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# PropertyLValue
The `Napi::Object::PropertyLValue` class is a helper class provided by
`Napi::Object` to allow more intuitive assignment of properties.
## Example
```cpp
#include <napi.h>
using namespace Napi;
Void Init(Env env) {
// Create a new instance
Object obj = Object::New(env);
// Assign a value to a property.
obj["hello"] = "world";
}
```
In the above example, `obj["hello"]` returns a `Napi::Object::PropertyLValue`
whose `operator=()` method accepts a string which will become the value of the
"hello" property of the newly created object.
In general, `obj[key] = value` is the equivalent of `obj.Set(key, value)`, where
the types of `key` and `value` are all those supported by
[`Napi::Object::Set()`](object.md#set).
## Methods
### operator Value()
```cpp
operator Value() const;
```
Implicitly casts this `Napi::Object::PropertyLValue` to a `Napi::Value`.
### operator =()
```cpp
template <typename ValueType>
PropertyLValue& operator =(ValueType value);
```
* `[in] value` a value to assign to the property referred to by the
`Napi::Object::PropertyLValue`. The type of the value is one of the types
supported by the second parameter of [`Napi::Object::Set()`](object.md#set).
Returns a self-reference.
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