File: intersectionTypeNormalization.types

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=== tests/cases/compiler/intersectionTypeNormalization.ts ===
interface A { a: string }
>a : string

interface B { b: string }
>b : string

interface C { c: string }
>c : string

interface D { d: string }
>d : string

// Identical ways of writing the same type
type X1 = (A | B) & (C | D);
>X1 : X1

type X2 = A & (C | D) | B & (C | D)
>X2 : X1

type X3 = A & C | A & D | B & C | B & D;
>X3 : X1

var x: X1;
>x : X1

var x: X2;
>x : X1

var x: X3;
>x : X1

interface X { x: string }
>x : string

interface Y { y: string }
>y : string

// Identical ways of writing the same type
type Y1 = (A | X & Y) & (C | D);
>Y1 : Y1

type Y2 = A & (C | D) | X & Y & (C | D)
>Y2 : Y1

type Y3 = A & C | A & D | X & Y & C | X & Y & D;
>Y3 : Y1

var y: Y1;
>y : Y1

var y: Y2;
>y : Y1

var y: Y3;
>y : Y1

interface M { m: string }
>m : string

interface N { n: string }
>n : string

// Identical ways of writing the same type
type Z1 = (A | X & (M | N)) & (C | D);
>Z1 : Z1

type Z2 = A & (C | D) | X & (M | N) & (C | D)
>Z2 : Z1

type Z3 = A & C | A & D | X & (M | N) & C | X & (M | N) & D;
>Z3 : Z1

type Z4 = A & C | A & D | X & M & C | X & N & C | X & M & D | X & N & D;
>Z4 : Z1

var z: Z1;
>z : Z1

var z: Z2;
>z : Z1

var z: Z3;
>z : Z1

var z: Z4;
>z : Z1

// Repro from #9919

type ToString = {
>ToString : ToString

    toString(): string;
>toString : () => string
}

type BoxedValue = { kind: 'int',    num: number }
>BoxedValue : BoxedValue
>kind : "int"
>num : number

                | { kind: 'string', str: string }
>kind : "string"
>str : string

type IntersectionFail = BoxedValue & ToString
>IntersectionFail : IntersectionFail

type IntersectionInline = { kind: 'int',    num: number } & ToString
>IntersectionInline : IntersectionInline
>kind : "int"
>num : number

                        | { kind: 'string', str: string } & ToString
>kind : "string"
>str : string

function getValueAsString(value: IntersectionFail): string {
>getValueAsString : (value: IntersectionFail) => string
>value : IntersectionFail

    if (value.kind === 'int') {
>value.kind === 'int' : boolean
>value.kind : "string" | "int"
>value : IntersectionFail
>kind : "string" | "int"
>'int' : "int"

        return '' + value.num;
>'' + value.num : string
>'' : ""
>value.num : number
>value : { kind: "int"; num: number; } & ToString
>num : number
    }
    return value.str;
>value.str : string
>value : { kind: "string"; str: string; } & ToString
>str : string
}

// Repro from #12535

namespace enums {
    export const enum A {
>A : A

        a1,
>a1 : A.a1

        a2,
>a2 : A.a2

        a3,
>a3 : A.a3

       // ... elements omitted for the sake of clarity
        a75,
>a75 : A.a75

        a76,
>a76 : A.a76

        a77,
>a77 : A.a77
    }
    export const enum B {
>B : B

        b1,
>b1 : B.b1

        b2,
>b2 : B.b2

       // ... elements omitted for the sake of clarity
        b86,
>b86 : B.b86

        b87,
>b87 : B.b87
    }
    export const enum C {
>C : C

        c1,
>c1 : C.c1

        c2,
>c2 : C.c2

       // ... elements omitted for the sake of clarity
        c210,
>c210 : C.c210

        c211,
>c211 : C.c211
    }
    export type Genre = A | B | C;
>Genre : Genre
}

type Foo = {
>Foo : Foo

    genreId: enums.Genre;
>genreId : enums.Genre
>enums : any

};

type Bar = {
>Bar : Bar

    genreId: enums.Genre;
>genreId : enums.Genre
>enums : any

};

type FooBar = Foo & Bar;
>FooBar : FooBar

function foo(so: any) {
>foo : (so: any) => enums.Genre
>so : any

    const val = so as FooBar;
>val : FooBar
>so as FooBar : FooBar
>so : any

    const isGenre = val.genreId;
>isGenre : enums.Genre
>val.genreId : enums.Genre
>val : FooBar
>genreId : enums.Genre

    return isGenre;
>isGenre : enums.Genre
}