1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97
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=== tests/cases/conformance/externalModules/b.ts ===
/// <reference path="math2d-augment.d.ts" />
import * as m from 'math2d';
>m : typeof m
let v = new m.Vector(3, 2);
>v : m.Vector
>new m.Vector(3, 2) : m.Vector
>m.Vector : typeof m.Vector
>m : typeof m
>Vector : typeof m.Vector
>3 : 3
>2 : 2
let magnitude = m.getLength(v);
>magnitude : number
>m.getLength(v) : number
>m.getLength : (p: m.Vector) => number
>m : typeof m
>getLength : (p: m.Vector) => number
>v : m.Vector
let p: m.Point = v.translate(5, 5);
>p : m.Point
>m : any
>v.translate(5, 5) : m.Vector
>v.translate : (dx: number, dy: number) => m.Vector
>v : m.Vector
>translate : (dx: number, dy: number) => m.Vector
>5 : 5
>5 : 5
p = v.reverse();
>p = v.reverse() : m.Point
>p : m.Point
>v.reverse() : m.Point
>v.reverse : () => m.Point
>v : m.Vector
>reverse : () => m.Point
var t = p.x;
>t : number
>p.x : number
>p : m.Point
>x : number
=== tests/cases/conformance/externalModules/node_modules/math2d/index.d.ts ===
export as namespace Math2d;
>Math2d : typeof import("tests/cases/conformance/externalModules/node_modules/math2d/index")
export interface Point {
x: number;
>x : number
y: number;
>y : number
}
export class Vector implements Point {
>Vector : Vector
x: number;
>x : number
y: number;
>y : number
constructor(x: number, y: number);
>x : number
>y : number
translate(dx: number, dy: number): Vector;
>translate : (dx: number, dy: number) => Vector
>dx : number
>dy : number
}
export function getLength(p: Vector): number;
>getLength : (p: Vector) => number
>p : Vector
=== tests/cases/conformance/externalModules/math2d-augment.d.ts ===
import * as Math2d from 'math2d';
>Math2d : typeof Math2d
// Augment the module
declare module 'math2d' {
>'math2d' : typeof Math2d
// Add a method to the class
interface Vector {
reverse(): Math2d.Point;
>reverse : () => Math2d.Point
>Math2d : any
}
}
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