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#include "napi.h"
#include <chrono>
#include <condition_variable>
#include <mutex>
#include <thread>
#if (NAPI_VERSION > 3)
using namespace Napi;
namespace {
struct ProgressData {
int32_t progress;
};
class TestWorkerWithNoCb : public AsyncProgressQueueWorker<ProgressData> {
public:
static void DoWork(const CallbackInfo& info) {
switch (info.Length()) {
case 1: {
Function cb = info[0].As<Function>();
TestWorkerWithNoCb* worker = new TestWorkerWithNoCb(info.Env(), cb);
worker->Queue();
} break;
case 2: {
std::string resName = info[0].As<String>();
Function cb = info[1].As<Function>();
TestWorkerWithNoCb* worker =
new TestWorkerWithNoCb(info.Env(), resName.c_str(), cb);
worker->Queue();
} break;
case 3: {
std::string resName = info[0].As<String>();
Object resObject = info[1].As<Object>();
Function cb = info[2].As<Function>();
TestWorkerWithNoCb* worker =
new TestWorkerWithNoCb(info.Env(), resName.c_str(), resObject, cb);
worker->Queue();
} break;
default:
break;
}
}
protected:
void Execute(const ExecutionProgress& progress) override {
ProgressData data{1};
progress.Send(&data, 1);
}
void OnProgress(const ProgressData*, size_t /* count */) override {
_cb.Call({});
}
private:
TestWorkerWithNoCb(Napi::Env env, Function cb)
: AsyncProgressQueueWorker(env) {
_cb.Reset(cb, 1);
}
TestWorkerWithNoCb(Napi::Env env, const char* resourceName, Function cb)
: AsyncProgressQueueWorker(env, resourceName) {
_cb.Reset(cb, 1);
}
TestWorkerWithNoCb(Napi::Env env,
const char* resourceName,
const Object& resourceObject,
Function cb)
: AsyncProgressQueueWorker(env, resourceName, resourceObject) {
_cb.Reset(cb, 1);
}
FunctionReference _cb;
};
class TestWorkerWithRecv : public AsyncProgressQueueWorker<ProgressData> {
public:
static void DoWork(const CallbackInfo& info) {
switch (info.Length()) {
case 2: {
Object recv = info[0].As<Object>();
Function cb = info[1].As<Function>();
TestWorkerWithRecv* worker = new TestWorkerWithRecv(recv, cb);
worker->Queue();
} break;
case 3: {
Object recv = info[0].As<Object>();
Function cb = info[1].As<Function>();
std::string resName = info[2].As<String>();
TestWorkerWithRecv* worker =
new TestWorkerWithRecv(recv, cb, resName.c_str());
worker->Queue();
} break;
case 4: {
Object recv = info[0].As<Object>();
Function cb = info[1].As<Function>();
std::string resName = info[2].As<String>();
Object resObject = info[3].As<Object>();
TestWorkerWithRecv* worker =
new TestWorkerWithRecv(recv, cb, resName.c_str(), resObject);
worker->Queue();
} break;
default:
break;
}
}
protected:
void Execute(const ExecutionProgress&) override {}
void OnProgress(const ProgressData*, size_t /* count */) override {}
private:
TestWorkerWithRecv(const Object& recv, const Function& cb)
: AsyncProgressQueueWorker(recv, cb) {}
TestWorkerWithRecv(const Object& recv,
const Function& cb,
const char* resourceName)
: AsyncProgressQueueWorker(recv, cb, resourceName) {}
TestWorkerWithRecv(const Object& recv,
const Function& cb,
const char* resourceName,
const Object& resourceObject)
: AsyncProgressQueueWorker(recv, cb, resourceName, resourceObject) {}
};
class TestWorkerWithCb : public AsyncProgressQueueWorker<ProgressData> {
public:
static void DoWork(const CallbackInfo& info) {
switch (info.Length()) {
case 1: {
Function cb = info[0].As<Function>();
TestWorkerWithCb* worker = new TestWorkerWithCb(cb);
worker->Queue();
} break;
case 2: {
Function cb = info[0].As<Function>();
std::string asyncResName = info[1].As<String>();
TestWorkerWithCb* worker =
new TestWorkerWithCb(cb, asyncResName.c_str());
worker->Queue();
} break;
default:
break;
}
}
protected:
void Execute(const ExecutionProgress&) override {}
void OnProgress(const ProgressData*, size_t /* count */) override {}
private:
TestWorkerWithCb(Function cb) : AsyncProgressQueueWorker(cb) {}
TestWorkerWithCb(Function cb, const char* res_name)
: AsyncProgressQueueWorker(cb, res_name) {}
};
class TestWorker : public AsyncProgressQueueWorker<ProgressData> {
public:
static Napi::Value CreateWork(const CallbackInfo& info) {
int32_t times = info[0].As<Number>().Int32Value();
Function cb = info[1].As<Function>();
Function progress = info[2].As<Function>();
TestWorker* worker = new TestWorker(
cb, progress, "TestResource", Object::New(info.Env()), times);
return Napi::External<TestWorker>::New(info.Env(), worker);
}
static void QueueWork(const CallbackInfo& info) {
auto wrap = info[0].As<Napi::External<TestWorker>>();
auto worker = wrap.Data();
worker->Queue();
}
protected:
void Execute(const ExecutionProgress& progress) override {
using namespace std::chrono_literals;
std::this_thread::sleep_for(1s);
if (_times < 0) {
SetError("test error");
} else {
progress.Signal();
}
ProgressData data{0};
for (int32_t idx = 0; idx < _times; idx++) {
data.progress = idx;
progress.Send(&data, 1);
}
}
void OnProgress(const ProgressData* data, size_t count) override {
Napi::Env env = Env();
_test_case_count++;
if (!_js_progress_cb.IsEmpty()) {
if (_test_case_count == 1) {
if (count != 0) {
SetError("expect 0 count of data on 1st call");
}
} else {
Number progress = Number::New(env, data->progress);
_js_progress_cb.Call(Receiver().Value(), {progress});
}
}
}
private:
TestWorker(Function cb,
Function progress,
const char* resource_name,
const Object& resource,
int32_t times)
: AsyncProgressQueueWorker(cb, resource_name, resource), _times(times) {
_js_progress_cb.Reset(progress, 1);
}
int32_t _times;
size_t _test_case_count = 0;
FunctionReference _js_progress_cb;
};
} // namespace
Object InitAsyncProgressQueueWorker(Env env) {
Object exports = Object::New(env);
exports["createWork"] = Function::New(env, TestWorker::CreateWork);
exports["queueWork"] = Function::New(env, TestWorker::QueueWork);
exports["runWorkerNoCb"] = Function::New(env, TestWorkerWithNoCb::DoWork);
exports["runWorkerWithRecv"] = Function::New(env, TestWorkerWithRecv::DoWork);
exports["runWorkerWithCb"] = Function::New(env, TestWorkerWithCb::DoWork);
return exports;
}
#endif
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