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//// [propertyOverridesAccessors3.ts]
class Animal {
_sound = 'rustling noise in the bushes'
get sound() { return this._sound }
set sound(val) {
this._sound = val;
/* some important code here, perhaps tracking known sounds, etc */
}
makeSound() {
console.log(this._sound)
}
}
const a = new Animal
a.makeSound() // 'rustling noise in the bushes'
class Lion extends Animal {
sound = 'RAWR!' // error here
}
const lion = new Lion
lion.makeSound() // with [[Define]]: Expected "RAWR!" but got "rustling noise in the bushes"
//// [propertyOverridesAccessors3.js]
class Animal {
_sound = 'rustling noise in the bushes';
get sound() { return this._sound; }
set sound(val) {
this._sound = val;
/* some important code here, perhaps tracking known sounds, etc */
}
makeSound() {
console.log(this._sound);
}
}
const a = new Animal;
a.makeSound(); // 'rustling noise in the bushes'
class Lion extends Animal {
sound = 'RAWR!'; // error here
}
const lion = new Lion;
lion.makeSound(); // with [[Define]]: Expected "RAWR!" but got "rustling noise in the bushes"
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