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/*
* Copyright © 2004 Keith Packard and Bart Massey.
* All Rights Reserved. See the file COPYING in this directory
* for licensing information.
*/
autoload PRNG;
namespace Skiplist {
public typedef bool (poly a, poly b) Greater;
public typedef void (poly a) Visit;
public exception not_found (poly missing);
/*
* Private representation of an element
*/
typedef Element;
typedef union {
*Element element;
void nil;
} ElementPtr;
const MaxLevel = 16;
typedef struct {
poly value;
ElementPtr[*] forward;
} Element;
typedef struct {
int level;
Greater greater;
Element header;
} SkipRec;
public typedef *SkipRec Skip;
int random_level ()
/*
* This uses a fixed probability of 1/4 for each level
*/
{
int bits = PRNG::randbits(MaxLevel * 2);
int level = 0;
while (++level < MaxLevel)
{
if ((bits & 3) != 0)
break;
bits >>= 2;
}
return level;
}
public Skip new (Greater greater)
/*
* Allocate a new list with 'greater' as the ordering function
*/
{
return &(SkipRec) {
.level = 0,
.greater = greater,
.header = {
.forward = (ElementPtr[MaxLevel]) { [i] = ElementPtr.nil },
.value = <>
}
};
}
public poly search (Skip list, poly value)
/*
* Search 'list' for 'value', returning a
* matching value in the list else Raise 'not_found'.
*/
{
ElementPtr x = (ElementPtr.element) &list->header;
for (int i = list->level; --i >= 0; )
{
while (x.element->forward[i] != ElementPtr.nil &&
list->greater (value,
x.element->forward[i].element->value))
x = x.element->forward[i];
}
x = x.element->forward[0];
if (x == ElementPtr.nil || list->greater (x.element->value, value))
raise not_found (value);
return x.element->value;
}
public void insert (Skip list, poly value)
/*
* Insert 'value' into 'list'
*/
{
ElementPtr[MaxLevel] update = {};
ElementPtr x = (ElementPtr.element) &list->header;
for (int i = list->level; --i >= 0;)
{
while (x.element->forward[i] != ElementPtr.nil &&
list->greater (value,
x.element->forward[i].element->value))
x = x.element->forward[i];
update[i] = x;
}
x = x.element->forward[0];
int level = random_level ();
if (level > list->level)
{
level = list->level + 1;
list->level = level;
update[level-1] = (ElementPtr.element) &list->header;
}
/*
* Allocate new list entry
*/
ElementPtr new = (ElementPtr.element) &(Element) {
.value = value,
.forward = (ElementPtr[level]) {}
};
for (int i = 0; i < level; i++)
{
new.element->forward[i] = update[i].element->forward[i];
update[i].element->forward[i] = new;
}
}
public void delete (Skip list, poly value)
/*
* delete entry matching 'value' from 'list', else
* raise not_found.
*/
{
ElementPtr[MaxLevel] update = {};
ElementPtr x = (ElementPtr.element) &list->header;
for (int i = list->level; --i >= 0;)
{
while (x.element->forward[i] != ElementPtr.nil &&
list->greater (value,
x.element->forward[i].element->value))
x = x.element->forward[i];
update[i] = x;
}
x = x.element->forward[0];
if (x == ElementPtr.nil || list->greater (x.element->value, value))
raise not_found (value);
for (int i = 0;
i < list->level && update[i].element->forward[i] == x;
i++)
{
update[i].element->forward[i] = x.element->forward[i];
}
while (list->level > 0 &&
list->header.forward[list->level-1] == ElementPtr.nil)
list->level--;
}
public void walk (Skip list, Visit visit)
/*
* Invoke 'visit' for each element of 'list'.
* Operations on
*/
{
for (ElementPtr e = list->header.forward[0];
e != ElementPtr.nil;
e = (ElementPtr next))
{
next = e.element->forward[0];
visit (e.element->value);
}
}
public bool (&poly) iterate (Skip list)
{
ElementPtr e = list->header.forward[0];
bool next (&poly value) {
if (e == ElementPtr.nil)
return false;
value = e.element->value;
e = e.element->forward[0];
return true;
}
return next;
}
public int length (Skip list)
{
int len = 0;
for (ElementPtr e = list->header.forward[0];
e != ElementPtr.nil;
e = e.element->forward[0])
{
len++;
}
return len;
}
public int storage (Skip list, poly value)
{
ElementPtr x = (ElementPtr.element) &list->header;
for (int i = list->level; --i >= 0;)
{
while (x.element->forward[i] != ElementPtr.nil &&
list->greater (value,
x.element->forward[i].element->value))
x = x.element->forward[i];
}
x = x.element->forward[0];
if (x == ElementPtr.nil || list->greater (x.element->value, value))
raise not_found (value);
return dim (x.element->forward);
}
}
namespace Sortlist {
public import Skiplist;
public typedef Skip List;
}
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