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//// [instantiatedModule.ts]
// adding the var makes this an instantiated module
module M {
export interface Point { x: number; y: number }
export var Point = 1;
}
// primary expression
var m: typeof M;
var m = M;
var a1: number;
var a1 = M.Point;
var a1 = m.Point;
var p1: { x: number; y: number; }
var p1: M.Point;
// making the point a class instead of an interface
// makes this an instantiated mmodule
module M2 {
export class Point {
x: number;
y: number;
static Origin(): Point {
return { x: 0, y: 0 };
}
}
}
var m2: typeof M2;
var m2 = M2;
// static side of the class
var a2: typeof M2.Point;
var a2 = m2.Point;
var a2 = M2.Point;
var o: M2.Point = a2.Origin();
var p2: { x: number; y: number }
var p2: M2.Point;
var p2 = new m2.Point();
var p2 = new M2.Point();
module M3 {
export enum Color { Blue, Red }
}
var m3: typeof M3;
var m3 = M3;
var a3: typeof M3.Color;
var a3 = m3.Color;
var a3 = M3.Color;
var blue: M3.Color = a3.Blue;
var p3: M3.Color;
var p3 = M3.Color.Red;
var p3 = m3.Color.Blue;
//// [instantiatedModule.js]
// adding the var makes this an instantiated module
var M;
(function (M) {
M.Point = 1;
})(M || (M = {}));
// primary expression
var m;
var m = M;
var a1;
var a1 = M.Point;
var a1 = m.Point;
var p1;
var p1;
// making the point a class instead of an interface
// makes this an instantiated mmodule
var M2;
(function (M2) {
var Point = /** @class */ (function () {
function Point() {
}
Point.Origin = function () {
return { x: 0, y: 0 };
};
return Point;
}());
M2.Point = Point;
})(M2 || (M2 = {}));
var m2;
var m2 = M2;
// static side of the class
var a2;
var a2 = m2.Point;
var a2 = M2.Point;
var o = a2.Origin();
var p2;
var p2;
var p2 = new m2.Point();
var p2 = new M2.Point();
var M3;
(function (M3) {
var Color;
(function (Color) {
Color[Color["Blue"] = 0] = "Blue";
Color[Color["Red"] = 1] = "Red";
})(Color = M3.Color || (M3.Color = {}));
})(M3 || (M3 = {}));
var m3;
var m3 = M3;
var a3;
var a3 = m3.Color;
var a3 = M3.Color;
var blue = a3.Blue;
var p3;
var p3 = M3.Color.Red;
var p3 = m3.Color.Blue;
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