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/**
* nInvaders - a space invaders clone for ncurses
* Copyright (C) 2002-2003 Dettus
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* homepage: http://ninvaders.sourceforge.net
* mailto: ninvaders-devel@lists.sourceforge.net
*
*/
#include <ncurses.h>
#include <unistd.h>
#include <signal.h>
#ifndef VIEW
#define VIEW
#include "globals.h"
#define SCREENHEIGHT 24
#define SCREENWIDTH 80
#define PLAYERWIDTH 5
#define PLAYERPOSY (SCREENHEIGHT-2)
#define BUNKERWIDTH 80
#define BUNKERHEIGHT 4
#define BUNKERX 0
#define BUNKERY (SCREENHEIGHT-8)
#define ALIENS_MAX_NUMBER_X 10
#define ALIENS_MAX_NUMBER_Y 5
#define UFOWIDTH 5
#define UFOPOSY 0
void graphicEngineInit();
void aliensClear(int x, int y, int wid, int hgt);
void aliensDisplay(int x, int y, int wid, int hgt);
void aliensMissileClear(int x, int y);
void aliensMissileDisplay(int x, int y);
void aliensRefresh(int level, int *pAliens);
void battleFieldClear();
void bunkersClear();
void bunkersClearElement(int x, int y);
void bunkersDisplay(int *pBunker);
void gameOverDisplay();
void playerClear(int x, int y);
void playerDisplay(int x, int y);
void playerExplosionDisplay(int x, int y);
void playerMissileClear(int x, int y);
void playerMissileDisplay(int x, int y);
void titleScreenClear();
void titleScreenDisplay();
void ufoClear(int x, int y);
void ufoDisplay(int x, int y);
void ufoRefresh();
void statusDisplay(int level, int score, int lives);
void refreshScreen();
#endif
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