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---
layout: default
permalink: docs/operators.html
---
# Operators
## Operator Precedence
Below is the operator precedence table, highest to lowest:
.
[]
! ~ + -
is defined
** * / %
+ -
... ..
<= >= < >
in
== is != is not isnt
is a
&& and || or
?:
= := ?= += -= *= /= %=
not
if unless
## Unary Operators
The following unary operators are available, `!`, `not`, `-`, `+`, and `~`.
!0
// => true
!!0
// => false
!1
// => false
!!5px
// => true
-5px
// => -5px
--5px
// => 5px
not true
// => false
not not true
// => true
The logical `not` operator has low precedence, therefore the following example could be replaced with
a = 0
b = 1
!a and !b
// => false
// parsed as: (!a) and (!b)
With:
not a or b
// => false
// parsed as: not (a or b)
## Binary Operators
### Subscript []
The subscript operator allows us to grab a value inside an expression via index (zero-based).
Negative index values starts with the last element in the expression.
list = 1 2 3
list[0]
// => 1
list[-1]
// => 3
Parenthesized expressions may act as tuples (e.g. `(15px 5px)`, `(1 2 3)`).
Below is an example that uses tuples for error handling (and showcasing the versatility of this construct):
add(a, b)
if a is a 'unit' and b is a 'unit'
a + b
else
(error 'a and b must be units!')
body
padding add(1,'5')
// => padding: error "a and b must be units";
padding add(1,'5')[0]
// => padding: error;
padding add(1,'5')[0] == error
// => padding: true;
padding add(1,'5')[1]
// => padding: "a and b must be units";
Here's a more complex example. Now we're invoking the built-in `error()` function with the return error message, whenever the ident (the first value) equals `error`.
if (val = add(1,'5'))[0] == error
error(val[1])
## Range .. ...
Both the inclusive (`..`) and exclusive (`...`) range operators are provided, expanding to expressions:
1..5
// => 1 2 3 4 5
1...5
// => 1 2 3 4
5..1
// => 5 4 3 2 1
### Additive: + -
Multiplicative and additive binary operators work as expected. Type conversion is applied within unit type classes, or default to the literal value. For example `5s - 2px` results in `3s`.
15px - 5px
// => 10px
5 - 2
// => 3
5in - 50mm
// => 3.031in
5s - 1000ms
// => 4s
20mm + 4in
// => 121.6mm
"foo " + "bar"
// => "foo bar"
"num " + 15
// => "num 15"
### Multiplicative: / * %
2000ms + (1s * 2)
// => 4000ms
5s / 2
// => 2.5s
4 % 2
// => 0
When using `/` within a property value, you **must** wrap with parens. Otherwise the `/` is taken literally (to support CSS `line-height`):
font: 14px/1.5;
But the following is evaluated as `14px` ÷ `1.5`:
font: (14px/1.5);
This is _only_ required for the `/` operator.
### Exponent: **
The Exponent operator:
2 ** 8
// => 256
### Equality & Relational: == != >= <= > <
Equality operators can be used to equate units, colors, strings, and even identifiers. This is a powerful concept, as even arbitrary identifiers (such as as `wahoo`) can be utilized as atoms. A function could return `yes` or `no` instead of `true` or `false` (although not advised).
5 == 5
// => true
10 > 5
// => true
#fff == #fff
// => true
true == false
// => false
wahoo == yay
// => false
wahoo == wahoo
// => true
"test" == "test"
// => true
true is true
// => true
'hey' is not 'bye'
// => true
'hey' isnt 'bye'
// => true
(foo bar) == (foo bar)
// => true
(1 2 3) == (1 2 3)
// => true
(1 2 3) == (1 1 3)
// => false
Only exact values match. For example, `0 == false` and `null == false` are both `false`.
Aliases:
== is
!= is not
!= isnt
## Truthfulness
Nearly everything within Stylus resolves to `true`, including units with a suffix. Even `0%`, `0px`, etc. will resolve to `true` (because it's common in Stylus for mixins or functions to accept units as valid).
However, `0` itself is `false` in terms of arithmetic.
Expressions (or "lists") with a length greater than 1 are considered truthy.
`true` examples:
0%
0px
1px
-1
-1px
hey
'hey'
(0 0 0)
('' '')
`false` examples:
0
null
false
''
### Logical Operators: && || and or
Logical operators `&&` and `||` are aliased `and` / `or` which apply the same precedence.
5 && 3
// => 3
0 || 5
// => 5
0 && 5
// => 0
#fff is a 'rgba' and 15 is a 'unit'
// => true
### Existence Operator: in
Checks for the existence of the _left-hand_ operand within the _right-hand_ expression.
Simple examples:
nums = 1 2 3
1 in nums
// => true
5 in nums
// => false
Some undefined identifiers:
words = foo bar baz
bar in words
// => true
HEY in words
// => false
Works with tuples too:
vals = (error 'one') (error 'two')
error in vals
// => false
(error 'one') in vals
// => true
(error 'two') in vals
// => true
(error 'something') in vals
// => false
Example usage in mixin:
pad(types = padding, n = 5px)
if padding in types
padding n
if margin in types
margin n
body
pad()
body
pad(margin)
body
pad(padding margin, 10px)
Yielding:
body {
padding: 5px;
}
body {
margin: 5px;
}
body {
padding: 10px;
margin: 10px;
}
### Conditional Assignment: ?= :=
The conditional assignment operator `?=` (aliased as `:=`) lets us define variables without clobbering old values (if present). This operator expands to an `is defined` binary operation within a ternary.
For example, the following are equivalent:
color := white
color ?= white
color = color is defined ? color : white
When using plain `=`, we simply reassign:
color = white
color = black
color
// => black
But when using `?=`, our second attempt fails (since the variable is already defined):
color = white
color ?= black
color
// => white
### Instance Check: is a
Stylus provides a binary operator named `is a` used to type check.
15 is a 'unit'
// => true
#fff is a 'rgba'
// => true
15 is a 'rgba'
// => false
Alternatively, we could use the `type()` BIF:
type(#fff) == 'rgba'
// => true
**Note:** `color` is the only special-case, evaluating to `true` when the
left-hand operand is an `RGBA` or `HSLA` node.
### Variable Definition: is defined
This pseudo binary operator does not accept a right-hand operator, and does _not_ evaluate the left. This allows us to check if a variable has a value assigned to it.
foo is defined
// => false
foo = 15px
foo is defined
// => true
#fff is defined
// => 'invalid "is defined" check on non-variable #fff'
Alternatively, one can use the `lookup(name)` built-in function to do this—or to perform dynamic lookups:
name = 'blue'
lookup('light-' + name)
// => null
light-blue = #80e2e9
lookup('light-' + name)
// => #80e2e9
This operator is essential, as an undefined identifier is still a truthy value. For example:
body
if ohnoes
padding 5px
_Will_ yield the following CSS when undefined:
body {
padding: 5px;
}
However this will be safe:
body
if ohnoes is defined
padding 5px
## Ternary
The ternary operator works as we would expect in most languages. It's the only operator with three operands (the _condition_ expression, the _truth_ expression, and the _false_ expression).
num = 15
num ? unit(num, 'px') : 20px
// => 15px
## Casting
As an terse alternative to the `unit()` built-in function, the syntax `(expr) unit` may be used to force the suffix.
body
n = 5
foo: (n)em
foo: (n)%
foo: (n + 5)%
foo: (n * 5)px
foo: unit(n + 5, '%')
foo: unit(5 + 180 / 2, deg)
## Color Operations
Operations on colors provide a terse, expressive way to alter components. For example, we can operate on each RGB:
#0e0 + #0e0
// => #0f0
Another example is adjust the lightness value by adding or subtracting a percentage. To lighten a color, add; to darken, subtract.
#888 + 50%
// => #c3c3c3
#888 - 50%
// => #444
Adjust the hue is also possible by adding or subtracting with degrees. For example, adding `50deg` to this red value results in a yellow:
#f00 + 50deg
// => #ffd500
Values clamp appropriately. For example, we can "spin" the hue 180 degrees, and if the current value is `320deg`, it will resolve to `140deg`.
We may also tweak several values at once (including the alpha) by using `rgb()`, `rgba()`, `hsl()`, or `hsla()`:
#f00 - rgba(100,0,0,0.5)
// => rgba(155,0,0,0.5)
## Sprintf
The string sprintf-like operator `%` can be used to generate a literal value, internally passing arguments through the `s()` built-in:
'X::Microsoft::Crap(%s)' % #fc0
// => X::Microsoft::Crap(#fc0)
Multiple values should be parenthesized:
'-webkit-gradient(%s, %s, %s)' % (linear (0 0) (0 100%))
// => -webkit-gradient(linear, 0 0, 0 100%)
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