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= Statements in Nickle
== Simple statements
_expr_ `;` +
`;` `/* null statement */` +
`{` _statement_ ... `}`
The simplest statement is merely an expression terminated by a semicolon; the expression is evaluated.
A semicolon by itself is allowed but does nothing.
One or more statements may be grouped inside curly braces to form one compound statement; each is executed in order.
Any statements may compose the statement list, including control statements and other curly-bracketed lists.
== Conditionals
`if (` _expr_ `)` _statement_
`else` _statement_
`if` is used to execute a section of code only under some condition:
If `expr` is true, `statement` is executed; otherwise control skips
over it. For example:
----
if ( x == 0 )
printf ( "x is zero.\n" );
----
In this case, the message will be printed only if `x` is zero.
`else` allows for a choice if the condition fails. It executes its
`statement` if the most recent `if` or `twixt` (see below) did not.
For example,
----
if ( x == 0 )
printf ( "x is zero.\n" );
else
printf ( "x is not zero.\n" );
----
More than one option may be presented by nesting further 'if's in
'else' statements like this:
----
if ( x == 0 )
printf ( "x is zero.\n" );
else if ( x 0 )
printf ( "x is negative.\n" );
else
printf ( "x is positive.\n" );
----
== Twixt
`twixt (` _expr_ `;` _expr_ `)` _statement_
Ensures that the the first `expr` will always have been evaluated
whenever control flow passes into any part of `statement` and ensures
that the second `expr` will be evaluated anytime control flow passes
out of `statement`. _That order is guaranteed_. If a `long_jmp`
target is inside `statement`, the first `expr` will be executed before
control passes to the target. If `statement` throws an exception or
`long_jmp`s out of the `twixt`, the second `expr` will be evaluated.
Thus, `twixt` is useful in locked operations where the statement
should only be executed under a lock and that lock must be released
afterwards.
----
twixt ( get_lock ( ); release_lock ( ) )
locked_operation ( );
----
== Switch
`switch (` _expr_ `) { case` _expr_ `:` _statement-list_ ... `default:` _statement-list_ `}`
Control jumps to the first `case` whose `expr` evaluates to the same
value as the `expr` at the top. Unlike in C, these values do not have
to be integers, or even constant. The optional case `default` matches
any value. If nothing is matched and there is no `default`, control
skips the `switch` entirely. This example prints out a number to the
screen, replacing it by a letter as though it were a poker card:
----
switch ( x ) {
case 1:
printf ( "A\n" ); /* ace */
break;
case 11:
printf ( "J\n" ); /* jack */
break;
case 12:
printf ( "Q\n" ); /* queen */
break;
case 13:
printf ( "K\n" ); /* king */
break;
default:
printf ( "%d\n", x ); /* numeric */
break;
}
----
Notice the `break`s in the example. Once control jumps to the
matching case, it continues normally: Upon exhausting that
`statement-list`, _it does not jump out of the `_switch_`_; it
continues through the subsequent statement lists. Here is an example
of this 'falling through':
----
int x = 3;
switch ( sign ( x ) ) {
case -1:
printf ( "x is negative.\n" );
case 1:
printf ( "x is positive.\n" );
default:
printf ( "x is zero.\n" );
}
----
This prints:
----
x is positive.
x is zero.
----
Falling through may be desirable if several cases are treated
similarly; however, it should be used sparingly and probably commented
so it is clear you are doing it on purpose. This is a difficult error
to catch.
== Union switch
`union switch (` _union_ `) { case` _name_ `:` _statement-list_ ... `default:` _statement-list_ `}`
`union switch` is similar to `switch`. It matches the `case` based on
what name currently applies to the union's value. As always,
`default` matches everything. The following example chooses the best
way to print the union:
----
union {
int a;
string b;
} u;
u.b = "hello";
union switch ( u ) {
case a:
printf ( "%d\n", u.a );
break;
case b:
printf ( "%s\n", u.b );
break;
}
----
In this case, it prints 'hello'.
An additional name may follow that of a case; the union's value will be available inside the case by that name.
The switch above could have been written:
----
union switch ( u ) {
case a num:
printf ( "%d\n", num );
break;
case b str:
printf ( "%s\n", str );
break;
}
----
== Loops
`while (` _expr_ `)` _statement_ +
`do` _statement_ `while (` _expr_ `)` +
`for (` _expr_ `;` _expr_ `;` _expr_ `)` _statement_
`while` executes `statement` repeatedly as long as `expr` is true.
Control continues outside the loop when `expression` becomes false.
For example:
----
int x = 0;
while ( x 10 ) {
printf ( "%d\n", x );
++x;
}
----
This prints the numbers from zero to nine.
`do-while` is like `while`, but tests the condition after each iteration rather than before.
Thus, it is garaunteed to execute at least once.
It is often used in input while testing for end-of-file:
----
file f = File::open ( "test", "r" );
do {
printf ( "%s\n", File::fgets ( f ) );
} while ( ! end ( f ) );
close ( f );
----
`for` begins by evaluating the first `expr`, which often initializes a
counter variable; since declarations are expressions in Nickle, they
may be used here and the counter will be local to the loop. Then it
executes `statement` as long as the second `expr` is true, like
`while`. After each iteration, the third `expr` is evaluated, which
usually increments or decrements the counter variable. The `while`
example above can also be written as the following `for` loop:
----
for ( int x = 0; x 10; ++x )
printf ( "%d\n", x );
----
== Flow control
`continue` +
`break` +
`return` _expr_
`continue` restarts the nearest surrounding `do-while`, `while`, or
`for` loop by jumping directly to the conditional test. The iterative
statement of a `for` loop will be evaluated first.
`break` leaves the nearest surrounding `do-while`, `while`, `for`, or
`switch` statement by jumping to its end. The iterative statement of
a `for` loop will not be evaluated.
`return` returns from the nearest surrounding function with value
`expr`.
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