1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
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//// [constructorWithCapturedSuper.ts]
let oneA: A;
class A {
constructor() {
return oneA;
}
}
class B extends A {
constructor(x: number) {
super();
if (x === 1) {
return;
}
while (x < 2) {
return;
}
try {
return
}
catch (e) {
return;
}
finally {
return;
}
}
}
class C extends A {
constructor(x: number) {
super();
for (let i = 0; i < 10; ++i) {
() => i + x;
if (x === 1) {
return;
}
}
}
}
class D extends A {
constructor(x: number) {
super();
() => {
return;
}
function foo() {
return;
}
}
}
//// [constructorWithCapturedSuper.js]
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var oneA;
var A = /** @class */ (function () {
function A() {
return oneA;
}
return A;
}());
var B = /** @class */ (function (_super) {
__extends(B, _super);
function B(x) {
var _this = _super.call(this) || this;
if (x === 1) {
return _this;
}
while (x < 2) {
return _this;
}
try {
return _this;
}
catch (e) {
return _this;
}
finally {
return _this;
}
return _this;
}
return B;
}(A));
var C = /** @class */ (function (_super) {
__extends(C, _super);
function C(x) {
var _this = _super.call(this) || this;
var _loop_1 = function (i) {
(function () { return i + x; });
if (x === 1) {
return { value: _this };
}
};
for (var i = 0; i < 10; ++i) {
var state_1 = _loop_1(i);
if (typeof state_1 === "object")
return state_1.value;
}
return _this;
}
return C;
}(A));
var D = /** @class */ (function (_super) {
__extends(D, _super);
function D(x) {
var _this = _super.call(this) || this;
(function () {
return;
});
function foo() {
return;
}
return _this;
}
return D;
}(A));
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