1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152
|
local brute = require "brute"
local creds = require "creds"
local shortport = require "shortport"
local stdnse = require "stdnse"
local vnc = require "vnc"
description = [[
Performs brute force password auditing against VNC servers.
]]
---
-- @usage
-- nmap --script vnc-brute -p 5900 <host>
--
-- @output
-- PORT STATE SERVICE REASON
-- 5900/tcp open vnc syn-ack
-- | vnc-brute:
-- | Accounts
-- |_ 123456 => Valid credentials
--
-- Summary
-- -------
-- x The Driver class contains the driver implementation used by the brute
-- library
--
--
--
-- Version 0.1
-- Created 07/12/2010 - v0.1 - created by Patrik Karlsson <patrik@cqure.net>
--
author = "Patrik Karlsson"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"intrusive", "brute"}
portrule = shortport.port_or_service(5901, "vnc", "tcp", "open")
Driver =
{
new = function(self, host, port)
local o = {}
setmetatable(o, self)
self.__index = self
o.host = host
o.port = port
return o
end,
connect = function( self )
local status, data
self.vnc = vnc.VNC:new( self.host, self.port )
status, data = self.vnc:connect()
if ( not(status) ) then
local err = brute.Error:new( "VNC connect failed" )
-- This might be temporary, set the retry flag
err:setRetry( true )
return false, err
end
return true
end,
--- Attempts to login to the VNC server
--
-- @param username string containing the login username
-- @param password string containing the login password
-- @return status, true on success, false on failure
-- @return brute.Error object on failure
-- creds.Account object on success
login = function( self, username, password )
local status, data = self.vnc:handshake()
if ( not(status) and ( data:match("Too many authentication failures") or
data:match("Your connection has been rejected.") ) ) then
local err = brute.Error:new( data )
err:setAbort( true )
return false, err
elseif ( not(status) ) then
local err = brute.Error:new( "VNC handshake failed" )
-- This might be temporary, set the retry flag
err:setRetry( true )
return false, err
end
status, data = self.vnc:login( nil, password )
if ( status ) then
return true, creds.Account:new("", password, creds.State.VALID)
elseif ( not( data:match("Authentication failed") ) ) then
local err = brute.Error:new( data )
-- This might be temporary, set the retry flag
err:setRetry( true )
return false, err
end
return false, brute.Error:new( "Incorrect password" )
end,
disconnect = function( self )
self.vnc:disconnect()
end,
check = function( self )
local vnc = vnc.VNC:new( self.host, self.port )
local status, data
status, data = vnc:connect()
if ( not(status) ) then
return stdnse.format_output( false, data )
end
status, data = vnc:handshake()
if ( not(status) ) then
return stdnse.format_output( false, data )
end
if ( vnc:supportsSecType(vnc.sectypes.NONE) ) then
return false, "No authentication required"
end
status, data = vnc:login( nil, "is_sec_mec_supported?" )
-- Check whether auth succeeded. This is most likely because one of the
-- NONE auth types was supported, since vnc.lua will just return true in that case.
if status then
return false, "No authentication required"
end
if ( data:match("The server does not support.*security type") ) then
return stdnse.format_output( false, " \n " .. data )
end
return true
end,
}
action = function(host, port)
local status, result
local engine = brute.Engine:new(Driver, host, port )
engine.options.script_name = SCRIPT_NAME
engine.options.firstonly = true
engine.options:setOption( "passonly", true )
status, result = engine:start()
return result
end
|