1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184
|
#include <stdlib.h>
#include <stdarg.h>
#include "Target.h"
#include "portlist.h"
#include "nse_main.h"
#include "nse_utility.h"
/* size_t table_length (lua_State *L, int index)
*
* Returns the length of the table at index index.
* This length is the number of elements, not just array elements.
*/
size_t table_length (lua_State *L, int index)
{
size_t len = 0;
lua_pushvalue(L, index);
lua_pushnil(L);
while (lua_next(L, -2))
{
len++;
lua_pop(L, 1);
}
lua_pop(L, 1);
return len;
}
void setsfield (lua_State *L, int idx, const char *field, const char *what)
{
lua_pushvalue(L, idx);
lua_pushstring(L, what); /* what can be NULL */
lua_setfield(L, -2, field);
lua_pop(L, 1);
}
void setnfield (lua_State *L, int idx, const char *field, lua_Number n)
{
lua_pushvalue(L, idx);
lua_pushnumber(L, n);
lua_setfield(L, -2, field);
lua_pop(L, 1);
}
void setbfield (lua_State *L, int idx, const char *field, int b)
{
lua_pushvalue(L, idx);
lua_pushboolean(L, b);
lua_setfield(L, -2, field);
lua_pop(L, 1);
}
int success (lua_State *L)
{
lua_pushboolean(L, true);
return 1;
}
int safe_error (lua_State *L, const char *fmt, ...)
{
va_list va;
lua_pushboolean(L, false);
va_start(va, fmt);
lua_pushvfstring(L, fmt, va);
va_end(va);
return 2;
}
void weak_table (lua_State *L, int narr, int nrec, const char *mode)
{
lua_createtable(L, narr, nrec);
lua_createtable(L, 0, 1);
lua_pushstring(L, mode);
lua_setfield(L, -2, "__mode");
lua_setmetatable(L, -2);
}
/* const char *check_target (lua_State *L, int idx)
*
* Check for a valid target specification at index idx.
* This function checks for a string at idx or a table containing
* the typical host table fields, 'ip' and 'targetname' in particular.
*/
void check_target (lua_State *L, int idx, const char **address, const char **targetname)
{
if (lua_istable(L, idx)) {
lua_getfield(L, idx, "ip");
*address = lua_tostring(L, -1);
lua_getfield(L, idx, "targetname");
*targetname = lua_tostring(L, -1);
if (*address == NULL && *targetname == NULL)
luaL_argerror(L, idx, "host table lacks 'ip' or 'targetname' fields");
*address = *address ? *address : *targetname;
lua_pop(L, 2); /* no point replacing idx, need 2 only have 1 */
} else {
*address = *targetname = luaL_checkstring(L, idx);
}
}
/* unsigned short check_port (lua_State *L, int idx)
*
* Check for a valid port specification at index idx.
*/
unsigned short check_port (lua_State *L, int idx, const char **protocol)
{
unsigned short port;
if (lua_istable(L, idx)) {
lua_getfield(L, idx, "number");
if (!lua_isnumber(L, -1))
luaL_argerror(L, idx, "port table lacks numeric 'number' field");
port = (unsigned short) lua_tointeger(L, -1);
lua_getfield(L, idx, "protocol");
*protocol = lua_tostring(L, -1);
lua_pop(L, 2);
} else {
port = (unsigned short) luaL_checkint(L, idx);
}
return port;
}
/* Target *get_target (lua_State *L, int index)
*
* This function checks the value at index for a valid host table. It locates
* the associated Target (C++) class object associated with the host and
* returns it. If the Target is not being scanned then an error will be raised.
*/
Target *get_target (lua_State *L, int index)
{
int top = lua_gettop(L);
Target *target;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "targetname");
lua_getfield(L, index, "ip");
if (!(lua_isstring(L, -2) || lua_isstring(L, -1)))
luaL_error(L, "host table does not have a 'ip' or 'targetname' field");
if (lua_isstring(L, -2)) /* targetname */
{
nse_gettarget(L, -2); /* use targetname */
if (lua_islightuserdata(L, -1))
goto done;
else
lua_pop(L, 1);
}
if (lua_isstring(L, -1)) /* ip */
nse_gettarget(L, -1); /* use ip */
if (!lua_islightuserdata(L, -1))
luaL_argerror(L, 1, "host is not being processed right now");
done:
target = (Target *) lua_touserdata(L, -1);
lua_settop(L, top); /* reset stack */
return target;
}
/* Target *get_port (lua_State *L, Target *target, Port *port, int index)
*
* This function checks the value at index for a valid port table. It locates
* the associated Port (C++) class object associated with the host and
* returns it.
*/
Port *get_port (lua_State *L, Target *target, Port *port, int index)
{
Port *p = NULL;
int portno, protocol;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "number");
if (!lua_isnumber(L, -1))
luaL_error(L, "port 'number' field must be a number");
lua_getfield(L, index, "protocol");
if (!lua_isstring(L, -1))
luaL_error(L, "port 'protocol' field must be a string");
portno = (int) lua_tointeger(L, -2);
protocol = strcmp(lua_tostring(L, -1), "tcp") == 0 ? IPPROTO_TCP :
strcmp(lua_tostring(L, -1), "udp") == 0 ? IPPROTO_UDP :
strcmp(lua_tostring(L, -1), "sctp") == 0 ? IPPROTO_SCTP :
luaL_error(L, "port 'protocol' field must be \"udp\", \"sctp\" or \"tcp\"");
while ((p = target->ports.nextPort(p, port, protocol, PORT_UNKNOWN)) != NULL)
if (p->portno == portno)
break;
lua_pop(L, 2);
return p;
}
|