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local comm = require "comm"
local coroutine = require "coroutine"
local creds = require "creds"
local match = require "match"
local nmap = require "nmap"
local shortport = require "shortport"
local stdnse = require "stdnse"
local strbuf = require "strbuf"
local string = require "string"
local brute = require "brute"
description = [[
Performs brute-force password auditing against telnet servers.
]]
---
-- @usage
-- nmap -p 23 --script telnet-brute --script-args userdb=myusers.lst,passdb=mypwds.lst,telnet-brute.timeout=8s <target>
--
-- @output
-- 23/tcp open telnet
-- | telnet-brute:
-- | Accounts
-- | wkurtz:colonel
-- | Statistics
-- |_ Performed 15 guesses in 19 seconds, average tps: 0
--
-- @args telnet-brute.timeout Connection time-out timespec (default: "5s")
-- @args telnet-brute.autosize Whether to automatically reduce the thread
-- count based on the behavior of the target
-- (default: "true")
author = "nnposter"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {'brute', 'intrusive'}
portrule = shortport.port_or_service(23, 'telnet')
-- Miscellaneous script-wide parameters and constants
local arg_timeout = stdnse.get_script_args(SCRIPT_NAME .. ".timeout") or "5s"
local arg_autosize = stdnse.get_script_args(SCRIPT_NAME .. ".autosize") or "true"
local telnet_timeout -- connection timeout (in ms), from arg_timeout
local telnet_autosize -- whether to auto-size the execution, from arg_autosize
local telnet_eol = "\r\n" -- termination string for sent lines
local conn_retries = 2 -- # of retries when attempting to connect
local critical_debug = 1 -- debug level for printing critical messages
local login_debug = 2 -- debug level for printing attempted credentials
local detail_debug = 3 -- debug level for printing individual login steps
-- and thread-level info
---
-- Print debug messages, prepending them with the script name
--
-- @param level Verbosity level
-- @param fmt Format string.
-- @param ... Arguments to format.
local debug = stdnse.debug
---
-- Decide whether a given string (presumably received from a telnet server)
-- represents a username prompt
--
-- @param str The string to analyze
-- @return Verdict (true or false)
local is_username_prompt = function (str)
local lcstr = str:lower()
return lcstr:find("%f[%w]username%s*:%s*$")
or lcstr:find("%f[%w]login%s*:%s*$")
end
---
-- Decide whether a given string (presumably received from a telnet server)
-- represents a password prompt
--
-- @param str The string to analyze
-- @return Verdict (true or false)
local is_password_prompt = function (str)
local lcstr = str:lower()
return lcstr:find("%f[%w]password%s*:%s*$")
or lcstr:find("%f[%w]passcode%s*:%s*$")
end
---
-- Decide whether a given string (presumably received from a telnet server)
-- indicates a successful login
--
-- @param str The string to analyze
-- @return Verdict (true or false)
local is_login_success = function (str)
if str:find("^[A-Z]:\\") then -- Windows telnet
return true
end
local lcstr = str:lower()
return lcstr:find("[/>%%%$#]%s*$") -- general prompt
or lcstr:find("^last login%s*:") -- linux telnetd
or lcstr:find("%f[%w]main%smenu%f[%W]") -- Netgear RM356
or lcstr:find("^enter terminal emulation:%s*$") -- Hummingbird telnetd
or lcstr:find("%f[%w]select an option%f[%W]") -- Zebra PrintServer
end
---
-- Decide whether a given string (presumably received from a telnet server)
-- indicates a failed login
--
-- @param str The string to analyze
-- @return Verdict (true or false)
local is_login_failure = function (str)
local lcstr = str:lower()
return lcstr:find("%f[%w]incorrect%f[%W]")
or lcstr:find("%f[%w]failed%f[%W]")
or lcstr:find("%f[%w]denied%f[%W]")
or lcstr:find("%f[%w]invalid%f[%W]")
or lcstr:find("%f[%w]bad%f[%W]")
end
---
-- Strip off ANSI escape sequences (terminal codes) that start with <esc>[
-- and replace them with white space, namely the VT character (0x0B).
-- This way their new representation can be naturally matched with pattern %s.
--
-- @param str The string that needs to be strained
-- @return The same string without the escape sequences
local remove_termcodes = function (str)
local mark = '\x0B'
return str:gsub('\x1B%[%??%d*%a', mark)
:gsub('\x1B%[%??%d*;%d*%a', mark)
end
---
-- Simple class to encapsulate connection operations
local Connection = { methods = {} }
---
-- Initialize a connection object
--
-- @param host Telnet host
-- @param port Telnet port
-- @return Connection object or nil (if the operation failed)
Connection.new = function (host, port, proto)
local soc = brute.new_socket(proto)
if not soc then return nil end
return setmetatable({
socket = soc,
isopen = false,
buffer = nil,
error = nil,
host = host,
port = port,
proto = proto
},
{
__index = Connection.methods,
__gc = Connection.methods.close
})
end
---
-- Open the connection
--
-- @param self Connection object
-- @return Status (true or false)
-- @return nil if the operation was successful; error code otherwise
Connection.methods.connect = function (self)
local status
local wait = 1
self.buffer = ""
for tries = 0, conn_retries do
self.socket:set_timeout(telnet_timeout)
status, self.error = self.socket:connect(self.host, self.port, self.proto)
if status then break end
stdnse.sleep(wait)
wait = 2 * wait
end
self.isopen = status
return status, self.error
end
---
-- Close the connection
--
-- @param self Connection object
-- @return Status (true or false)
-- @return nil if the operation was successful; error code otherwise
Connection.methods.close = function (self)
if not self.isopen then return true, nil end
local status
self.isopen = false
self.buffer = nil
status, self.error = self.socket:close()
return status, self.error
end
---
-- Send one line through the connection to the server
--
-- @param self Connection object
-- @param line Characters to send, will be automatically terminated
-- @return Status (true or false)
-- @return nil if the operation was successful; error code otherwise
Connection.methods.send_line = function (self, line)
local status
status, self.error = self.socket:send(line .. telnet_eol)
return status, self.error
end
---
-- Add received data to the connection buffer while taking care
-- of telnet option signalling
--
-- @param self Connection object
-- @param data Data string to add to the buffer
-- @return Number of characters in the connection buffer
Connection.methods.fill_buffer = function (self, data)
local outbuf = strbuf.new(self.buffer)
local optbuf = strbuf.new()
local oldpos = 0
while true do
-- look for IAC (Interpret As Command)
local newpos = data:find('\255', oldpos, true)
if not newpos then break end
outbuf = outbuf .. data:sub(oldpos, newpos - 1)
local opttype, opt = data:byte(newpos + 1, newpos + 2)
if opttype == 251 or opttype == 252 then
-- Telnet Will / Will Not
-- regarding ECHO or GO-AHEAD, agree with whatever the
-- server wants (or not) to do; otherwise respond with
-- "don't"
opttype = (opt == 1 or opt == 3) and opttype + 2 or 254
elseif opttype == 253 or opttype == 254 then
-- Telnet Do / Do not
-- I will not do whatever the server wants me to
opttype = 252
end
optbuf = optbuf .. string.char(255, opttype, opt)
oldpos = newpos + 3
end
self.buffer = strbuf.dump(outbuf) .. data:sub(oldpos)
self.socket:send(strbuf.dump(optbuf))
return self.buffer:len()
end
---
-- Return leading part of the connection buffer, up to a line termination,
-- and refill the buffer as needed
--
-- @param self Connection object
-- @param normalize whether the returned line is normalized (default: false)
-- @return String representing the first line in the buffer
Connection.methods.get_line = function (self)
if self.buffer:len() == 0 then
-- refill the buffer
local status, data = self.socket:receive_buf(match.pattern_limit("[\r\n:>%%%$#\255].*", 2048), true)
if not status then
-- connection error
self.error = data
return nil
end
self:fill_buffer(data)
end
return remove_termcodes(self.buffer:match('^[^\r\n]*'))
end
---
-- Discard leading part of the connection buffer, up to and including
-- one or more line terminations
--
-- @param self Connection object
-- @return Number of characters remaining in the connection buffer
Connection.methods.discard_line = function (self)
self.buffer = self.buffer:gsub('^[^\r\n]*[\r\n]*', '', 1)
return self.buffer:len()
end
---
-- Ghost connection object
Connection.GHOST = {}
---
-- Simple class to encapsulate target properties, including thread-specific data
-- persisted across Driver instances
local Target = { methods = {} }
---
-- Initialize a target object
--
-- @param host Telnet host
-- @param port Telnet port
-- @return Target object or nil (if the operation failed)
Target.new = function (host, port)
local soc, _, proto = comm.tryssl(host, port, "\n", {timeout=telnet_timeout})
if not soc then return nil end
soc:close()
return setmetatable({
host = host,
port = port,
proto = proto,
workers = setmetatable({}, { __mode = "k" })
},
{ __index = Target.methods })
end
---
-- Set up the calling thread as one of the worker threads
--
-- @param self Target object
Target.methods.worker = function (self)
local thread = coroutine.running()
self.workers[thread] = self.workers[thread] or {}
end
---
-- Provide the calling worker thread with an open connection to the target.
-- The state of the connection is at the beginning of the login flow.
--
-- @param self Target object
-- @return Status (true or false)
-- @return Connection if the operation was successful; error code otherwise
Target.methods.attach = function (self)
local worker = self.workers[coroutine.running()]
local conn = worker.conn
or Connection.new(self.host, self.port, self.proto)
if not conn then return false, "Unable to allocate connection" end
worker.conn = conn
if conn.error then conn:close() end
if not conn.isopen then
local status, err = conn:connect()
if not status then return false, err end
end
return true, conn
end
---
-- Recover a connection used by the calling worker thread
--
-- @param self Target object
-- @return Status (true or false)
-- @return nil if the operation was successful; error code otherwise
Target.methods.detach = function (self)
local conn = self.workers[coroutine.running()].conn
local status, response = true, nil
if conn and conn.error then status, response = conn:close() end
return status, response
end
---
-- Set the state of the calling worker thread
--
-- @param self Target object
-- @param inuse Whether the worker is in use (true or false)
-- @return inuse
Target.methods.inuse = function (self, inuse)
self.workers[coroutine.running()].inuse = inuse
return inuse
end
---
-- Decide whether the target is still being worked on
--
-- @param self Target object
-- @return Verdict (true or false)
Target.methods.idle = function (self)
local idle = true
for t, w in pairs(self.workers) do
idle = idle and (not w.inuse or coroutine.status(t) == "dead")
end
return idle
end
---
-- Class that can be used as a "driver" by brute.lua
local Driver = { methods = {} }
---
-- Initialize a driver object
--
-- @param host Telnet host
-- @param port Telnet port
-- @param target instance of a Target class
-- @return Driver object or nil (if the operation failed)
Driver.new = function (self, host, port, target)
assert(host == target.host and port == target.port, "Target mismatch")
target:worker()
return setmetatable({
target = target,
connect = telnet_autosize
and Driver.methods.connect_autosize
or Driver.methods.connect_simple,
thread_exit = nmap.condvar(target)
},
{ __index = Driver.methods })
end
---
-- Connect the driver to the target (when auto-sizing is off)
--
-- @param self Driver object
-- @return Status (true or false)
-- @return nil if the operation was successful; error code otherwise
Driver.methods.connect_simple = function (self)
assert(not self.conn, "Multiple connections attempted")
local status, response = self.target:attach()
if status then
self.conn = response
response = nil
end
return status, response
end
---
-- Connect the driver to the target (when auto-sizing is on)
--
-- @param self Driver object
-- @return Status (true or false)
-- @return nil if the operation was successful; error code otherwise
Driver.methods.connect_autosize = function (self)
assert(not self.conn, "Multiple connections attempted")
self.target:inuse(true)
local status, response = self.target:attach()
if status then
-- connected to the target
self.conn = response
if self:prompt() then
-- successfully reached login prompt
return true, nil
end
-- connected but turned away
self.target:detach()
end
-- let's park the thread here till all the functioning threads finish
self.target:inuse(false)
debug(detail_debug, "Retiring %s", tostring(coroutine.running()))
while not self.target:idle() do self.thread_exit("wait") end
-- pretend that it connected
self.conn = Connection.GHOST
return true, nil
end
---
-- Disconnect the driver from the target
--
-- @param self Driver object
-- @return Status (true or false)
-- @return nil if the operation was successful; error code otherwise
Driver.methods.disconnect = function (self)
assert(self.conn, "Attempt to disconnect non-existing connection")
if self.conn.isopen and not self.conn.error then
-- try to reach new login prompt
self:prompt()
end
self.conn = nil
return self.target:detach()
end
---
-- Attempt to reach telnet login prompt on the target
--
-- @param self Driver object
-- @return line Reached prompt or nil
Driver.methods.prompt = function (self)
assert(self.conn, "Attempt to use disconnected driver")
local conn = self.conn
local line
repeat
line = conn:get_line()
until not line
or is_username_prompt(line)
or is_password_prompt(line)
or not conn:discard_line()
return line
end
---
-- Attempt to establish authenticated telnet session on the target
--
-- @param self Driver object
-- @return Status (true or false)
-- @return instance of creds.Account if the operation was successful;
-- instance of brute.Error otherwise
Driver.methods.login = function (self, username, password)
assert(self.conn, "Attempt to use disconnected driver")
local sent_username = self.target.passonly
local sent_password = false
local conn = self.conn
local loc = " in " .. tostring(coroutine.running())
local connection_error = function (msg)
debug(detail_debug, msg .. loc)
local err = brute.Error:new(msg)
err:setRetry(true)
return false, err
end
local passonly_error = function ()
local msg = "Password prompt encountered"
debug(critical_debug, msg .. loc)
local err = brute.Error:new(msg)
err:setAbort(true)
return false, err
end
local username_error = function ()
local msg = "Invalid username encountered"
debug(detail_debug, msg .. loc)
local err = brute.Error:new(msg)
err:setInvalidAccount(username)
return false, err
end
local login_error = function ()
local msg = "Login failed"
debug(detail_debug, msg .. loc)
return false, brute.Error:new(msg)
end
local login_success = function ()
local msg = "Login succeeded"
debug(detail_debug, msg .. loc)
return true, creds.Account:new(username, password, creds.State.VALID)
end
local login_no_password = function ()
local msg = "Login succeeded without password"
debug(detail_debug, msg .. loc)
return true, creds.Account:new(username, "", creds.State.VALID)
end
debug(detail_debug, "Login attempt %s:%s%s", username, password, loc)
if conn == Connection.GHOST then
-- reached when auto-sizing is enabled and all worker threads
-- failed
return connection_error("Service unreachable")
end
-- username has not yet been sent
while not sent_username do
local line = conn:get_line()
if not line then
-- stopped receiving data
return connection_error("Login prompt not reached")
end
if is_username_prompt(line) then
-- being prompted for a username
conn:discard_line()
debug(detail_debug, "Sending username" .. loc)
if not conn:send_line(username) then
return connection_error(conn.error)
end
sent_username = true
if conn:get_line() == username then
-- ignore; remote echo of the username in effect
conn:discard_line()
end
elseif is_password_prompt(line) then
-- looks like 'password only' support
return passonly_error()
else
-- ignore; insignificant response line
conn:discard_line()
end
end
-- username has been already sent
while not sent_password do
local line = conn:get_line()
if not line then
-- remote host disconnected
return connection_error("Password prompt not reached")
end
if is_login_success(line) then
-- successful login without a password
conn:close()
return login_no_password()
elseif is_password_prompt(line) then
-- being prompted for a password
conn:discard_line()
debug(detail_debug, "Sending password" .. loc)
if not conn:send_line(password) then
return connection_error(conn.error)
end
sent_password = true
elseif is_login_failure(line) then
-- failed login without a password; explicitly told so
conn:discard_line()
return username_error()
elseif is_username_prompt(line) then
-- failed login without a password; prompted again for a username
return username_error()
else
-- ignore; insignificant response line
conn:discard_line()
end
end
-- password has been already sent
while true do
local line = conn:get_line()
if not line then
-- remote host disconnected
return connection_error("Login not completed")
end
if is_login_success(line) then
-- successful login
conn:close()
return login_success()
elseif is_login_failure(line) then
-- failed login; explicitly told so
conn:discard_line()
return login_error()
elseif is_password_prompt(line) or is_username_prompt(line) then
-- failed login; prompted again for credentials
return login_error()
else
-- ignore; insignificant response line
conn:discard_line()
end
end
-- unreachable code
assert(false, "Reached unreachable code")
end
action = function (host, port)
local ts, tserror = stdnse.parse_timespec(arg_timeout)
if not ts then
return stdnse.format_output(false, "Invalid timeout value: " .. tserror)
end
telnet_timeout = 1000 * ts
telnet_autosize = arg_autosize:lower() == "true"
local target = Target.new(host, port)
if not target then
return stdnse.format_output(false, "Unable to connect to the target")
end
local engine = brute.Engine:new(Driver, host, port, target)
engine.options.script_name = SCRIPT_NAME
target.passonly = engine.options.passonly
local _, result = engine:start()
return result
end
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