1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
|
#
#
# The Nim Compiler
# (c) Copyright 2021 Andreas Rumpf
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## New entry point into our C/C++ code generator. Ideally
## somebody would rewrite the old backend (which is 8000 lines of crufty Nim code)
## to work on packed trees directly and produce the C code as an AST which can
## then be rendered to text in a very simple manner. Unfortunately nobody wrote
## this code. So instead we wrap the existing cgen.nim and its friends so that
## we call directly into the existing code generation logic but avoiding the
## naive, outdated `passes` design. Thus you will see some
## `useAliveDataFromDce in flags` checks in the old code -- the old code is
## also doing cross-module dependency tracking and DCE that we don't need
## anymore. DCE is now done as prepass over the entire packed module graph.
import std/[packedsets, algorithm, tables]
when defined(nimPreviewSlimSystem):
import std/assertions
import ".."/[ast, options, lineinfos, modulegraphs, cgendata, cgen,
pathutils, extccomp, msgs, modulepaths]
import packed_ast, ic, dce, rodfiles
proc unpackTree(g: ModuleGraph; thisModule: int;
tree: PackedTree; n: NodePos): PNode =
var decoder = initPackedDecoder(g.config, g.cache)
result = loadNodes(decoder, g.packed, thisModule, tree, n)
proc setupBackendModule(g: ModuleGraph; m: var LoadedModule) =
if g.backend == nil:
g.backend = cgendata.newModuleList(g)
assert g.backend != nil
var bmod = cgen.newModule(BModuleList(g.backend), m.module, g.config)
bmod.idgen = idgenFromLoadedModule(m)
proc generateCodeForModule(g: ModuleGraph; m: var LoadedModule; alive: var AliveSyms) =
var bmod = BModuleList(g.backend).modules[m.module.position]
assert bmod != nil
bmod.flags.incl useAliveDataFromDce
bmod.alive = move alive[m.module.position]
for p in allNodes(m.fromDisk.topLevel):
let n = unpackTree(g, m.module.position, m.fromDisk.topLevel, p)
cgen.genTopLevelStmt(bmod, n)
finalCodegenActions(g, bmod, newNodeI(nkStmtList, m.module.info))
for disp in getDispatchers(g):
genProcAux(bmod, disp)
m.fromDisk.backendFlags = cgen.whichInitProcs(bmod)
proc replayTypeInfo(g: ModuleGraph; m: var LoadedModule; origin: FileIndex) =
for x in mitems(m.fromDisk.emittedTypeInfo):
#echo "found type ", x, " for file ", int(origin)
g.emittedTypeInfo[x] = origin
proc addFileToLink(config: ConfigRef; m: PSym) =
let filename = AbsoluteFile toFullPath(config, m.position.FileIndex)
let ext =
if config.backend == backendCpp: ".nim.cpp"
elif config.backend == backendObjc: ".nim.m"
else: ".nim.c"
let cfile = changeFileExt(completeCfilePath(config,
mangleModuleName(config, filename).AbsoluteFile), ext)
let objFile = completeCfilePath(config, toObjFile(config, cfile))
if fileExists(objFile):
var cf = Cfile(nimname: m.name.s, cname: cfile,
obj: objFile,
flags: {CfileFlag.Cached})
addFileToCompile(config, cf)
when defined(debugDce):
import os, std/packedsets
proc storeAliveSymsImpl(asymFile: AbsoluteFile; s: seq[int32]) =
var f = rodfiles.create(asymFile.string)
f.storeHeader()
f.storeSection aliveSymsSection
f.storeSeq(s)
close f
template prepare {.dirty.} =
let asymFile = toRodFile(config, AbsoluteFile toFullPath(config, position.FileIndex), ".alivesyms")
var s = newSeqOfCap[int32](alive[position].len)
for a in items(alive[position]): s.add int32(a)
sort(s)
proc storeAliveSyms(config: ConfigRef; position: int; alive: AliveSyms) =
prepare()
storeAliveSymsImpl(asymFile, s)
proc aliveSymsChanged(config: ConfigRef; position: int; alive: AliveSyms): bool =
prepare()
var f2 = rodfiles.open(asymFile.string)
f2.loadHeader()
f2.loadSection aliveSymsSection
var oldData: seq[int32] = @[]
f2.loadSeq(oldData)
f2.close
if f2.err == ok and oldData == s:
result = false
else:
when defined(debugDce):
let oldAsSet = toPackedSet[int32](oldData)
let newAsSet = toPackedSet[int32](s)
echo "set of live symbols changed ", asymFile.changeFileExt("rod"), " ", position, " ", f2.err
echo "in old but not in new ", oldAsSet.difference(newAsSet), " number of entries in old ", oldAsSet.len
echo "in new but not in old ", newAsSet.difference(oldAsSet), " number of entries in new ", newAsSet.len
#if execShellCmd(getAppFilename() & " rod " & quoteShell(asymFile.changeFileExt("rod"))) != 0:
# echo "command failed"
result = true
storeAliveSymsImpl(asymFile, s)
proc genPackedModule(g: ModuleGraph, i: int; alive: var AliveSyms) =
# case statement here to enforce exhaustive checks.
case g.packed[i].status
of undefined:
discard "nothing to do"
of loading, stored:
assert false
of storing, outdated:
storeAliveSyms(g.config, g.packed[i].module.position, alive)
generateCodeForModule(g, g.packed[i], alive)
closeRodFile(g, g.packed[i].module)
of loaded:
if g.packed[i].loadedButAliveSetChanged:
generateCodeForModule(g, g.packed[i], alive)
else:
addFileToLink(g.config, g.packed[i].module)
replayTypeInfo(g, g.packed[i], FileIndex(i))
if g.backend == nil:
g.backend = cgendata.newModuleList(g)
registerInitProcs(BModuleList(g.backend), g.packed[i].module, g.packed[i].fromDisk.backendFlags)
proc generateCode*(g: ModuleGraph) =
## The single entry point, generate C(++) code for the entire
## Nim program aka `ModuleGraph`.
resetForBackend(g)
var alive = computeAliveSyms(g.packed, g.config)
when false:
for i in 0..<len(g.packed):
echo i, " is of status ", g.packed[i].status, " ", toFullPath(g.config, FileIndex(i))
# First pass: Setup all the backend modules for all the modules that have
# changed:
for i in 0..<len(g.packed):
# case statement here to enforce exhaustive checks.
case g.packed[i].status
of undefined:
discard "nothing to do"
of loading, stored:
assert false
of storing, outdated:
setupBackendModule(g, g.packed[i])
of loaded:
# Even though this module didn't change, DCE might trigger a change.
# Consider this case: Module A uses symbol S from B and B does not use
# S itself. A is then edited not to use S either. Thus we have to
# recompile B in order to remove S from the final result.
if aliveSymsChanged(g.config, g.packed[i].module.position, alive):
g.packed[i].loadedButAliveSetChanged = true
setupBackendModule(g, g.packed[i])
# Second pass: Code generation.
let mainModuleIdx = g.config.projectMainIdx2.int
# We need to generate the main module last, because only then
# all init procs have been registered:
for i in 0..<len(g.packed):
if i != mainModuleIdx:
genPackedModule(g, i, alive)
if mainModuleIdx >= 0:
genPackedModule(g, mainModuleIdx, alive)
|