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=== tests/cases/compiler/es6ClassTest.ts ===
class Bar {
>Bar : Bar
public goo: number;
>goo : number
public prop1(x) {
>prop1 : (x: any) => any
>x : any
return x;
>x : any
}
constructor (n) { }
>n : any
}
// new-style class
class Foo extends Bar {
>Foo : Foo
>Bar : Bar
foo:number;
>foo : number
gar = 0;
>gar : number
>0 : 0
zoo:string = "zoo";
>zoo : string
>"zoo" : "zoo"
x: any;
>x : any
bar() { return 0; }
>bar : () => number
>0 : 0
private boo();
>boo : () => any
private boo(x?) { return x; }
>boo : () => any
>x : any
>x : any
static statVal = 0;
>statVal : number
>0 : 0
constructor();
constructor(x?, private y?:string, public z?=0) {
>x : any
>y : string
>z : number
>0 : 0
super(x);
>super(x) : void
>super : typeof Bar
>x : any
this.x = x;
>this.x = x : any
>this.x : any
>this : this
>x : any
>x : any
this.gar = 5;
>this.gar = 5 : 5
>this.gar : number
>this : this
>gar : number
>5 : 5
}
}
var f = new Foo();
>f : Foo
>new Foo() : Foo
>Foo : typeof Foo
declare module AmbientMod {
>AmbientMod : typeof AmbientMod
export class Provide {
>Provide : Provide
foo:number;
>foo : number
zoo:string;
>zoo : string
constructor();
private boo();
>boo : () => any
bar();
>bar : () => any
}
}
//class GetSetMonster {
// // attack(target) {
// // WScript.Echo("Attacks " + target);
// // }
// // The contextual keyword "get" followed by an identifier and
// // a curly body defines a getter in the same way that "get"
// // defines one in an object literal.
// // get isAlive() {
// // return this.health > 0;
// // }
// // Likewise, "set" can be used to define setters.
// set health(value:number) {
// if (value < 0) {
// throw new Error('Health must be non-negative.')
// }
// this.health = value
// }
// get health() { return 0; }
// constructor(this.name: string, health: number) {
// this.health = 0;
// }
//}
//class bar {
// static fnOverload( );
// static fnOverload(foo: string){ } // no error
// constructor(){};
//}
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