReadString ();
strlcpy (cl.levelname, str, sizeof(cl.levelname));
// get the movevars that are defined in the qw protocol
cl.movevars_gravity = MSG_ReadFloat();
cl.movevars_stopspeed = MSG_ReadFloat();
cl.movevars_maxspeed = MSG_ReadFloat();
cl.movevars_spectatormaxspeed = MSG_ReadFloat();
cl.movevars_accelerate = MSG_ReadFloat();
cl.movevars_airaccelerate = MSG_ReadFloat();
cl.movevars_wateraccelerate = MSG_ReadFloat();
cl.movevars_friction = MSG_ReadFloat();
cl.movevars_waterfriction = MSG_ReadFloat();
cl.movevars_entgravity = MSG_ReadFloat();
// other movevars not in the protocol...
cl.movevars_wallfriction = 0;
cl.movevars_timescale = 1;
cl.movevars_jumpvelocity = 270;
cl.movevars_edgefriction = 1;
cl.movevars_maxairspeed = 30;
cl.movevars_stepheight = 18;
cl.movevars_airaccel_qw = 1;
cl.movevars_airaccel_sideways_friction = 0;
// seperate the printfs so the server message can have a color
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
// check memory integrity
Mem_CheckSentinelsGlobal();
if (cls.netcon)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
}
cl.loadbegun = false;
cl.loadfinished = false;
cls.state = ca_connected;
cls.signon = 1;
// note: on QW protocol we can't set up the gameworld until after
// downloads finish...
// (we don't even know the name of the map yet)
}
else
{
// parse maxclients
cl.maxclients = MSG_ReadByte ();
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
{
Host_Error("Bad maxclients (%u) from server", cl.maxclients);
return;
}
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
cl.gametype = MSG_ReadByte ();
// the original id singleplayer demos are bugged and contain
// GAME_DEATHMATCH even for singleplayer
if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
cl.gametype = GAME_COOP;
// parse signon message
str = MSG_ReadString ();
strlcpy (cl.levelname, str, sizeof(cl.levelname));
// seperate the printfs so the server message can have a color
if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
// check memory integrity
Mem_CheckSentinelsGlobal();
// parse model precache list
for (nummodels=1 ; ; nummodels++)
{
str = MSG_ReadString();
if (!str[0])
break;
if (nummodels==MAX_MODELS)
Host_Error ("Server sent too many model precaches");
if (strlen(str) >= MAX_QPATH)
Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
}
// parse sound precache list
for (numsounds=1 ; ; numsounds++)
{
str = MSG_ReadString();
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
Host_Error("Server sent too many sound precaches");
if (strlen(str) >= MAX_QPATH)
Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
}
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
if (!sv.active)
Mod_ClearUsed();
for (i = 1;i < nummodels;i++)
Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
// precache any models used by the client (this also marks them used)
cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
// we purge the models and sounds later in CL_SignonReply
//Mod_PurgeUnused();
//S_PurgeUnused();
// clear sound usage flags for purging of unused sounds
S_ClearUsed();
// precache any sounds used by the client
cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
// sounds used by the game
for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
// now we try to load everything that is new
cl.loadmodel_current = 1;
cl.downloadmodel_current = 1;
cl.loadmodel_total = nummodels;
cl.loadsound_current = 1;
cl.downloadsound_current = 1;
cl.loadsound_total = numsounds;
cl.downloadcsqc = true;
cl.loadbegun = false;
cl.loadfinished = false;
cl.loadcsqc = true;
}
// check memory integrity
Mem_CheckSentinelsGlobal();
// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
{
char demofile[MAX_OSPATH];
char levelname[MAX_QPATH];
if (cls.demorecording)
{
// finish the previous level's demo file
CL_Stop_f();
}
// start a new demo file
strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
if (strrchr(levelname, '.'))
*(strrchr(levelname, '.')) = 0;
dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
Con_Printf ("Auto-recording to %s.\n", demofile);
cls.demofile = FS_OpenRealFile(demofile, "wb", false);
if (cls.demofile)
{
cls.forcetrack = -1;
FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
cls.demorecording = true;
strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
cls.demo_lastcsprogssize = -1;
cls.demo_lastcsprogscrc = -1;
}
else
Con_Print ("ERROR: couldn't open.\n");
}
}
void CL_ValidateState(entity_state_t *s)
{
dp_model_t *model;
if (!s->active)
return;
if (s->modelindex >= MAX_MODELS)
Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
// these warnings are only warnings, no corrections are made to the state
// because states are often copied for decoding, which otherwise would
// propogate some of the corrections accidentally
// (this used to happen, sometimes affecting skin and frame)
// colormap is client index + 1
if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
model = cl.model_precache[s->modelindex];
if (model && model->type && s->frame >= model->numframes)
Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
}
void CL_MoveLerpEntityStates(entity_t *ent)
{
float odelta[3], adelta[3];
VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
{
// reset all persistent stuff if this is a new entity
ent->persistent.lerpdeltatime = 0;
ent->persistent.lerpstarttime = cl.mtime[1];
VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
// reset animation interpolation as well
ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
ent->render.shadertime = cl.time;
// reset various persistent stuff
ent->persistent.muzzleflash = 0;
ent->persistent.trail_allowed = false;
}
else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
{
// don't interpolate the move
ent->persistent.lerpdeltatime = 0;
ent->persistent.lerpstarttime = cl.mtime[1];
VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
ent->persistent.trail_allowed = false;
// if(ent->state_current.frame != ent->state_previous.frame)
// do this even if we did change the frame
// teleport bit is only used if an animation restart, or a jump, is necessary
// so it should be always harmless to do this
{
ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
}
// note that this case must do everything the following case does too
}
else if (DotProduct(odelta, odelta) > 1000*1000
|| (cl.fixangle[0] && !cl.fixangle[1])
|| (ent->state_previous.tagindex != ent->state_current.tagindex)
|| (ent->state_previous.tagentity != ent->state_current.tagentity))
{
// don't interpolate the move
// (the fixangle[] check detects teleports, but not constant fixangles
// such as when spectating)
ent->persistent.lerpdeltatime = 0;
ent->persistent.lerpstarttime = cl.mtime[1];
VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
ent->persistent.trail_allowed = false;
}
else if (ent->state_current.flags & RENDER_STEP)
{
// monster interpolation
if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
{
ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
ent->persistent.lerpstarttime = cl.mtime[1];
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
}
else
{
// not a monster
ent->persistent.lerpstarttime = ent->state_previous.time;
// no lerp if it's singleplayer
if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
ent->persistent.lerpdeltatime = 0;
else
ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
// trigger muzzleflash effect if necessary
if (ent->state_current.effects & EF_MUZZLEFLASH)
ent->persistent.muzzleflash = 1;
}
/*
==================
CL_ParseBaseline
==================
*/
void CL_ParseBaseline (entity_t *ent, int large)
{
int i;
ent->state_baseline = defaultstate;
// FIXME: set ent->state_baseline.number?
ent->state_baseline.active = true;
if (large)
{
ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
}
else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
{
ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
ent->state_baseline.frame = MSG_ReadByte ();
}
else
{
ent->state_baseline.modelindex = MSG_ReadByte ();
ent->state_baseline.frame = MSG_ReadByte ();
}
ent->state_baseline.colormap = MSG_ReadByte();
ent->state_baseline.skin = MSG_ReadByte();
for (i = 0;i < 3;i++)
{
ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
}
ent->state_previous = ent->state_current = ent->state_baseline;
}
/*
==================
CL_ParseClientdata
Server information pertaining to this client only
==================
*/
void CL_ParseClientdata (void)
{
int i, bits;
VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
cl.mviewzoom[1] = cl.mviewzoom[0];
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
{
cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
cl.stats[STAT_ITEMS] = 0;
cl.stats[STAT_VIEWZOOM] = 255;
}
cl.idealpitch = 0;
cl.mpunchangle[0][0] = 0;
cl.mpunchangle[0][1] = 0;
cl.mpunchangle[0][2] = 0;
cl.mpunchvector[0][0] = 0;
cl.mpunchvector[0][1] = 0;
cl.mpunchvector[0][2] = 0;
cl.mvelocity[0][0] = 0;
cl.mvelocity[0][1] = 0;
cl.mvelocity[0][2] = 0;
cl.mviewzoom[0] = 1;
bits = (unsigned short) MSG_ReadShort ();
if (bits & SU_EXTEND1)
bits |= (MSG_ReadByte() << 16);
if (bits & SU_EXTEND2)
bits |= (MSG_ReadByte() << 24);
if (bits & SU_VIEWHEIGHT)
cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
if (bits & SU_IDEALPITCH)
cl.idealpitch = MSG_ReadChar ();
for (i = 0;i < 3;i++)
{
if (bits & (SU_PUNCH1<<i) )
{
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
cl.mpunchangle[0][i] = MSG_ReadChar();
else
cl.mpunchangle[0][i] = MSG_ReadAngle16i();
}
if (bits & (SU_PUNCHVEC1<<i))
{
if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
cl.mpunchvector[0][i] = MSG_ReadCoord16i();
else
cl.mpunchvector[0][i] = MSG_ReadCoord32f();
}
if (bits & (SU_VELOCITY1<<i) )
{
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
cl.mvelocity[0][i] = MSG_ReadChar()*16;
else
cl.mvelocity[0][i] = MSG_ReadCoord32f();
}
}
// LordHavoc: hipnotic demos don't have this bit set but should
if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
cl.stats[STAT_ITEMS] = MSG_ReadLong ();
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
if (cls.protocol == PROTOCOL_DARKPLACES5)
{
cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
cl.stats[STAT_HEALTH] = MSG_ReadShort();
cl.stats[STAT_AMMO] = MSG_ReadShort();
cl.stats[STAT_SHELLS] = MSG_ReadShort();
cl.stats[STAT_NAILS] = MSG_ReadShort();
cl.stats[STAT_ROCKETS] = MSG_ReadShort();
cl.stats[STAT_CELLS] = MSG_ReadShort();
cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
}
else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
{
cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
else
cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
cl.stats[STAT_HEALTH] = MSG_ReadShort();
cl.stats[STAT_AMMO] = MSG_ReadByte();
cl.stats[STAT_SHELLS] = MSG_ReadByte();
cl.stats[STAT_NAILS] = MSG_ReadByte();
cl.stats[STAT_ROCKETS] = MSG_ReadByte();
cl.stats[STAT_CELLS] = MSG_ReadByte();
if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
else
cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
}
if (bits & SU_VIEWZOOM)
{
if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
else
cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
}
// viewzoom interpolation
cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
}
/*
=====================
CL_ParseStatic
=====================
*/
void CL_ParseStatic (int large)
{
entity_t *ent;
if (cl.num_static_entities >= cl.max_static_entities)
Host_Error ("Too many static entities");
ent = &cl.static_entities[cl.num_static_entities++];
CL_ParseBaseline (ent, large);
if (ent->state_baseline.modelindex == 0)
{
Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
cl.num_static_entities--;
// This is definitely a cheesy way to conserve resources...
return;
}
// copy it to the current state
ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
ent->render.framegroupblend[0].lerp = 1;
// make torchs play out of sync
ent->render.framegroupblend[0].start = lhrandom(-10, -1);
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
//VectorCopy (ent->state_baseline.origin, ent->render.origin);
//VectorCopy (ent->state_baseline.angles, ent->render.angles);
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
CL_UpdateRenderEntity(&ent->render);
}
/*
===================
CL_ParseStaticSound
===================
*/
void CL_ParseStaticSound (int large)
{
vec3_t org;
int sound_num, vol, atten;
MSG_ReadVector(org, cls.protocol);
if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
sound_num = (unsigned short) MSG_ReadShort ();
else
sound_num = MSG_ReadByte ();
vol = MSG_ReadByte ();
atten = MSG_ReadByte ();
S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
}
void CL_ParseEffect (void)
{
vec3_t org;
int modelindex, startframe, framecount, framerate;
MSG_ReadVector(org, cls.protocol);
modelindex = MSG_ReadByte ();
startframe = MSG_ReadByte ();
framecount = MSG_ReadByte ();
framerate = MSG_ReadByte ();
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
void CL_ParseEffect2 (void)
{
vec3_t org;
int modelindex, startframe, framecount, framerate;
MSG_ReadVector(org, cls.protocol);
modelindex = (unsigned short) MSG_ReadShort ();
startframe = (unsigned short) MSG_ReadShort ();
framecount = MSG_ReadByte ();
framerate = MSG_ReadByte ();
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
{
int i;
beam_t *b = NULL;
if (ent >= MAX_EDICTS)
{
Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
ent = 0;
}
if (ent >= cl.max_entities)
CL_ExpandEntities(ent);
// override any beam with the same entity
i = cl.max_beams;
if (ent)
for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
if (b->entity == ent)
break;
// if the entity was not found then just replace an unused beam
if (i == cl.max_beams)
for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
if (!b->model)
break;
if (i < cl.max_beams)
{
cl.num_beams = max(cl.num_beams, i + 1);
b->entity = ent;
b->lightning = lightning;
b->model = m;
b->endtime = cl.mtime[0] + 0.2;
VectorCopy (start, b->start);
VectorCopy (end, b->end);
}
else
Con_Print("beam list overflow!\n");
}
void CL_ParseBeam (dp_model_t *m, int lightning)
{
int ent;
vec3_t start, end;
ent = (unsigned short) MSG_ReadShort ();
MSG_ReadVector(start, cls.protocol);
MSG_ReadVector(end, cls.protocol);
if (ent >= MAX_EDICTS)
{
Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
ent = 0;
}
CL_NewBeam(ent, start, end, m, lightning);
}
void CL_ParseTempEntity(void)
{
int type;
vec3_t pos, pos2;
vec3_t vel1, vel2;
vec3_t dir;
vec3_t color;
int rnd;
int colorStart, colorLength, count;
float velspeed, radius;
unsigned char *tempcolor;
matrix4x4_t tempmatrix;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
type = MSG_ReadByte();
switch (type)
{
case QW_TE_WIZSPIKE:
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
break;
case QW_TE_KNIGHTSPIKE:
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
break;
case QW_TE_SPIKE:
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
case QW_TE_SUPERSPIKE:
// super spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
case QW_TE_EXPLOSION:
// rocket explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
break;
case QW_TE_TAREXPLOSION:
// tarbaby explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case QW_TE_LIGHTNING1:
// lightning bolts
CL_ParseBeam(cl.model_bolt, true);
break;
case QW_TE_LIGHTNING2:
// lightning bolts
CL_ParseBeam(cl.model_bolt2, true);
break;
case QW_TE_LIGHTNING3:
// lightning bolts
CL_ParseBeam(cl.model_bolt3, false);
break;
case QW_TE_LAVASPLASH:
MSG_ReadVector(pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_TELEPORT:
MSG_ReadVector(pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_GUNSHOT:
// bullet hitting wall
radius = MSG_ReadByte();
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
{
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
}
break;
case QW_TE_BLOOD:
count = MSG_ReadByte();
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_LIGHTNINGBLOOD:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
default:
Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
}
}
else
{
type = MSG_ReadByte();
switch (type)
{
case TE_WIZSPIKE:
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE:
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE:
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
case TE_SPIKEQUAD:
// quad spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKE:
// super spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKEQUAD:
// quad super spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
// LordHavoc: added for improved blood splatters
case TE_BLOOD:
// blood puff
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
dir[0] = MSG_ReadChar();
dir[1] = MSG_ReadChar();
dir[2] = MSG_ReadChar();
count = MSG_ReadByte();
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_SPARK:
// spark shower
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
dir[0] = MSG_ReadChar();
dir[1] = MSG_ReadChar();
dir[2] = MSG_ReadChar();
count = MSG_ReadByte();
CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_PLASMABURN:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
// LordHavoc: added for improved gore
case TE_BLOODSHOWER:
// vaporized body
MSG_ReadVector(pos, cls.protocol); // mins
MSG_ReadVector(pos2, cls.protocol); // maxs
velspeed = MSG_ReadCoord(cls.protocol); // speed
count = (unsigned short) MSG_ReadShort(); // number of particles
vel1[0] = -velspeed;
vel1[1] = -velspeed;
vel1[2] = -velspeed;
vel2[0] = velspeed;
vel2[1] = velspeed;
vel2[2] = velspeed;
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
break;
case TE_PARTICLECUBE:
// general purpose particle effect
MSG_ReadVector(pos, cls.protocol); // mins
MSG_ReadVector(pos2, cls.protocol); // maxs
MSG_ReadVector(dir, cls.protocol); // dir
count = (unsigned short) MSG_ReadShort(); // number of particles
colorStart = MSG_ReadByte(); // color
colorLength = MSG_ReadByte(); // gravity (1 or 0)
velspeed = MSG_ReadCoord(cls.protocol); // randomvel
CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
break;
case TE_PARTICLERAIN:
// general purpose particle effect
MSG_ReadVector(pos, cls.protocol); // mins
MSG_ReadVector(pos2, cls.protocol); // maxs
MSG_ReadVector(dir, cls.protocol); // dir
count = (unsigned short) MSG_ReadShort(); // number of particles
colorStart = MSG_ReadByte(); // color
CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
break;
case TE_PARTICLESNOW:
// general purpose particle effect
MSG_ReadVector(pos, cls.protocol); // mins
MSG_ReadVector(pos2, cls.protocol); // maxs
MSG_ReadVector(dir, cls.protocol); // dir
count = (unsigned short) MSG_ReadShort(); // number of particles
colorStart = MSG_ReadByte(); // color
CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
break;
case TE_GUNSHOT:
// bullet hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
{
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
}
break;
case TE_GUNSHOTQUAD:
// quad bullet hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
{
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
}
break;
case TE_EXPLOSION:
// rocket explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSIONQUAD:
// quad rocket explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSION3:
// Nehahra movie colored lighting explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
CL_ParticleExplosion(pos);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSIONRGB:
// colored lighting explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
color[0] = MSG_ReadByte() * (2.0f / 255.0f);
color[1] = MSG_ReadByte() * (2.0f / 255.0f);
color[2] = MSG_ReadByte() * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TAREXPLOSION:
// tarbaby explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_SMALLFLASH:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_CUSTOMFLASH:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
radius = (MSG_ReadByte() + 1) * 8;
velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
color[0] = MSG_ReadByte() * (2.0f / 255.0f);
color[1] = MSG_ReadByte() * (2.0f / 255.0f);
color[2] = MSG_ReadByte() * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
break;
case TE_FLAMEJET:
MSG_ReadVector(pos, cls.protocol);
MSG_ReadVector(dir, cls.protocol);
count = MSG_ReadByte();
CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_LIGHTNING1:
// lightning bolts
CL_ParseBeam(cl.model_bolt, true);
break;
case TE_LIGHTNING2:
// lightning bolts
CL_ParseBeam(cl.model_bolt2, true);
break;
case TE_LIGHTNING3:
// lightning bolts
CL_ParseBeam(cl.model_bolt3, false);
break;
// PGM 01/21/97
case TE_BEAM:
// grappling hook beam
CL_ParseBeam(cl.model_beam, false);
break;
// PGM 01/21/97
// LordHavoc: for compatibility with the Nehahra movie...
case TE_LIGHTNING4NEH:
CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
break;
case TE_LAVASPLASH:
MSG_ReadVector(pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_TELEPORT:
MSG_ReadVector(pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_EXPLOSION2:
// color mapped explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
colorStart = MSG_ReadByte();
colorLength = MSG_ReadByte();
CL_ParticleExplosion2(pos, colorStart, colorLength);
tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
color[0] = tempcolor[0] * (2.0f / 255.0f);
color[1] = tempcolor[1] * (2.0f / 255.0f);
color[2] = tempcolor[2] * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TEI_G3:
MSG_ReadVector(pos, cls.protocol);
MSG_ReadVector(pos2, cls.protocol);
MSG_ReadVector(dir, cls.protocol);
CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
break;
case TE_TEI_SMOKE:
MSG_ReadVector(pos, cls.protocol);
MSG_ReadVector(dir, cls.protocol);
count = MSG_ReadByte();
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_TEI_BIGEXPLOSION:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TEI_PLASMAHIT:
MSG_ReadVector(pos, cls.protocol);
MSG_ReadVector(dir, cls.protocol);
count = MSG_ReadByte();
CL_FindNonSolidLocation(pos, pos, 5);
CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
default:
Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
}
}
}
void CL_ParseTrailParticles(void)
{
int entityindex;
int effectindex;
vec3_t start, end;
entityindex = (unsigned short)MSG_ReadShort();
if (entityindex >= MAX_EDICTS)
entityindex = 0;
if (entityindex >= cl.max_entities)
CL_ExpandEntities(entityindex);
effectindex = (unsigned short)MSG_ReadShort();
MSG_ReadVector(start, cls.protocol);
MSG_ReadVector(end, cls.protocol);
CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
}
void CL_ParsePointParticles(void)
{
int effectindex, count;
vec3_t origin, velocity;
effectindex = (unsigned short)MSG_ReadShort();
MSG_ReadVector(origin, cls.protocol);
MSG_ReadVector(velocity, cls.protocol);
count = (unsigned short)MSG_ReadShort();
CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
}
void CL_ParsePointParticles1(void)
{
int effectindex;
vec3_t origin;
effectindex = (unsigned short)MSG_ReadShort();
MSG_ReadVector(origin, cls.protocol);
CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
}
typedef struct cl_iplog_item_s
{
char *address;
char *name;
}
cl_iplog_item_t;
static qboolean cl_iplog_loaded = false;
static int cl_iplog_numitems = 0;
static int cl_iplog_maxitems = 0;
static cl_iplog_item_t *cl_iplog_items;
static void CL_IPLog_Load(void);
static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
{
int i;
if (!address || !address[0] || !name || !name[0])
return;
if (!cl_iplog_loaded)
CL_IPLog_Load();
if (developer.integer >= 100)
Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
// see if it already exists
if (checkexisting)
{
for (i = 0;i < cl_iplog_numitems;i++)
{
if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
{
if (developer.integer >= 100)
Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
return;
}
}
}
// it does not already exist in the iplog, so add it
if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
{
cl_iplog_item_t *olditems = cl_iplog_items;
cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
if (olditems)
{
if (cl_iplog_numitems)
memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
Mem_Free(olditems);
}
}
cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
// TODO: maybe it would be better to strip weird characters from name when
// copying it here rather than using a straight strcpy?
strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
cl_iplog_numitems++;
if (addtofile)
{
// add it to the iplog.txt file
// TODO: this ought to open the one in the userpath version of the base
// gamedir, not the current gamedir
Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
if (developer.integer >= 100)
Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
}
}
static void CL_IPLog_Load(void)
{
int i, len, linenumber;
char *text, *textend;
unsigned char *filedata;
fs_offset_t filesize;
char line[MAX_INPUTLINE];
char address[MAX_INPUTLINE];
cl_iplog_loaded = true;
// TODO: this ought to open the one in the userpath version of the base
// gamedir, not the current gamedir
filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
if (!filedata)
return;
text = (char *)filedata;
textend = text + filesize;
for (linenumber = 1;text < textend;linenumber++)
{
for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
if (len < (int)sizeof(line) - 1)
line[len++] = *text;
line[len] = 0;
if (text < textend && *text == '\r' && text[1] == '\n')
text++;
if (text < textend && *text == '\n')
text++;
if (line[0] == '/' && line[1] == '/')
continue; // skip comments if anyone happens to add them
for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
address[i] = line[i];
address[i] = 0;
// skip exactly one space character
i++;
// address contains the address with termination,
// line + i contains the name with termination
if (address[0] && line[i])
CL_IPLog_Add(address, line + i, false, false);
else
Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
}
}
static void CL_IPLog_List_f(void)
{
int i, j;
const char *addressprefix;
if (Cmd_Argc() > 2)
{
Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
return;
}
addressprefix = "";
if (Cmd_Argc() >= 2)
addressprefix = Cmd_Argv(1);
if (!cl_iplog_loaded)
CL_IPLog_Load();
if (addressprefix && addressprefix[0])
Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
else
Con_Printf("Listing all iplog entries\n");
Con_Printf("address name\n");
for (i = 0;i < cl_iplog_numitems;i++)
{
if (addressprefix && addressprefix[0])
{
for (j = 0;addressprefix[j];j++)
if (addressprefix[j] != cl_iplog_items[i].address[j])
break;
// if this address does not begin with the addressprefix string
// simply omit it from the output
if (addressprefix[j])
continue;
}
// if name is less than 15 characters, left justify it and pad
// if name is more than 15 characters, print all of it, not worrying
// about the fact it will misalign the columns
if (strlen(cl_iplog_items[i].address) < 15)
Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
else
Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
}
}
// look for anything interesting like player IP addresses or ping reports
qboolean CL_ExaminePrintString(const char *text)
{
int len;
const char *t;
char temp[MAX_INPUTLINE];
if (!strcmp(text, "Client ping times:\n"))
{
cl.parsingtextmode = CL_PARSETEXTMODE_PING;
// hide ping reports in demos
if (cls.demoplayback)
cl.parsingtextexpectingpingforscores = 1;
for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
;
if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
{
Con_Printf("ping reply but empty scoreboard?!?\n");
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
cl.parsingtextexpectingpingforscores = 0;
}
cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
return !cl.parsingtextexpectingpingforscores;
}
if (!strncmp(text, "host: ", 9))
{
// cl.parsingtextexpectingpingforscores = false; // really?
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
cl.parsingtextplayerindex = 0;
return true;
}
if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
{
// if anything goes wrong, we'll assume this is not a ping report
qboolean expected = cl.parsingtextexpectingpingforscores != 0;
cl.parsingtextexpectingpingforscores = 0;
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
t = text;
while (*t == ' ')
t++;
if ((*t >= '0' && *t <= '9') || *t == '-')
{
int ping = atoi(t);
while ((*t >= '0' && *t <= '9') || *t == '-')
t++;
if (*t == ' ')
{
int charindex = 0;
t++;
if(cl.parsingtextplayerindex < cl.maxclients)
{
for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
;
// note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
//if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
if (t[charindex] == '\n')
{
cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
;
//if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
{
// we parsed a valid ping entry, so expect another to follow
cl.parsingtextmode = CL_PARSETEXTMODE_PING;
cl.parsingtextexpectingpingforscores = expected;
}
return !expected;
}
}
if (!strncmp(t, "unconnected\n", 12))
{
// just ignore
cl.parsingtextmode = CL_PARSETEXTMODE_PING;
cl.parsingtextexpectingpingforscores = expected;
return !expected;
}
else
Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
}
}
}
if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
{
if (!strncmp(text, "players: ", 9))
{
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
cl.parsingtextplayerindex = 0;
return true;
}
else if (!strstr(text, ": "))
{
cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
return true;
}
}
if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
{
// if anything goes wrong, we'll assume this is not a status report
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
{
t = text + 1;
cl.parsingtextplayerindex = atoi(t) - 1;
while (*t >= '0' && *t <= '9')
t++;
if (*t == ' ')
{
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
return true;
}
// the player name follows here, along with frags and time
}
}
if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
{
// if anything goes wrong, we'll assume this is not a status report
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
if (text[0] == ' ')
{
t = text;
while (*t == ' ')
t++;
for (len = 0;*t && *t != '\n';t++)
if (len < (int)sizeof(temp) - 1)
temp[len++] = *t;
temp[len] = 0;
// botclient is perfectly valid, but we don't care about bots
// also don't try to look up the name of an invalid player index
if (strcmp(temp, "botclient")
&& cl.parsingtextplayerindex >= 0
&& cl.parsingtextplayerindex < cl.maxclients
&& cl.scores[cl.parsingtextplayerindex].name[0])
{
// log the player name and IP address string
// (this operates entirely on strings to avoid issues with the
// nature of a network address)
CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
}
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
return true;
}
}
return true;
}
extern cvar_t slowmo;
extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
static void CL_NetworkTimeReceived(double newtime)
{
double timehigh;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = newtime;
if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
cl.time = cl.mtime[1] = newtime;
else if (cls.demoplayback)
{
// when time falls behind during demo playback it means the cl.mtime[1] was altered
// due to a large time gap, so treat it as an instant change in time
// (this can also happen during heavy packet loss in the demo)
if (cl.time < newtime - 0.1)
cl.mtime[1] = cl.time = newtime;
}
else if (cls.protocol != PROTOCOL_QUAKEWORLD)
{
cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
if (developer.integer >= 100 && vid_activewindow)
{
if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
}
cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
if (cl_nettimesyncboundmode.integer == 1)
cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
else if (cl_nettimesyncboundmode.integer == 2)
{
if (cl.time < cl.mtime[1] || cl.time > timehigh)
cl.time = cl.mtime[1];
}
else if (cl_nettimesyncboundmode.integer == 3)
{
if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
cl.time = cl.mtime[1];
}
else if (cl_nettimesyncboundmode.integer == 4)
{
if (fabs(cl.time - cl.mtime[1]) > 0.5)
cl.time = cl.mtime[1]; // reset
else if (fabs(cl.time - cl.mtime[1]) > 0.1)
cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
else if (cl.time > cl.mtime[1])
cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
else
cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
}
else if (cl_nettimesyncboundmode.integer == 5)
{
if (fabs(cl.time - cl.mtime[1]) > 0.5)
cl.time = cl.mtime[1]; // reset
else if (fabs(cl.time - cl.mtime[1]) > 0.1)
cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
else
cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
}
else if (cl_nettimesyncboundmode.integer == 6)
{
cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
}
}
// this packet probably contains a player entity update, so we will need
// to update the prediction
cl.movement_replay = true;
// this may get updated later in parsing by svc_clientdata
cl.onground = false;
// if true the cl.viewangles are interpolated from cl.mviewangles[]
// during this frame
// (makes spectating players much smoother and prevents mouse movement from turning)
cl.fixangle[1] = cl.fixangle[0];
cl.fixangle[0] = false;
if (!cls.demoplayback)
VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
// update the csqc's server timestamps, critical for proper sync
CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
}
#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
//[515]: csqc
qboolean CL_VM_Parse_TempEntity (void);
void CL_VM_Parse_StuffCmd (const char *msg);
void CL_VM_Parse_CenterPrint (const char *msg);
void CSQC_AddPrintText (const char *msg);
void CSQC_ReadEntities (void);
/*
=====================
CL_ParseServerMessage
=====================
*/
int parsingerror = false;
extern void CL_UpdateMoveVars(void);
void CL_ParseServerMessage(void)
{
int cmd;
int i;
protocolversion_t protocol;
unsigned char cmdlog[32];
char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
qboolean qwplayerupdatereceived;
// LordHavoc: moved demo message writing from before the packet parse to
// after the packet parse so that CL_Stop_f can be called by cl_autodemo
// code in CL_ParseServerinfo
//if (cls.demorecording)
// CL_WriteDemoMessage (&net_message);
cl.last_received_message = realtime;
CL_KeepaliveMessage(false);
//
// if recording demos, copy the message out
//
if (cl_shownet.integer == 1)
Con_Printf("%f %i\n", realtime, net_message.cursize);
else if (cl_shownet.integer == 2)
Con_Print("------------------\n");
//
// parse the message
//
//MSG_BeginReading ();
parsingerror = true;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
CL_NetworkTimeReceived(realtime); // qw has no clock
// kill all qw nails
cl.qw_num_nails = 0;
// fade weapon view kick
cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
cls.servermovesequence = cls.netcon->qw.incoming_sequence;
qwplayerupdatereceived = false;
while (1)
{
if (msg_badread)
Host_Error ("CL_ParseServerMessage: Bad QW server message");
cmd = MSG_ReadByte ();
if (cmd == -1)
{
SHOWNET("END OF MESSAGE");
break; // end of message
}
cmdindex = cmdcount & 31;
cmdcount++;
cmdlog[cmdindex] = cmd;
SHOWNET(qw_svc_strings[cmd]);
cmdlogname[cmdindex] = qw_svc_strings[cmd];
if (!cmdlogname[cmdindex])
{
// LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
temp = "<unknown>";
cmdlogname[cmdindex] = temp;
}
// other commands
switch (cmd)
{
default:
{
char description[32*64], temp[64];
int count;
strlcpy(description, "packet dump: ", sizeof(description));
i = cmdcount - 32;
if (i < 0)
i = 0;
count = cmdcount - i;
i &= 31;
while(count > 0)
{
dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
strlcat(description, temp, sizeof(description));
count--;
i++;
i &= 31;
}
description[strlen(description)-1] = '\n'; // replace the last space with a newline
Con_Print(description);
Host_Error("CL_ParseServerMessage: Illegible server message");
}
break;
case qw_svc_nop:
//Con_Printf("qw_svc_nop\n");
break;
case qw_svc_disconnect:
Con_Printf("Server disconnected\n");
if (cls.demonum != -1)
CL_NextDemo();
else
CL_Disconnect();
return;
case qw_svc_print:
i = MSG_ReadByte();
temp = MSG_ReadString();
if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
{
if (i == 3) // chat
CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
else
CSQC_AddPrintText(temp);
}
break;
case qw_svc_centerprint:
CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
break;
case qw_svc_stufftext:
CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
break;
case qw_svc_damage:
// svc_damage protocol is identical to nq
V_ParseDamage ();
break;
case qw_svc_serverdata:
//Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerInfo();
break;
case qw_svc_setangle:
for (i=0 ; i<3 ; i++)
cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
if (!cls.demoplayback)
{
cl.fixangle[0] = true;
VectorCopy(cl.viewangles, cl.mviewangles[0]);
// disable interpolation if this is new
if (!cl.fixangle[1])
VectorCopy(cl.viewangles, cl.mviewangles[1]);
}
break;
case qw_svc_lightstyle:
i = MSG_ReadByte ();
if (i >= cl.max_lightstyle)
{
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
break;
}
strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
break;
case qw_svc_sound:
CL_ParseStartSoundPacket(false);
break;
case qw_svc_stopsound:
i = (unsigned short) MSG_ReadShort();
S_StopSound(i>>3, i&7);
break;
case qw_svc_updatefrags:
i = MSG_ReadByte();
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
cl.scores[i].frags = (signed short) MSG_ReadShort();
break;
case qw_svc_updateping:
i = MSG_ReadByte();
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
cl.scores[i].qw_ping = MSG_ReadShort();
break;
case qw_svc_updatepl:
i = MSG_ReadByte();
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
cl.scores[i].qw_packetloss = MSG_ReadByte();
break;
case qw_svc_updateentertime:
i = MSG_ReadByte();
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
// seconds ago
cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
break;
case qw_svc_spawnbaseline:
i = (unsigned short) MSG_ReadShort();
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
if (i >= cl.max_entities)
CL_ExpandEntities(i);
CL_ParseBaseline(cl.entities + i, false);
break;
case qw_svc_spawnstatic:
CL_ParseStatic(false);
break;
case qw_svc_temp_entity:
if(!CL_VM_Parse_TempEntity())
CL_ParseTempEntity ();
break;
case qw_svc_killedmonster:
cl.stats[STAT_MONSTERS]++;
break;
case qw_svc_foundsecret:
cl.stats[STAT_SECRETS]++;
break;
case qw_svc_updatestat:
i = MSG_ReadByte ();
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
cl.stats[i] = MSG_ReadByte ();
break;
case qw_svc_updatestatlong:
i = MSG_ReadByte ();
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestatlong: %i is invalid", i);
cl.stats[i] = MSG_ReadLong ();
break;
case qw_svc_spawnstaticsound:
CL_ParseStaticSound (false);
break;
case qw_svc_cdtrack:
cl.cdtrack = cl.looptrack = MSG_ReadByte ();
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
CDAudio_Play ((unsigned char)cl.cdtrack, true);
break;
case qw_svc_intermission:
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 1;
MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
for (i = 0;i < 3;i++)
cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
break;
case qw_svc_finale:
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 2;
SCR_CenterPrint(MSG_ReadString ());
break;
case qw_svc_sellscreen:
Cmd_ExecuteString ("help", src_command);
break;
case qw_svc_smallkick:
cl.qw_weaponkick = -2;
break;
case qw_svc_bigkick:
cl.qw_weaponkick = -4;
break;
case qw_svc_muzzleflash:
i = (unsigned short) MSG_ReadShort();
// NOTE: in QW this only worked on clients
if (i < 0 || i >= MAX_EDICTS)
Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
if (i >= cl.max_entities)
CL_ExpandEntities(i);
cl.entities[i].persistent.muzzleflash = 1.0f;
break;
case qw_svc_updateuserinfo:
QW_CL_UpdateUserInfo();
break;
case qw_svc_setinfo:
QW_CL_SetInfo();
break;
case qw_svc_serverinfo:
QW_CL_ServerInfo();
break;
case qw_svc_download:
QW_CL_ParseDownload();
break;
case qw_svc_playerinfo:
// slightly kill qw player entities now that we know there is
// an update of player entities this frame...
if (!qwplayerupdatereceived)
{
qwplayerupdatereceived = true;
for (i = 1;i < cl.maxclients;i++)
cl.entities_active[i] = false;
}
EntityStateQW_ReadPlayerUpdate();
break;
case qw_svc_nails:
QW_CL_ParseNails();
break;
case qw_svc_chokecount:
i = MSG_ReadByte();
// FIXME: apply to netgraph
//for (j = 0;j < i;j++)
// cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
break;
case qw_svc_modellist:
QW_CL_ParseModelList();
break;
case qw_svc_soundlist:
QW_CL_ParseSoundList();
break;
case qw_svc_packetentities:
EntityFrameQW_CL_ReadFrame(false);
// first update is the final signon stage
if (cls.signon == SIGNONS - 1)
{
cls.signon = SIGNONS;
CL_SignonReply ();
}
break;
case qw_svc_deltapacketentities:
EntityFrameQW_CL_ReadFrame(true);
// first update is the final signon stage
if (cls.signon == SIGNONS - 1)
{
cls.signon = SIGNONS;
CL_SignonReply ();
}
break;
case qw_svc_maxspeed:
cl.movevars_maxspeed = MSG_ReadFloat();
break;
case qw_svc_entgravity:
cl.movevars_entgravity = MSG_ReadFloat();
if (!cl.movevars_entgravity)
cl.movevars_entgravity = 1.0f;
break;
case qw_svc_setpause:
cl.paused = MSG_ReadByte () != 0;
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
S_PauseGameSounds (cl.paused);
break;
}
}
if (qwplayerupdatereceived)
{
// fully kill any player entities that were not updated this frame
for (i = 1;i <= cl.maxclients;i++)
if (!cl.entities_active[i])
cl.entities[i].state_current.active = false;
}
}
else
{
while (1)
{
if (msg_badread)
Host_Error ("CL_ParseServerMessage: Bad server message");
cmd = MSG_ReadByte ();
if (cmd == -1)
{
SHOWNET("END OF MESSAGE");
break; // end of message
}
cmdindex = cmdcount & 31;
cmdcount++;
cmdlog[cmdindex] = cmd;
// if the high bit of the command byte is set, it is a fast update
if (cmd & 128)
{
// LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
temp = "entity";
cmdlogname[cmdindex] = temp;
SHOWNET("fast update");
if (cls.signon == SIGNONS - 1)
{
// first update is the final signon stage
cls.signon = SIGNONS;
CL_SignonReply ();
}
EntityFrameQuake_ReadEntity (cmd&127);
continue;
}
SHOWNET(svc_strings[cmd]);
cmdlogname[cmdindex] = svc_strings[cmd];
if (!cmdlogname[cmdindex])
{
// LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
temp = "<unknown>";
cmdlogname[cmdindex] = temp;
}
// other commands
switch (cmd)
{
default:
{
char description[32*64], temp[64];
int count;
strlcpy (description, "packet dump: ", sizeof(description));
i = cmdcount - 32;
if (i < 0)
i = 0;
count = cmdcount - i;
i &= 31;
while(count > 0)
{
dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
strlcat (description, temp, sizeof (description));
count--;
i++;
i &= 31;
}
description[strlen(description)-1] = '\n'; // replace the last space with a newline
Con_Print(description);
Host_Error ("CL_ParseServerMessage: Illegible server message");
}
break;
case svc_nop:
if (cls.signon < SIGNONS)
Con_Print("<-- server to client keepalive\n");
break;
case svc_time:
CL_NetworkTimeReceived(MSG_ReadFloat());
break;
case svc_clientdata:
CL_ParseClientdata();
break;
case svc_version:
i = MSG_ReadLong ();
protocol = Protocol_EnumForNumber(i);
if (protocol == PROTOCOL_UNKNOWN)
Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
// hack for unmarked Nehahra movie demos which had a custom protocol
if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
protocol = PROTOCOL_NEHAHRAMOVIE;
cls.protocol = protocol;
break;
case svc_disconnect:
Con_Printf ("Server disconnected\n");
if (cls.demonum != -1)
CL_NextDemo ();
else
CL_Disconnect ();
break;
case svc_print:
temp = MSG_ReadString();
if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
CSQC_AddPrintText(temp); //[515]: csqc
break;
case svc_centerprint:
CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
break;
case svc_stufftext:
CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
break;
case svc_damage:
V_ParseDamage ();
break;
case svc_serverinfo:
CL_ParseServerInfo ();
break;
case svc_setangle:
for (i=0 ; i<3 ; i++)
cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
if (!cls.demoplayback)
{
cl.fixangle[0] = true;
VectorCopy(cl.viewangles, cl.mviewangles[0]);
// disable interpolation if this is new
if (!cl.fixangle[1])
VectorCopy(cl.viewangles, cl.mviewangles[1]);
}
break;
case svc_setview:
cl.viewentity = (unsigned short)MSG_ReadShort ();
if (cl.viewentity >= MAX_EDICTS)
Host_Error("svc_setview >= MAX_EDICTS");
if (cl.viewentity >= cl.max_entities)
CL_ExpandEntities(cl.viewentity);
// LordHavoc: assume first setview recieved is the real player entity
if (!cl.realplayerentity)
cl.realplayerentity = cl.viewentity;
// update cl.playerentity to this one if it is a valid player
if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
cl.playerentity = cl.viewentity;
break;
case svc_lightstyle:
i = MSG_ReadByte ();
if (i >= cl.max_lightstyle)
{
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
break;
}
strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
break;
case svc_sound:
CL_ParseStartSoundPacket(false);
break;
case svc_precache:
if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
{
// was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
CL_ParseStartSoundPacket(true);
}
else
{
int i = (unsigned short)MSG_ReadShort();
char *s = MSG_ReadString();
if (i < 32768)
{
if (i >= 1 && i < MAX_MODELS)
{
dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
if (!model)
Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
}
else
Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
}
else
{
i -= 32768;
if (i >= 1 && i < MAX_SOUNDS)
{
sfx_t *sfx = S_PrecacheSound (s, true, true);
if (!sfx && snd_initialized.integer)
Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
cl.sound_precache[i] = sfx;
}
else
Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
}
}
break;
case svc_stopsound:
i = (unsigned short) MSG_ReadShort();
S_StopSound(i>>3, i&7);
break;
case svc_updatename:
i = MSG_ReadByte ();
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
break;
case svc_updatefrags:
i = MSG_ReadByte ();
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
cl.scores[i].frags = (signed short) MSG_ReadShort ();
break;
case svc_updatecolors:
i = MSG_ReadByte ();
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
cl.scores[i].colors = MSG_ReadByte ();
break;
case svc_particle:
CL_ParseParticleEffect ();
break;
case svc_effect:
CL_ParseEffect ();
break;
case svc_effect2:
CL_ParseEffect2 ();
break;
case svc_spawnbaseline:
i = (unsigned short) MSG_ReadShort ();
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
if (i >= cl.max_entities)
CL_ExpandEntities(i);
CL_ParseBaseline (cl.entities + i, false);
break;
case svc_spawnbaseline2:
i = (unsigned short) MSG_ReadShort ();
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
if (i >= cl.max_entities)
CL_ExpandEntities(i);
CL_ParseBaseline (cl.entities + i, true);
break;
case svc_spawnstatic:
CL_ParseStatic (false);
break;
case svc_spawnstatic2:
CL_ParseStatic (true);
break;
case svc_temp_entity:
if(!CL_VM_Parse_TempEntity())
CL_ParseTempEntity ();
break;
case svc_setpause:
cl.paused = MSG_ReadByte () != 0;
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
S_PauseGameSounds (cl.paused);
break;
case svc_signonnum:
i = MSG_ReadByte ();
// LordHavoc: it's rude to kick off the client if they missed the
// reconnect somehow, so allow signon 1 even if at signon 1
if (i <= cls.signon && i != 1)
Host_Error ("Received signon %i when at %i", i, cls.signon);
cls.signon = i;
CL_SignonReply ();
break;
case svc_killedmonster:
cl.stats[STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[STAT_SECRETS]++;
break;
case svc_updatestat:
i = MSG_ReadByte ();
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
cl.stats[i] = MSG_ReadLong ();
break;
case svc_updatestatubyte:
i = MSG_ReadByte ();
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
cl.stats[i] = MSG_ReadByte ();
break;
case svc_spawnstaticsound:
CL_ParseStaticSound (false);
break;
case svc_spawnstaticsound2:
CL_ParseStaticSound (true);
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte ();
cl.looptrack = MSG_ReadByte ();
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
CDAudio_Play ((unsigned char)cl.cdtrack, true);
break;
case svc_intermission:
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 1;
CL_VM_UpdateIntermissionState(cl.intermission);
break;
case svc_finale:
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 2;
CL_VM_UpdateIntermissionState(cl.intermission);
SCR_CenterPrint(MSG_ReadString ());
break;
case svc_cutscene:
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 3;
CL_VM_UpdateIntermissionState(cl.intermission);
SCR_CenterPrint(MSG_ReadString ());
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", src_command);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)
{
// repeating particle effect
MSG_ReadCoord(cls.protocol);
MSG_ReadCoord(cls.protocol);
MSG_ReadCoord(cls.protocol);
MSG_ReadCoord(cls.protocol);
MSG_ReadCoord(cls.protocol);
MSG_ReadCoord(cls.protocol);
MSG_ReadByte();
MSG_ReadLong();
MSG_ReadLong();
MSG_ReadString();
}
else
SHOWLMP_decodehide();
break;
case svc_showlmp:
if (gamemode == GAME_TENEBRAE)
{
// particle effect
MSG_ReadCoord(cls.protocol);
MSG_ReadCoord(cls.protocol);
MSG_ReadCoord(cls.protocol);
MSG_ReadByte();
MSG_ReadString();
}
else
SHOWLMP_decodeshow();
break;
case svc_skybox:
R_SetSkyBox(MSG_ReadString());
break;
case svc_entities:
if (cls.signon == SIGNONS - 1)
{
// first update is the final signon stage
cls.signon = SIGNONS;
CL_SignonReply ();
}
if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
EntityFrame_CL_ReadFrame();
else if (cls.protocol == PROTOCOL_DARKPLACES4)
EntityFrame4_CL_ReadFrame();
else
EntityFrame5_CL_ReadFrame();
break;
case svc_csqcentities:
CSQC_ReadEntities();
break;
case svc_downloaddata:
CL_ParseDownload();
break;
case svc_trailparticles:
CL_ParseTrailParticles();
break;
case svc_pointparticles:
CL_ParsePointParticles();
break;
case svc_pointparticles1:
CL_ParsePointParticles1();
break;
}
}
}
if (cls.signon == SIGNONS)
CL_UpdateItemsAndWeapon();
EntityFrameQuake_ISeeDeadEntities();
CL_UpdateMoveVars();
parsingerror = false;
// LordHavoc: this was at the start of the function before cl_autodemo was
// implemented
if (cls.demorecording)
CL_WriteDemoMessage (&net_message);
}
void CL_Parse_DumpPacket(void)
{
if (!parsingerror)
return;
Con_Print("Packet dump:\n");
SZ_HexDumpToConsole(&net_message);
parsingerror = false;
}
void CL_Parse_ErrorCleanUp(void)
{
CL_StopDownload(0, 0);
QW_CL_StopUpload();
}
void CL_Parse_Init(void)
{
// LordHavoc: added demo_nehahra cvar
Cvar_RegisterVariable (&demo_nehahra);
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);
Cvar_RegisterVariable(&developer_networkentities);
Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
Cvar_RegisterVariable(&cl_sound_wizardhit);
Cvar_RegisterVariable(&cl_sound_hknighthit);
Cvar_RegisterVariable(&cl_sound_tink1);
Cvar_RegisterVariable(&cl_sound_ric1);
Cvar_RegisterVariable(&cl_sound_ric2);
Cvar_RegisterVariable(&cl_sound_ric3);
Cvar_RegisterVariable(&cl_sound_ric_gunshot);
Cvar_RegisterVariable(&cl_sound_r_exp3);
Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
// server extension cvars set by commands issued from the server during connect
Cvar_RegisterVariable(&cl_serverextension_download);
Cvar_RegisterVariable(&cl_nettimesyncfactor);
Cvar_RegisterVariable(&cl_nettimesyncboundmode);
Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
Cvar_RegisterVariable(&cl_iplog_name);
Cvar_RegisterVariable(&cl_readpicture_force);
Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
}
void CL_Parse_Shutdown(void)
{
}
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