1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234
|
#
#
# Nim's Runtime Library
# (c) Copyright 2012 Andreas Rumpf
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
# Low level system locks and condition vars.
{.push stackTrace: off.}
when defined(windows):
type
Handle = int
SysLock* {.importc: "CRITICAL_SECTION",
header: "<windows.h>", final, pure, byref.} = object # CRITICAL_SECTION in WinApi
DebugInfo: pointer
LockCount: int32
RecursionCount: int32
OwningThread: int
LockSemaphore: int
SpinCount: int
SysCond* {.importc: "RTL_CONDITION_VARIABLE", header: "<windows.h>", byref.} = object
thePtr {.importc: "Ptr".} : Handle
proc initSysLock*(L: var SysLock) {.importc: "InitializeCriticalSection",
header: "<windows.h>".}
## Initializes the lock `L`.
proc tryAcquireSysAux(L: var SysLock): int32 {.importc: "TryEnterCriticalSection",
header: "<windows.h>".}
## Tries to acquire the lock `L`.
proc tryAcquireSys*(L: var SysLock): bool {.inline.} =
result = tryAcquireSysAux(L) != 0'i32
proc acquireSys*(L: var SysLock) {.importc: "EnterCriticalSection",
header: "<windows.h>".}
## Acquires the lock `L`.
proc releaseSys*(L: var SysLock) {.importc: "LeaveCriticalSection",
header: "<windows.h>".}
## Releases the lock `L`.
proc deinitSys*(L: SysLock) {.importc: "DeleteCriticalSection",
header: "<windows.h>".}
proc initializeConditionVariable(
conditionVariable: var SysCond
) {.stdcall, noSideEffect, dynlib: "kernel32", importc: "InitializeConditionVariable".}
proc sleepConditionVariableCS(
conditionVariable: var SysCond,
PCRITICAL_SECTION: var SysLock,
dwMilliseconds: int
): int32 {.stdcall, noSideEffect, dynlib: "kernel32", importc: "SleepConditionVariableCS".}
proc signalSysCond*(hEvent: var SysCond) {.stdcall, noSideEffect,
dynlib: "kernel32", importc: "WakeConditionVariable".}
proc broadcastSysCond*(hEvent: var SysCond) {.stdcall, noSideEffect,
dynlib: "kernel32", importc: "WakeAllConditionVariable".}
proc initSysCond*(cond: var SysCond) {.inline.} =
initializeConditionVariable(cond)
proc deinitSysCond*(cond: SysCond) {.inline.} =
discard
proc waitSysCond*(cond: var SysCond, lock: var SysLock) =
discard sleepConditionVariableCS(cond, lock, -1'i32)
elif defined(genode):
const
Header = "genode_cpp/syslocks.h"
type
SysLock* {.importcpp: "Nim::SysLock", pure, final,
header: Header.} = object
SysCond* {.importcpp: "Nim::SysCond", pure, final,
header: Header.} = object
proc initSysLock*(L: var SysLock) = discard
proc deinitSys*(L: SysLock) = discard
proc acquireSys*(L: var SysLock) {.noSideEffect, importcpp.}
proc tryAcquireSys*(L: var SysLock): bool {.noSideEffect, importcpp.}
proc releaseSys*(L: var SysLock) {.noSideEffect, importcpp.}
proc initSysCond*(L: var SysCond) = discard
proc deinitSysCond*(L: SysCond) = discard
proc waitSysCond*(cond: var SysCond, lock: var SysLock) {.
noSideEffect, importcpp.}
proc signalSysCond*(cond: var SysCond) {.
noSideEffect, importcpp.}
proc broadcastSysCond*(cond: var SysCond) {.
noSideEffect, importcpp.}
else:
type
SysLockObj {.importc: "pthread_mutex_t", pure, final,
header: """#include <sys/types.h>
#include <pthread.h>""", byref.} = object
when defined(linux) and defined(amd64):
abi: array[40 div sizeof(clong), clong]
SysLockAttr* {.importc: "pthread_mutexattr_t", pure, final
header: """#include <sys/types.h>
#include <pthread.h>""".} = object
when defined(linux) and defined(amd64):
abi: array[4 div sizeof(cint), cint] # actually a cint
SysCondObj {.importc: "pthread_cond_t", pure, final,
header: """#include <sys/types.h>
#include <pthread.h>""", byref.} = object
when defined(linux) and defined(amd64):
abi: array[48 div sizeof(clonglong), clonglong]
SysCondAttr {.importc: "pthread_condattr_t", pure, final
header: """#include <sys/types.h>
#include <pthread.h>""".} = object
when defined(linux) and defined(amd64):
abi: array[4 div sizeof(cint), cint] # actually a cint
SysLockType = distinct cint
proc initSysLockAux(L: var SysLockObj, attr: ptr SysLockAttr) {.
importc: "pthread_mutex_init", header: "<pthread.h>", noSideEffect.}
proc deinitSysAux(L: SysLockObj) {.noSideEffect,
importc: "pthread_mutex_destroy", header: "<pthread.h>".}
proc acquireSysAux(L: var SysLockObj) {.noSideEffect,
importc: "pthread_mutex_lock", header: "<pthread.h>".}
proc tryAcquireSysAux(L: var SysLockObj): cint {.noSideEffect,
importc: "pthread_mutex_trylock", header: "<pthread.h>".}
proc releaseSysAux(L: var SysLockObj) {.noSideEffect,
importc: "pthread_mutex_unlock", header: "<pthread.h>".}
when defined(ios):
# iOS will behave badly if sync primitives are moved in memory. In order
# to prevent this once and for all, we're doing an extra malloc when
# initializing the primitive.
type
SysLock* = ptr SysLockObj
SysCond* = ptr SysCondObj
when not declared(c_malloc):
proc c_malloc(size: csize_t): pointer {.
importc: "malloc", header: "<stdlib.h>".}
proc c_free(p: pointer) {.
importc: "free", header: "<stdlib.h>".}
proc initSysLock*(L: var SysLock, attr: ptr SysLockAttr = nil) =
L = cast[SysLock](c_malloc(csize_t(sizeof(SysLockObj))))
initSysLockAux(L[], attr)
proc deinitSys*(L: SysLock) =
deinitSysAux(L[])
c_free(L)
template acquireSys*(L: var SysLock) =
acquireSysAux(L[])
template tryAcquireSys*(L: var SysLock): bool =
tryAcquireSysAux(L[]) == 0'i32
template releaseSys*(L: var SysLock) =
releaseSysAux(L[])
else:
type
SysLock* = SysLockObj
SysCond* = SysCondObj
template initSysLock*(L: var SysLock, attr: ptr SysLockAttr = nil) =
initSysLockAux(L, attr)
template deinitSys*(L: SysLock) =
deinitSysAux(L)
template acquireSys*(L: var SysLock) =
acquireSysAux(L)
template tryAcquireSys*(L: var SysLock): bool =
tryAcquireSysAux(L) == 0'i32
template releaseSys*(L: var SysLock) =
releaseSysAux(L)
# rlocks
var SysLockType_Reentrant* {.importc: "PTHREAD_MUTEX_RECURSIVE",
header: "<pthread.h>".}: SysLockType
proc initSysLockAttr*(a: var SysLockAttr) {.
importc: "pthread_mutexattr_init", header: "<pthread.h>", noSideEffect.}
proc setSysLockType*(a: var SysLockAttr, t: SysLockType) {.
importc: "pthread_mutexattr_settype", header: "<pthread.h>", noSideEffect.}
# locks
proc initSysCondAux(cond: var SysCondObj, cond_attr: ptr SysCondAttr = nil) {.
importc: "pthread_cond_init", header: "<pthread.h>", noSideEffect.}
proc deinitSysCondAux(cond: SysCondObj) {.noSideEffect,
importc: "pthread_cond_destroy", header: "<pthread.h>".}
proc waitSysCondAux(cond: var SysCondObj, lock: var SysLockObj): cint {.
importc: "pthread_cond_wait", header: "<pthread.h>", noSideEffect.}
proc signalSysCondAux(cond: var SysCondObj) {.
importc: "pthread_cond_signal", header: "<pthread.h>", noSideEffect.}
proc broadcastSysCondAux(cond: var SysCondObj) {.
importc: "pthread_cond_broadcast", header: "<pthread.h>", noSideEffect.}
when defined(ios):
proc initSysCond*(cond: var SysCond, cond_attr: ptr SysCondAttr = nil) =
cond = cast[SysCond](c_malloc(csize_t(sizeof(SysCondObj))))
initSysCondAux(cond[], cond_attr)
proc deinitSysCond*(cond: SysCond) =
deinitSysCondAux(cond[])
c_free(cond)
template waitSysCond*(cond: var SysCond, lock: var SysLock) =
discard waitSysCondAux(cond[], lock[])
template signalSysCond*(cond: var SysCond) =
signalSysCondAux(cond[])
template broadcastSysCond*(cond: var SysCond) =
broadcastSysCondAux(cond[])
else:
template initSysCond*(cond: var SysCond, cond_attr: ptr SysCondAttr = nil) =
initSysCondAux(cond, cond_attr)
template deinitSysCond*(cond: SysCond) =
deinitSysCondAux(cond)
template waitSysCond*(cond: var SysCond, lock: var SysLock) =
discard waitSysCondAux(cond, lock)
template signalSysCond*(cond: var SysCond) =
signalSysCondAux(cond)
template broadcastSysCond*(cond: var SysCond) =
broadcastSysCondAux(cond)
{.pop.}
|