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//// [typeArgumentsWithStringLiteralTypes01.ts]
declare function randBool(): boolean;
declare function takeReturnString(str: string): string;
declare function takeReturnHello(str: "Hello"): "Hello";
declare function takeReturnHelloWorld(str: "Hello" | "World"): "Hello" | "World";
function fun1<T>(x: T, y: T) {
return randBool() ? x : y;
}
function fun2<T, U>(x: T, y: U) {
return randBool() ? x : y;
}
function fun3<T>(...args: T[]): T {
return args[+randBool()];
}
namespace n1 {
// The following should all come back as strings.
// They should be assignable to/from something of a type 'string'.
// They should not be assignable to either "Hello" or "World".
export let a = fun1("Hello", "World");
export let b = fun1("Hello", "Hello");
export let c = fun2("Hello", "World");
export let d = fun2("Hello", "Hello");
export let e = fun3("Hello", "Hello", "World", "Foo");
// Should be valid
a = takeReturnString(a);
b = takeReturnString(b);
c = takeReturnString(c);
d = takeReturnString(d);
e = takeReturnString(e);
// Passing these as arguments should cause an error.
a = takeReturnHello(a);
b = takeReturnHello(b);
c = takeReturnHello(c);
d = takeReturnHello(d);
e = takeReturnHello(e);
// Passing these as arguments should cause an error.
a = takeReturnHelloWorld(a);
b = takeReturnHelloWorld(b);
c = takeReturnHelloWorld(c);
d = takeReturnHelloWorld(d);
e = takeReturnHelloWorld(e);
}
namespace n2 {
// The following (regardless of errors) should come back typed
// as "Hello" (or "Hello" | "Hello").
export let a = fun1<"Hello">("Hello", "Hello");
export let b = fun1<"Hello">("Hello", "World");
export let c = fun2<"Hello", "Hello">("Hello", "Hello");
export let d = fun2<"Hello", "Hello">("Hello", "World");
export let e = fun3<"Hello">("Hello", "World");
// Assignment from the returned value should cause an error.
a = takeReturnString(a);
b = takeReturnString(b);
c = takeReturnString(c);
d = takeReturnString(d);
e = takeReturnString(e);
// Should be valid
a = takeReturnHello(a);
b = takeReturnHello(b);
c = takeReturnHello(c);
d = takeReturnHello(d);
e = takeReturnHello(e);
// Assignment from the returned value should cause an error.
a = takeReturnHelloWorld(a);
b = takeReturnHelloWorld(b);
c = takeReturnHelloWorld(c);
d = takeReturnHelloWorld(d);
e = takeReturnHelloWorld(e);
}
namespace n3 {
// The following (regardless of errors) should come back typed
// as "Hello" | "World" (or "World" | "Hello").
export let a = fun2<"Hello", "World">("Hello", "World");
export let b = fun2<"Hello", "World">("World", "Hello");
export let c = fun2<"World", "Hello">("Hello", "Hello");
export let d = fun2<"World", "Hello">("World", "World");
export let e = fun3<"Hello" | "World">("Hello", "World");
// Assignment from the returned value should cause an error.
a = takeReturnString(a);
b = takeReturnString(b);
c = takeReturnString(c);
d = takeReturnString(d);
e = takeReturnString(e);
// Passing these as arguments should cause an error.
a = takeReturnHello(a);
b = takeReturnHello(b);
c = takeReturnHello(c);
d = takeReturnHello(d);
e = takeReturnHello(e);
// Both should be valid.
a = takeReturnHelloWorld(a);
b = takeReturnHelloWorld(b);
c = takeReturnHelloWorld(c);
d = takeReturnHelloWorld(d);
e = takeReturnHelloWorld(e);
}
//// [typeArgumentsWithStringLiteralTypes01.js]
function fun1(x, y) {
return randBool() ? x : y;
}
function fun2(x, y) {
return randBool() ? x : y;
}
function fun3() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args[+randBool()];
}
var n1;
(function (n1) {
// The following should all come back as strings.
// They should be assignable to/from something of a type 'string'.
// They should not be assignable to either "Hello" or "World".
n1.a = fun1("Hello", "World");
n1.b = fun1("Hello", "Hello");
n1.c = fun2("Hello", "World");
n1.d = fun2("Hello", "Hello");
n1.e = fun3("Hello", "Hello", "World", "Foo");
// Should be valid
n1.a = takeReturnString(n1.a);
n1.b = takeReturnString(n1.b);
n1.c = takeReturnString(n1.c);
n1.d = takeReturnString(n1.d);
n1.e = takeReturnString(n1.e);
// Passing these as arguments should cause an error.
n1.a = takeReturnHello(n1.a);
n1.b = takeReturnHello(n1.b);
n1.c = takeReturnHello(n1.c);
n1.d = takeReturnHello(n1.d);
n1.e = takeReturnHello(n1.e);
// Passing these as arguments should cause an error.
n1.a = takeReturnHelloWorld(n1.a);
n1.b = takeReturnHelloWorld(n1.b);
n1.c = takeReturnHelloWorld(n1.c);
n1.d = takeReturnHelloWorld(n1.d);
n1.e = takeReturnHelloWorld(n1.e);
})(n1 || (n1 = {}));
var n2;
(function (n2) {
// The following (regardless of errors) should come back typed
// as "Hello" (or "Hello" | "Hello").
n2.a = fun1("Hello", "Hello");
n2.b = fun1("Hello", "World");
n2.c = fun2("Hello", "Hello");
n2.d = fun2("Hello", "World");
n2.e = fun3("Hello", "World");
// Assignment from the returned value should cause an error.
n2.a = takeReturnString(n2.a);
n2.b = takeReturnString(n2.b);
n2.c = takeReturnString(n2.c);
n2.d = takeReturnString(n2.d);
n2.e = takeReturnString(n2.e);
// Should be valid
n2.a = takeReturnHello(n2.a);
n2.b = takeReturnHello(n2.b);
n2.c = takeReturnHello(n2.c);
n2.d = takeReturnHello(n2.d);
n2.e = takeReturnHello(n2.e);
// Assignment from the returned value should cause an error.
n2.a = takeReturnHelloWorld(n2.a);
n2.b = takeReturnHelloWorld(n2.b);
n2.c = takeReturnHelloWorld(n2.c);
n2.d = takeReturnHelloWorld(n2.d);
n2.e = takeReturnHelloWorld(n2.e);
})(n2 || (n2 = {}));
var n3;
(function (n3) {
// The following (regardless of errors) should come back typed
// as "Hello" | "World" (or "World" | "Hello").
n3.a = fun2("Hello", "World");
n3.b = fun2("World", "Hello");
n3.c = fun2("Hello", "Hello");
n3.d = fun2("World", "World");
n3.e = fun3("Hello", "World");
// Assignment from the returned value should cause an error.
n3.a = takeReturnString(n3.a);
n3.b = takeReturnString(n3.b);
n3.c = takeReturnString(n3.c);
n3.d = takeReturnString(n3.d);
n3.e = takeReturnString(n3.e);
// Passing these as arguments should cause an error.
n3.a = takeReturnHello(n3.a);
n3.b = takeReturnHello(n3.b);
n3.c = takeReturnHello(n3.c);
n3.d = takeReturnHello(n3.d);
n3.e = takeReturnHello(n3.e);
// Both should be valid.
n3.a = takeReturnHelloWorld(n3.a);
n3.b = takeReturnHelloWorld(n3.b);
n3.c = takeReturnHelloWorld(n3.c);
n3.d = takeReturnHelloWorld(n3.d);
n3.e = takeReturnHelloWorld(n3.e);
})(n3 || (n3 = {}));
//// [typeArgumentsWithStringLiteralTypes01.d.ts]
declare function randBool(): boolean;
declare function takeReturnString(str: string): string;
declare function takeReturnHello(str: "Hello"): "Hello";
declare function takeReturnHelloWorld(str: "Hello" | "World"): "Hello" | "World";
declare function fun1<T>(x: T, y: T): T;
declare function fun2<T, U>(x: T, y: U): T | U;
declare function fun3<T>(...args: T[]): T;
declare namespace n1 {
let a: string;
let b: string;
let c: string;
let d: string;
let e: string;
}
declare namespace n2 {
let a: "Hello";
let b: any;
let c: "Hello";
let d: any;
let e: any;
}
declare namespace n3 {
let a: "Hello" | "World";
let b: any;
let c: any;
let d: any;
let e: "Hello" | "World";
}
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