File: typeArgumentsWithStringLiteralTypes01.js

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//// [typeArgumentsWithStringLiteralTypes01.ts]
declare function randBool(): boolean;
declare function takeReturnString(str: string): string;
declare function takeReturnHello(str: "Hello"): "Hello";
declare function takeReturnHelloWorld(str: "Hello" | "World"): "Hello" | "World";

function fun1<T>(x: T, y: T) {
    return randBool() ? x : y;
}

function fun2<T, U>(x: T, y: U) {
    return randBool() ? x : y;
}

function fun3<T>(...args: T[]): T {
    return args[+randBool()];
}

namespace n1 {
    // The following should all come back as strings.
    // They should be assignable to/from something of a type 'string'.
    // They should not be assignable to either "Hello" or "World".
    export let a = fun1("Hello", "World");
    export let b = fun1("Hello", "Hello");
    export let c = fun2("Hello", "World");
    export let d = fun2("Hello", "Hello");
    export let e = fun3("Hello", "Hello", "World", "Foo");

    // Should be valid
    a = takeReturnString(a);
    b = takeReturnString(b);
    c = takeReturnString(c);
    d = takeReturnString(d);
    e = takeReturnString(e);
    
    // Passing these as arguments should cause an error.
    a = takeReturnHello(a);
    b = takeReturnHello(b);
    c = takeReturnHello(c);
    d = takeReturnHello(d);
    e = takeReturnHello(e);

    // Passing these as arguments should cause an error.
    a = takeReturnHelloWorld(a);
    b = takeReturnHelloWorld(b);
    c = takeReturnHelloWorld(c);
    d = takeReturnHelloWorld(d);
    e = takeReturnHelloWorld(e);
}

namespace n2 {
    // The following (regardless of errors) should come back typed
    // as "Hello" (or "Hello" | "Hello").
    export let a = fun1<"Hello">("Hello", "Hello");
    export let b = fun1<"Hello">("Hello", "World");
    export let c = fun2<"Hello", "Hello">("Hello", "Hello");
    export let d = fun2<"Hello", "Hello">("Hello", "World");
    export let e = fun3<"Hello">("Hello", "World");

    // Assignment from the returned value should cause an error.
    a = takeReturnString(a);
    b = takeReturnString(b);
    c = takeReturnString(c);
    d = takeReturnString(d);
    e = takeReturnString(e);

    // Should be valid
    a = takeReturnHello(a);
    b = takeReturnHello(b);
    c = takeReturnHello(c);
    d = takeReturnHello(d);
    e = takeReturnHello(e);

    // Assignment from the returned value should cause an error.
    a = takeReturnHelloWorld(a);
    b = takeReturnHelloWorld(b);
    c = takeReturnHelloWorld(c);
    d = takeReturnHelloWorld(d);
    e = takeReturnHelloWorld(e);
}


namespace n3 {
    // The following (regardless of errors) should come back typed
    // as "Hello" | "World" (or "World" | "Hello").
    export let a = fun2<"Hello", "World">("Hello", "World");
    export let b = fun2<"Hello", "World">("World", "Hello");
    export let c = fun2<"World", "Hello">("Hello", "Hello");
    export let d = fun2<"World", "Hello">("World", "World");
    export let e = fun3<"Hello" | "World">("Hello", "World");

    // Assignment from the returned value should cause an error.
    a = takeReturnString(a);
    b = takeReturnString(b);
    c = takeReturnString(c);
    d = takeReturnString(d);
    e = takeReturnString(e);

    // Passing these as arguments should cause an error.
    a = takeReturnHello(a);
    b = takeReturnHello(b);
    c = takeReturnHello(c);
    d = takeReturnHello(d);
    e = takeReturnHello(e);

    // Both should be valid.
    a = takeReturnHelloWorld(a);
    b = takeReturnHelloWorld(b);
    c = takeReturnHelloWorld(c);
    d = takeReturnHelloWorld(d);
    e = takeReturnHelloWorld(e);
}

//// [typeArgumentsWithStringLiteralTypes01.js]
function fun1(x, y) {
    return randBool() ? x : y;
}
function fun2(x, y) {
    return randBool() ? x : y;
}
function fun3() {
    var args = [];
    for (var _i = 0; _i < arguments.length; _i++) {
        args[_i] = arguments[_i];
    }
    return args[+randBool()];
}
var n1;
(function (n1) {
    // The following should all come back as strings.
    // They should be assignable to/from something of a type 'string'.
    // They should not be assignable to either "Hello" or "World".
    n1.a = fun1("Hello", "World");
    n1.b = fun1("Hello", "Hello");
    n1.c = fun2("Hello", "World");
    n1.d = fun2("Hello", "Hello");
    n1.e = fun3("Hello", "Hello", "World", "Foo");
    // Should be valid
    n1.a = takeReturnString(n1.a);
    n1.b = takeReturnString(n1.b);
    n1.c = takeReturnString(n1.c);
    n1.d = takeReturnString(n1.d);
    n1.e = takeReturnString(n1.e);
    // Passing these as arguments should cause an error.
    n1.a = takeReturnHello(n1.a);
    n1.b = takeReturnHello(n1.b);
    n1.c = takeReturnHello(n1.c);
    n1.d = takeReturnHello(n1.d);
    n1.e = takeReturnHello(n1.e);
    // Passing these as arguments should cause an error.
    n1.a = takeReturnHelloWorld(n1.a);
    n1.b = takeReturnHelloWorld(n1.b);
    n1.c = takeReturnHelloWorld(n1.c);
    n1.d = takeReturnHelloWorld(n1.d);
    n1.e = takeReturnHelloWorld(n1.e);
})(n1 || (n1 = {}));
var n2;
(function (n2) {
    // The following (regardless of errors) should come back typed
    // as "Hello" (or "Hello" | "Hello").
    n2.a = fun1("Hello", "Hello");
    n2.b = fun1("Hello", "World");
    n2.c = fun2("Hello", "Hello");
    n2.d = fun2("Hello", "World");
    n2.e = fun3("Hello", "World");
    // Assignment from the returned value should cause an error.
    n2.a = takeReturnString(n2.a);
    n2.b = takeReturnString(n2.b);
    n2.c = takeReturnString(n2.c);
    n2.d = takeReturnString(n2.d);
    n2.e = takeReturnString(n2.e);
    // Should be valid
    n2.a = takeReturnHello(n2.a);
    n2.b = takeReturnHello(n2.b);
    n2.c = takeReturnHello(n2.c);
    n2.d = takeReturnHello(n2.d);
    n2.e = takeReturnHello(n2.e);
    // Assignment from the returned value should cause an error.
    n2.a = takeReturnHelloWorld(n2.a);
    n2.b = takeReturnHelloWorld(n2.b);
    n2.c = takeReturnHelloWorld(n2.c);
    n2.d = takeReturnHelloWorld(n2.d);
    n2.e = takeReturnHelloWorld(n2.e);
})(n2 || (n2 = {}));
var n3;
(function (n3) {
    // The following (regardless of errors) should come back typed
    // as "Hello" | "World" (or "World" | "Hello").
    n3.a = fun2("Hello", "World");
    n3.b = fun2("World", "Hello");
    n3.c = fun2("Hello", "Hello");
    n3.d = fun2("World", "World");
    n3.e = fun3("Hello", "World");
    // Assignment from the returned value should cause an error.
    n3.a = takeReturnString(n3.a);
    n3.b = takeReturnString(n3.b);
    n3.c = takeReturnString(n3.c);
    n3.d = takeReturnString(n3.d);
    n3.e = takeReturnString(n3.e);
    // Passing these as arguments should cause an error.
    n3.a = takeReturnHello(n3.a);
    n3.b = takeReturnHello(n3.b);
    n3.c = takeReturnHello(n3.c);
    n3.d = takeReturnHello(n3.d);
    n3.e = takeReturnHello(n3.e);
    // Both should be valid.
    n3.a = takeReturnHelloWorld(n3.a);
    n3.b = takeReturnHelloWorld(n3.b);
    n3.c = takeReturnHelloWorld(n3.c);
    n3.d = takeReturnHelloWorld(n3.d);
    n3.e = takeReturnHelloWorld(n3.e);
})(n3 || (n3 = {}));


//// [typeArgumentsWithStringLiteralTypes01.d.ts]
declare function randBool(): boolean;
declare function takeReturnString(str: string): string;
declare function takeReturnHello(str: "Hello"): "Hello";
declare function takeReturnHelloWorld(str: "Hello" | "World"): "Hello" | "World";
declare function fun1<T>(x: T, y: T): T;
declare function fun2<T, U>(x: T, y: U): T | U;
declare function fun3<T>(...args: T[]): T;
declare namespace n1 {
    let a: string;
    let b: string;
    let c: string;
    let d: string;
    let e: string;
}
declare namespace n2 {
    let a: "Hello";
    let b: any;
    let c: "Hello";
    let d: any;
    let e: any;
}
declare namespace n3 {
    let a: "Hello" | "World";
    let b: any;
    let c: any;
    let d: any;
    let e: "Hello" | "World";
}