File: recursiveBaseCheck2.symbols

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=== tests/cases/compiler/recursiveBaseCheck2.ts ===
declare module Box2D.Collision.Shapes {
>Box2D : Symbol(Box2D, Decl(recursiveBaseCheck2.ts, 0, 0), Decl(recursiveBaseCheck2.ts, 5, 1))
>Collision : Symbol(Collision, Decl(recursiveBaseCheck2.ts, 0, 21))
>Shapes : Symbol(Shapes, Decl(recursiveBaseCheck2.ts, 0, 31))

    export class b2CircleShape extends b2Shape {
>b2CircleShape : Symbol(b2CircleShape, Decl(recursiveBaseCheck2.ts, 0, 39))
>b2Shape : Symbol(b2Shape, Decl(recursiveBaseCheck2.ts, 2, 5))
    }
    export class b2Shape extends Box2D.Collision.Shapes.b2CircleShape {
>b2Shape : Symbol(b2Shape, Decl(recursiveBaseCheck2.ts, 2, 5))
>Box2D.Collision.Shapes.b2CircleShape : Symbol(b2CircleShape, Decl(recursiveBaseCheck2.ts, 0, 39))
>Box2D.Collision.Shapes : Symbol(Shapes, Decl(recursiveBaseCheck2.ts, 0, 31))
>Box2D.Collision : Symbol(Collision, Decl(recursiveBaseCheck2.ts, 0, 21))
>Box2D : Symbol(Box2D, Decl(recursiveBaseCheck2.ts, 0, 0), Decl(recursiveBaseCheck2.ts, 5, 1))
>Collision : Symbol(Collision, Decl(recursiveBaseCheck2.ts, 0, 21))
>Shapes : Symbol(Shapes, Decl(recursiveBaseCheck2.ts, 0, 31))
>b2CircleShape : Symbol(b2CircleShape, Decl(recursiveBaseCheck2.ts, 0, 39))
    }
}
declare module Box2D.Dynamics {
>Box2D : Symbol(Box2D, Decl(recursiveBaseCheck2.ts, 0, 0), Decl(recursiveBaseCheck2.ts, 5, 1))
>Dynamics : Symbol(Dynamics, Decl(recursiveBaseCheck2.ts, 6, 21))

    export class b2ContactListener extends Box2D.Collision.Shapes.b2Shape {
>b2ContactListener : Symbol(b2ContactListener, Decl(recursiveBaseCheck2.ts, 6, 31))
>Box2D.Collision.Shapes.b2Shape : Symbol(Collision.Shapes.b2Shape, Decl(recursiveBaseCheck2.ts, 2, 5))
>Box2D.Collision.Shapes : Symbol(Collision.Shapes, Decl(recursiveBaseCheck2.ts, 0, 31))
>Box2D.Collision : Symbol(Collision, Decl(recursiveBaseCheck2.ts, 0, 21))
>Box2D : Symbol(Box2D, Decl(recursiveBaseCheck2.ts, 0, 0), Decl(recursiveBaseCheck2.ts, 5, 1))
>Collision : Symbol(Collision, Decl(recursiveBaseCheck2.ts, 0, 21))
>Shapes : Symbol(Collision.Shapes, Decl(recursiveBaseCheck2.ts, 0, 31))
>b2Shape : Symbol(Collision.Shapes.b2Shape, Decl(recursiveBaseCheck2.ts, 2, 5))
    }
    export class b2FixtureDef extends Box2D.Dynamics.b2ContactListener {
>b2FixtureDef : Symbol(b2FixtureDef, Decl(recursiveBaseCheck2.ts, 8, 5))
>Box2D.Dynamics.b2ContactListener : Symbol(b2ContactListener, Decl(recursiveBaseCheck2.ts, 6, 31))
>Box2D.Dynamics : Symbol(Dynamics, Decl(recursiveBaseCheck2.ts, 6, 21))
>Box2D : Symbol(Box2D, Decl(recursiveBaseCheck2.ts, 0, 0), Decl(recursiveBaseCheck2.ts, 5, 1))
>Dynamics : Symbol(Dynamics, Decl(recursiveBaseCheck2.ts, 6, 21))
>b2ContactListener : Symbol(b2ContactListener, Decl(recursiveBaseCheck2.ts, 6, 31))
    }
}