File: umd-augmentation-1.symbols

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=== tests/cases/conformance/externalModules/b.ts ===
/// <reference path="math2d-augment.d.ts" />
import * as m from 'math2d';
>m : Symbol(m, Decl(b.ts, 1, 6))

let v = new m.Vector(3, 2);
>v : Symbol(v, Decl(b.ts, 2, 3))
>m.Vector : Symbol(m.Vector, Decl(index.d.ts, 5, 1), Decl(math2d-augment.d.ts, 2, 25))
>m : Symbol(m, Decl(b.ts, 1, 6))
>Vector : Symbol(m.Vector, Decl(index.d.ts, 5, 1), Decl(math2d-augment.d.ts, 2, 25))

let magnitude = m.getLength(v);
>magnitude : Symbol(magnitude, Decl(b.ts, 3, 3))
>m.getLength : Symbol(m.getLength, Decl(index.d.ts, 13, 1))
>m : Symbol(m, Decl(b.ts, 1, 6))
>getLength : Symbol(m.getLength, Decl(index.d.ts, 13, 1))
>v : Symbol(v, Decl(b.ts, 2, 3))

let p: m.Point = v.translate(5, 5);
>p : Symbol(p, Decl(b.ts, 4, 3))
>m : Symbol(m, Decl(b.ts, 1, 6))
>Point : Symbol(m.Point, Decl(index.d.ts, 0, 27))
>v.translate : Symbol(m.Vector.translate, Decl(index.d.ts, 10, 35))
>v : Symbol(v, Decl(b.ts, 2, 3))
>translate : Symbol(m.Vector.translate, Decl(index.d.ts, 10, 35))

p = v.reverse();
>p : Symbol(p, Decl(b.ts, 4, 3))
>v.reverse : Symbol(m.Vector.reverse, Decl(math2d-augment.d.ts, 4, 19))
>v : Symbol(v, Decl(b.ts, 2, 3))
>reverse : Symbol(m.Vector.reverse, Decl(math2d-augment.d.ts, 4, 19))

var t = p.x;
>t : Symbol(t, Decl(b.ts, 6, 3))
>p.x : Symbol(m.Point.x, Decl(index.d.ts, 2, 24))
>p : Symbol(p, Decl(b.ts, 4, 3))
>x : Symbol(m.Point.x, Decl(index.d.ts, 2, 24))

=== tests/cases/conformance/externalModules/node_modules/math2d/index.d.ts ===
export as namespace Math2d;
>Math2d : Symbol(Math2d, Decl(index.d.ts, 0, 0))

export interface Point {
>Point : Symbol(Point, Decl(index.d.ts, 0, 27))

	x: number;
>x : Symbol(Point.x, Decl(index.d.ts, 2, 24))

	y: number;
>y : Symbol(Point.y, Decl(index.d.ts, 3, 11))
}

export class Vector implements Point {
>Vector : Symbol(Vector, Decl(index.d.ts, 5, 1), Decl(math2d-augment.d.ts, 2, 25))
>Point : Symbol(Point, Decl(index.d.ts, 0, 27))

	x: number;
>x : Symbol(Vector.x, Decl(index.d.ts, 7, 38))

	y: number;
>y : Symbol(Vector.y, Decl(index.d.ts, 8, 11))

	constructor(x: number, y: number);
>x : Symbol(x, Decl(index.d.ts, 10, 13))
>y : Symbol(y, Decl(index.d.ts, 10, 23))

	translate(dx: number, dy: number): Vector;
>translate : Symbol(Vector.translate, Decl(index.d.ts, 10, 35))
>dx : Symbol(dx, Decl(index.d.ts, 12, 11))
>dy : Symbol(dy, Decl(index.d.ts, 12, 22))
>Vector : Symbol(Vector, Decl(index.d.ts, 5, 1), Decl(math2d-augment.d.ts, 2, 25))
}

export function getLength(p: Vector): number;
>getLength : Symbol(getLength, Decl(index.d.ts, 13, 1))
>p : Symbol(p, Decl(index.d.ts, 15, 26))
>Vector : Symbol(Vector, Decl(index.d.ts, 5, 1), Decl(math2d-augment.d.ts, 2, 25))

=== tests/cases/conformance/externalModules/math2d-augment.d.ts ===
import * as Math2d from 'math2d';
>Math2d : Symbol(Math2d, Decl(math2d-augment.d.ts, 0, 6))

// Augment the module
declare module 'math2d' {
>'math2d' : Symbol(Math2d, Decl(index.d.ts, 0, 0), Decl(math2d-augment.d.ts, 0, 33))

	// Add a method to the class
	interface Vector {
>Vector : Symbol(Vector, Decl(index.d.ts, 5, 1), Decl(math2d-augment.d.ts, 2, 25))

		reverse(): Math2d.Point;
>reverse : Symbol(Vector.reverse, Decl(math2d-augment.d.ts, 4, 19))
>Math2d : Symbol(Math2d, Decl(math2d-augment.d.ts, 0, 6))
>Point : Symbol(Point, Decl(index.d.ts, 0, 27))
	}
}