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//// [blockScopedBindingsReassignedInLoop6.ts]
function f1() {
for (let [x, y] = [1, 2]; x < y; ++x, --y) {
let a = () => x++ + y++;
if (x == 1)
break;
else if (y == 2)
y = 5;
else
return;
}
}
function f2() {
for (let [{a: x, b: {c: y}}] = [{a: 1, b: {c: 2}}]; x < y; ++x, --y) {
let a = () => x++ + y++;
if (x == 1)
break;
else if (y == 2)
y = 5;
else
return;
}
}
//// [blockScopedBindingsReassignedInLoop6.js]
function f1() {
var _loop_1 = function (x, y) {
var a = function () { return x++ + y++; };
if (x == 1)
return out_x_1 = x, out_y_1 = y, "break";
else if (y == 2)
y = 5;
else
return { value: void 0 };
out_x_1 = x;
out_y_1 = y;
};
var out_x_1, out_y_1;
for (var _a = [1, 2], x = _a[0], y = _a[1]; x < y; ++x, --y) {
var state_1 = _loop_1(x, y);
x = out_x_1;
y = out_y_1;
if (typeof state_1 === "object")
return state_1.value;
if (state_1 === "break")
break;
}
}
function f2() {
var _loop_2 = function (x, y) {
var a = function () { return x++ + y++; };
if (x == 1)
return out_x_2 = x, out_y_2 = y, "break";
else if (y == 2)
y = 5;
else
return { value: void 0 };
out_x_2 = x;
out_y_2 = y;
};
var out_x_2, out_y_2;
for (var _a = [{ a: 1, b: { c: 2 } }][0], x = _a.a, y = _a.b.c; x < y; ++x, --y) {
var state_2 = _loop_2(x, y);
x = out_x_2;
y = out_y_2;
if (typeof state_2 === "object")
return state_2.value;
if (state_2 === "break")
break;
}
}
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