File: accessorsOverrideProperty4.symbols

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node-typescript 5.0.4%2Bds1-2
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=== tests/cases/conformance/classes/propertyMemberDeclarations/accessorsOverrideProperty4.ts ===
declare class Animal {
>Animal : Symbol(Animal, Decl(accessorsOverrideProperty4.ts, 0, 0))

    sound: string;
>sound : Symbol(Animal.sound, Decl(accessorsOverrideProperty4.ts, 0, 22))
}
class Lion extends Animal {
>Lion : Symbol(Lion, Decl(accessorsOverrideProperty4.ts, 2, 1))
>Animal : Symbol(Animal, Decl(accessorsOverrideProperty4.ts, 0, 0))

    _sound = 'roar'
>_sound : Symbol(Lion._sound, Decl(accessorsOverrideProperty4.ts, 3, 27))

    get sound(): string { return this._sound }
>sound : Symbol(Lion.sound, Decl(accessorsOverrideProperty4.ts, 4, 19), Decl(accessorsOverrideProperty4.ts, 5, 46))
>this._sound : Symbol(Lion._sound, Decl(accessorsOverrideProperty4.ts, 3, 27))
>this : Symbol(Lion, Decl(accessorsOverrideProperty4.ts, 2, 1))
>_sound : Symbol(Lion._sound, Decl(accessorsOverrideProperty4.ts, 3, 27))

    set sound(val: string) { this._sound = val }
>sound : Symbol(Lion.sound, Decl(accessorsOverrideProperty4.ts, 4, 19), Decl(accessorsOverrideProperty4.ts, 5, 46))
>val : Symbol(val, Decl(accessorsOverrideProperty4.ts, 6, 14))
>this._sound : Symbol(Lion._sound, Decl(accessorsOverrideProperty4.ts, 3, 27))
>this : Symbol(Lion, Decl(accessorsOverrideProperty4.ts, 2, 1))
>_sound : Symbol(Lion._sound, Decl(accessorsOverrideProperty4.ts, 3, 27))
>val : Symbol(val, Decl(accessorsOverrideProperty4.ts, 6, 14))
}