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//// [es6ClassTest2.ts]
class BasicMonster {
constructor(public name: string, public health: number) {
}
attack(target) {
// WScript.Echo("Attacks " + target);
}
isAlive = true;
}
var m1 = new BasicMonster("1", 100);
var m2 = new BasicMonster("2", 100);
m1.attack(m2);
m1.health = 0;
console.log((<any>m5.isAlive).toString());
class GetSetMonster {
constructor(public name: string, private _health: number) {
}
attack(target) {
// WScript.Echo("Attacks " + target);
}
// The contextual keyword "get" followed by an identifier and
// a curly body defines a getter in the same way that "get"
// defines one in an object literal.
get isAlive() {
return this._health > 0;
}
// Likewise, "set" can be used to define setters.
set health(value: number) {
if (value < 0) {
throw new Error('Health must be non-negative.')
}
this._health = value
}
}
var m3 = new BasicMonster("1", 100);
var m4 = new BasicMonster("2", 100);
m3.attack(m4);
m3.health = 0;
var x = (<any>m5.isAlive).toString()
class OverloadedMonster {
constructor(name: string);
constructor(public name: string, public health?: number) {
}
attack();
attack(a: any);
attack(target?) {
//WScript.Echo("Attacks " + target);
}
isAlive = true;
}
var m5 = new OverloadedMonster("1");
var m6 = new OverloadedMonster("2");
m5.attack(m6);
m5.health = 0;
var y = (<any>m5.isAlive).toString()
class SplatMonster {
constructor(...args: string[]) { }
roar(name: string, ...args: number[]) { }
}
function foo() { return true; }
class PrototypeMonster {
age: number = 1;
name: string;
b = foo();
}
class SuperParent {
constructor(a: number) {
}
b(b: string) {
}
c() {
}
}
class SuperChild extends SuperParent {
constructor() {
super(1);
}
b() {
super.b('str');
}
c() {
super.c();
}
}
class Statics {
static foo = 1;
static bar: string;
static baz() {
return "";
}
}
var stat = new Statics();
interface IFoo {
x: number;
z: string;
}
class ImplementsInterface implements IFoo {
public x: number;
public z: string;
constructor() {
this.x = 1;
this.z = "foo";
}
}
class Visibility {
public foo() { }
private bar() { }
private x: number;
public y: number;
public z: number;
constructor() {
this.x = 1;
this.y = 2;
}
}
class BaseClassWithConstructor {
constructor(public x: number, public s: string) { }
}
// used to test codegen
class ChildClassWithoutConstructor extends BaseClassWithConstructor { }
var ccwc = new ChildClassWithoutConstructor(1, "s");
//// [es6ClassTest2.js]
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var BasicMonster = /** @class */ (function () {
function BasicMonster(name, health) {
this.name = name;
this.health = health;
this.isAlive = true;
}
BasicMonster.prototype.attack = function (target) {
// WScript.Echo("Attacks " + target);
};
return BasicMonster;
}());
var m1 = new BasicMonster("1", 100);
var m2 = new BasicMonster("2", 100);
m1.attack(m2);
m1.health = 0;
console.log(m5.isAlive.toString());
var GetSetMonster = /** @class */ (function () {
function GetSetMonster(name, _health) {
this.name = name;
this._health = _health;
}
GetSetMonster.prototype.attack = function (target) {
// WScript.Echo("Attacks " + target);
};
Object.defineProperty(GetSetMonster.prototype, "isAlive", {
// The contextual keyword "get" followed by an identifier and
// a curly body defines a getter in the same way that "get"
// defines one in an object literal.
get: function () {
return this._health > 0;
},
enumerable: true,
configurable: true
});
Object.defineProperty(GetSetMonster.prototype, "health", {
// Likewise, "set" can be used to define setters.
set: function (value) {
if (value < 0) {
throw new Error('Health must be non-negative.');
}
this._health = value;
},
enumerable: true,
configurable: true
});
return GetSetMonster;
}());
var m3 = new BasicMonster("1", 100);
var m4 = new BasicMonster("2", 100);
m3.attack(m4);
m3.health = 0;
var x = m5.isAlive.toString();
var OverloadedMonster = /** @class */ (function () {
function OverloadedMonster(name, health) {
this.name = name;
this.health = health;
this.isAlive = true;
}
OverloadedMonster.prototype.attack = function (target) {
//WScript.Echo("Attacks " + target);
};
return OverloadedMonster;
}());
var m5 = new OverloadedMonster("1");
var m6 = new OverloadedMonster("2");
m5.attack(m6);
m5.health = 0;
var y = m5.isAlive.toString();
var SplatMonster = /** @class */ (function () {
function SplatMonster() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
}
SplatMonster.prototype.roar = function (name) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
};
return SplatMonster;
}());
function foo() { return true; }
var PrototypeMonster = /** @class */ (function () {
function PrototypeMonster() {
this.age = 1;
this.b = foo();
}
return PrototypeMonster;
}());
var SuperParent = /** @class */ (function () {
function SuperParent(a) {
}
SuperParent.prototype.b = function (b) {
};
SuperParent.prototype.c = function () {
};
return SuperParent;
}());
var SuperChild = /** @class */ (function (_super) {
__extends(SuperChild, _super);
function SuperChild() {
return _super.call(this, 1) || this;
}
SuperChild.prototype.b = function () {
_super.prototype.b.call(this, 'str');
};
SuperChild.prototype.c = function () {
_super.prototype.c.call(this);
};
return SuperChild;
}(SuperParent));
var Statics = /** @class */ (function () {
function Statics() {
}
Statics.baz = function () {
return "";
};
Statics.foo = 1;
return Statics;
}());
var stat = new Statics();
var ImplementsInterface = /** @class */ (function () {
function ImplementsInterface() {
this.x = 1;
this.z = "foo";
}
return ImplementsInterface;
}());
var Visibility = /** @class */ (function () {
function Visibility() {
this.x = 1;
this.y = 2;
}
Visibility.prototype.foo = function () { };
Visibility.prototype.bar = function () { };
return Visibility;
}());
var BaseClassWithConstructor = /** @class */ (function () {
function BaseClassWithConstructor(x, s) {
this.x = x;
this.s = s;
}
return BaseClassWithConstructor;
}());
// used to test codegen
var ChildClassWithoutConstructor = /** @class */ (function (_super) {
__extends(ChildClassWithoutConstructor, _super);
function ChildClassWithoutConstructor() {
return _super !== null && _super.apply(this, arguments) || this;
}
return ChildClassWithoutConstructor;
}(BaseClassWithConstructor));
var ccwc = new ChildClassWithoutConstructor(1, "s");
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