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# Env
The opaque data structure containing the environment in which the request is being run.
The Env object is usually created and passed by the Node.js runtime or node-addon-api infrastructure.
## Methods
### Constructor
```cpp
Napi::Env::Env(napi_env env);
```
- `[in] env`: The `napi_env` environment from which to construct the `Napi::Env` object.
### napi_env
```cpp
operator napi_env() const;
```
Returns the `napi_env` opaque data structure representing the environment.
### Global
```cpp
Napi::Object Napi::Env::Global() const;
```
Returns the `Napi::Object` representing the environment's JavaScript Global Object.
### Undefined
```cpp
Napi::Value Napi::Env::Undefined() const;
```
Returns the `Napi::Value` representing the environment's JavaScript Undefined Object.
### Null
```cpp
Napi::Value Napi::Env::Null() const;
```
Returns the `Napi::Value` representing the environment's JavaScript Null Object.
### IsExceptionPending
```cpp
bool Napi::Env::IsExceptionPending() const;
```
Returns a `bool` indicating if an exception is pending in the environment.
### GetAndClearPendingException
```cpp
Napi::Error Napi::Env::GetAndClearPendingException() const;
```
Returns an `Napi::Error` object representing the environment's pending exception, if any.
### RunScript
```cpp
Napi::Value Napi::Env::RunScript(____ script) const;
```
- `[in] script`: A string containing JavaScript code to execute.
Runs JavaScript code contained in a string and returns its result.
The `script` can be any of the following types:
- [`Napi::String`](string.md)
- `const char *`
- `const std::string &`
### GetInstanceData
```cpp
template <typename T> T* GetInstanceData() const;
```
Returns the instance data that was previously associated with the environment,
or `nullptr` if none was associated.
### SetInstanceData
```cpp
template <typename T> using Finalizer = void (*)(Env, T*);
template <typename T, Finalizer<T> fini = Env::DefaultFini<T>>
void SetInstanceData(T* data) const;
```
- `[template] fini`: A function to call when the instance data is to be deleted.
Accepts a function of the form `void CleanupData(Napi::Env env, T* data)`. If
not given, the default finalizer will be used, which simply uses the `delete`
operator to destroy `T*` when the addon instance is unloaded.
- `[in] data`: A pointer to data that will be associated with the instance of
the addon for the duration of its lifecycle.
Associates a data item stored at `T* data` with the current instance of the
addon. The item will be passed to the function `fini` which gets called when an
instance of the addon is unloaded.
### SetInstanceData
```cpp
template <typename DataType, typename HintType>
using FinalizerWithHint = void (*)(Env, DataType*, HintType*);
template <typename DataType,
typename HintType,
FinalizerWithHint<DataType, HintType> fini =
Env::DefaultFiniWithHint<DataType, HintType>>
void SetInstanceData(DataType* data, HintType* hint) const;
```
- `[template] fini`: A function to call when the instance data is to be deleted.
Accepts a function of the form
`void CleanupData(Napi::Env env, DataType* data, HintType* hint)`. If not given,
the default finalizer will be used, which simply uses the `delete` operator to
destroy `T*` when the addon instance is unloaded.
- `[in] data`: A pointer to data that will be associated with the instance of
the addon for the duration of its lifecycle.
- `[in] hint`: A pointer to data that will be associated with the instance of
the addon for the duration of its lifecycle and will be passed as a hint to
`fini` when the addon instance is unloaded.
Associates a data item stored at `T* data` with the current instance of the
addon. The item will be passed to the function `fini` which gets called when an
instance of the addon is unloaded. This overload accepts an additional hint to
be passed to `fini`.
### AddCleanupHook
```cpp
template <typename Hook>
CleanupHook<Hook> AddCleanupHook(Hook hook);
```
- `[in] hook`: A function to call when the environment exists. Accepts a
function of the form `void ()`.
Registers `hook` as a function to be run once the current Node.js environment
exits. Unlike the underlying C-based Node-API, providing the same `hook`
multiple times **is** allowed. The hooks will be called in reverse order, i.e.
the most recently added one will be called first.
Returns an `Env::CleanupHook` object, which can be used to remove the hook via
its `Remove()` method.
### AddCleanupHook
```cpp
template <typename Hook, typename Arg>
CleanupHook<Hook, Arg> AddCleanupHook(Hook hook, Arg* arg);
```
- `[in] hook`: A function to call when the environment exists. Accepts a
function of the form `void (Arg* arg)`.
- `[in] arg`: A pointer to data that will be passed as the argument to `hook`.
Registers `hook` as a function to be run with the `arg` parameter once the
current Node.js environment exits. Unlike the underlying C-based Node-API,
providing the same `hook` and `arg` pair multiple times **is** allowed. The
hooks will be called in reverse order, i.e. the most recently added one will be
called first.
Returns an `Env::CleanupHook` object, which can be used to remove the hook via
its `Remove()` method.
# Env::CleanupHook
The `Env::CleanupHook` object allows removal of the hook added via
`Env::AddCleanupHook()`
## Methods
### IsEmpty
```cpp
bool IsEmpty();
```
Returns `true` if the cleanup hook was **not** successfully registered.
### Remove
```cpp
bool Remove(Env env);
```
Unregisters the hook from running once the current Node.js environment exits.
Returns `true` if the hook was successfully removed from the Node.js
environment.
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