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# Discrete Uniform Random Numbers
> Create an iterator for generating pseudorandom numbers drawn from a [discrete uniform][discrete-uniform-distribution] distribution.
<section class="usage">
## Usage
```javascript
var iterator = require( '@stdlib/random/iter/discrete-uniform' );
```
#### iterator( a, b\[, options] )
Returns an iterator for generating pseudorandom numbers drawn from a [discrete uniform][discrete-uniform-distribution] distribution with parameters `a` (minimum support) and `b` (maximum support).
```javascript
var it = iterator( -2, 2 );
// returns <Object>
var r = it.next().value;
// returns <number>
r = it.next().value;
// returns <number>
r = it.next().value;
// returns <number>
// ...
```
If either `a` or `b` is not an integer value or `a > b`, the function returns throws an error.
<!-- run throws: true -->
```javascript
var it = iterator( 0, 3.5 );
// throws <TypeError>
```
The function accepts the following `options`:
- **prng**: pseudorandom number generator for generating uniformly distributed pseudorandom integers. If provided, the function **ignores** both the `state` and `seed` options. In order to seed the returned iterator, one must seed the provided `prng` (assuming the provided `prng` is seedable).
- **seed**: pseudorandom number generator seed. The provided PRNG **must** have `MIN` and `MAX` properties specifying the minimum and maximum possible pseudorandom integers.
- **state**: a [`Uint32Array`][@stdlib/array/uint32] containing pseudorandom number generator state. If provided, the function ignores the `seed` option.
- **copy**: `boolean` indicating whether to copy a provided pseudorandom number generator state. Setting this option to `false` allows sharing state between two or more pseudorandom number generators. Setting this option to `true` ensures that a returned iterator has exclusive control over its internal pseudorandom number generator state. Default: `true`.
- **iter**: number of iterations.
To use a custom PRNG as the underlying source of uniformly distributed pseudorandom integers, set the `prng` option.
```javascript
var minstd = require( '@stdlib/random/base/minstd' );
var it = iterator( 2, 4, {
'prng': minstd
});
var r = it.next().value;
// returns <number>
```
To return an iterator having a specific initial state, set the iterator `state` option.
```javascript
var bool;
var it1;
var it2;
var r;
var i;
it1 = iterator( 2, 4 );
// Generate pseudorandom numbers, thus progressing the generator state:
for ( i = 0; i < 1000; i++ ) {
r = it1.next().value;
}
// Create a new iterator initialized to the current state of `it1`:
it2 = iterator( 2, 4, {
'state': it1.state
});
// Test that the generated pseudorandom numbers are the same:
bool = ( it1.next().value === it2.next().value );
// returns true
```
To seed the iterator, set the `seed` option.
```javascript
var it1 = iterator( 2, 4, {
'seed': 12345
});
var r1 = it1.next().value;
// returns <number>
var it2 = iterator( 2, 4, {
'seed': 12345
});
var r2 = it2.next().value;
// returns <number>
var bool = ( r1 === r2 );
// returns true
```
To limit the number of iterations, set the `iter` option.
```javascript
var it = iterator( 2, 4, {
'iter': 2
});
var r = it.next().value;
// returns <number>
r = it.next().value;
// returns <number>
r = it.next().done;
// returns true
```
The returned iterator protocol-compliant object has the following properties:
- **next**: function which returns an iterator protocol-compliant object containing the next iterated value (if one exists) assigned to a `value` property and a `done` property having a `boolean` value indicating whether the iterator is finished.
- **return**: function which closes an iterator and returns a single (optional) argument in an iterator protocol-compliant object.
- **seed**: pseudorandom number generator seed. If provided a `prng` option, the property value is `null`.
- **seedLength**: length of generator seed. If provided a `prng` option, the property value is `null`.
- **state**: writable property for getting and setting the generator state. If provided a `prng` option, the property value is `null`.
- **stateLength**: length of generator state. If provided a `prng` option, the property value is `null`.
- **byteLength**: size (in bytes) of generator state. If provided a `prng` option, the property value is `null`.
- **PRNG**: underlying pseudorandom number generator.
</section>
<!-- /.usage -->
<section class="notes">
## Notes
- If an environment supports `Symbol.iterator`, the returned iterator is iterable.
- If PRNG state is "shared" (meaning a state array was provided during iterator creation and **not** copied) and one sets the underlying generator state to a state array having a different length, the iterator does **not** update the existing shared state and, instead, points to the newly provided state array. In order to synchronize the output of the underlying generator according to the new shared state array, the state array for **each** relevant iterator and/or PRNG must be **explicitly** set.
- If PRNG state is "shared" and one sets the underlying generator state to a state array of the same length, the PRNG state is updated (along with the state of all other iterator and/or PRNGs sharing the PRNG's state array).
</section>
<!-- /.notes -->
<section class="examples">
## Examples
<!-- eslint no-undef: "error" -->
```javascript
var iterator = require( '@stdlib/random/iter/discrete-uniform' );
var it;
var r;
// Create a seeded iterator for generating pseudorandom numbers:
it = iterator( -2, 2, {
'seed': 1234,
'iter': 10
});
// Perform manual iteration...
while ( true ) {
r = it.next();
if ( r.done ) {
break;
}
console.log( r.value );
}
```
</section>
<!-- /.examples -->
<section class="links">
[discrete-uniform-distribution]: https://en.wikipedia.org/wiki/Discrete_uniform_distribution
[@stdlib/array/uint32]: https://github.com/stdlib-js/array-uint32
</section>
<!-- /.links -->
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