"use strict"; var __ctx$0__ = this; var __state$0__ = {}; var __i$0__, __t$0__, __d$0__; function __before$0__( state, next ) { next();; } function __cb1$0__( error ) { if ( error ) { return __ctx$0__.done( error ); } __i$0__ = 0; __t$0__ = __ctx$0__.tic(); __main$0__( __state$0__, __cb2$0__ ); } function __main$0__( state, next ) { next();; } function __cb2$0__( error ) { if ( error ) { return __ctx$0__.done( error ); } __i$0__ += 1; if ( __i$0__ < 1000 ) { return __main$0__( __state$0__, __cb2$0__ ); } __d$0__ = __ctx$0__.toc( __t$0__ ); __after$0__( __state$0__, __cb3$0__ ); } function __after$0__( state, next ) { next();; } function __cb3$0__( error ) { if ( error ) { return __ctx$0__.done( error ); } __ctx$0__.done( null, __d$0__ ); } __before$0__( __state$0__, __cb1$0__ ); return 0;