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#include "napi.h"
// A variant of TestWorker wherein destruction is suppressed. That is, instances
// are not destroyed during the `OnOK` callback. They must be explicitly
// destroyed.
using namespace Napi;
namespace {
class PersistentTestWorker : public AsyncWorker {
public:
static PersistentTestWorker* current_worker;
static void DoWork(const CallbackInfo& info) {
bool succeed = info[0].As<Boolean>();
Function cb = info[1].As<Function>();
PersistentTestWorker* worker = new PersistentTestWorker(cb, "TestResource");
current_worker = worker;
worker->SuppressDestruct();
worker->_succeed = succeed;
worker->Queue();
}
static Value GetWorkerGone(const CallbackInfo& info) {
return Boolean::New(info.Env(), current_worker == nullptr);
}
static void DeleteWorker(const CallbackInfo& info) {
(void)info;
delete current_worker;
}
~PersistentTestWorker() { current_worker = nullptr; }
protected:
void Execute() override {
if (!_succeed) {
SetError("test error");
}
}
private:
PersistentTestWorker(Function cb, const char* resource_name)
: AsyncWorker(cb, resource_name) {}
bool _succeed;
};
PersistentTestWorker* PersistentTestWorker::current_worker = nullptr;
} // end of anonymous namespace
Object InitPersistentAsyncWorker(Env env) {
Object exports = Object::New(env);
exports["doWork"] = Function::New(env, PersistentTestWorker::DoWork);
exports.DefineProperty(PropertyDescriptor::Accessor(
env, exports, "workerGone", PersistentTestWorker::GetWorkerGone));
exports["deleteWorker"] =
Function::New(env, PersistentTestWorker::DeleteWorker);
return exports;
}
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