File: topLevelBlockExpando.types

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=== tests/cases/compiler/check.ts ===
// https://github.com/microsoft/TypeScript/issues/31972



// https://github.com/microsoft/TypeScript/issues/31972
interface Person {
  first: string;
>first : string

  last: string;
>last : string
}

{
  const dice = () => Math.floor(Math.random() * 6);
>dice : { (): number; first: string; last: string; }
>() => Math.floor(Math.random() * 6) : { (): number; first: string; last: string; }
>Math.floor(Math.random() * 6) : number
>Math.floor : (x: number) => number
>Math : Math
>floor : (x: number) => number
>Math.random() * 6 : number
>Math.random() : number
>Math.random : () => number
>Math : Math
>random : () => number
>6 : 6

  dice.first = 'Rando';  
>dice.first = 'Rando' : "Rando"
>dice.first : string
>dice : { (): number; first: string; last: string; }
>first : string
>'Rando' : "Rando"

  dice.last = 'Calrissian';
>dice.last = 'Calrissian' : "Calrissian"
>dice.last : string
>dice : { (): number; first: string; last: string; }
>last : string
>'Calrissian' : "Calrissian"

  const diceP: Person = dice;  
>diceP : Person
>dice : { (): number; first: string; last: string; }
}

=== tests/cases/compiler/check.js ===
// Creates a type { first:string, last: string }
/**
 * @typedef {Object} Human - creates a new type named 'SpecialType'
 * @property {string} first - a string property of SpecialType
 * @property {string} last - a number property of SpecialType
 */

/**
 * @param {Human} param used as a validation tool
 */
function doHumanThings(param) {}
>doHumanThings : (param: Human) => void
>param : Human

const dice1 = () => Math.floor(Math.random() * 6);
>dice1 : { (): number; last: string; }
>() => Math.floor(Math.random() * 6) : { (): number; last: string; }
>Math.floor(Math.random() * 6) : number
>Math.floor : (x: number) => number
>Math : Math
>floor : (x: number) => number
>Math.random() * 6 : number
>Math.random() : number
>Math.random : () => number
>Math : Math
>random : () => number
>6 : 6

// dice1.first = 'Rando';
dice1.last = 'Calrissian';
>dice1.last = 'Calrissian' : "Calrissian"
>dice1.last : string
>dice1 : { (): number; last: string; }
>last : string
>'Calrissian' : "Calrissian"

// doHumanThings(dice)

// but inside a block... you can't call  a human
{
  const dice2 = () => Math.floor(Math.random() * 6);
>dice2 : { (): number; first: string; last: string; }
>() => Math.floor(Math.random() * 6) : { (): number; first: string; last: string; }
>Math.floor(Math.random() * 6) : number
>Math.floor : (x: number) => number
>Math : Math
>floor : (x: number) => number
>Math.random() * 6 : number
>Math.random() : number
>Math.random : () => number
>Math : Math
>random : () => number
>6 : 6

  dice2.first = 'Rando';
>dice2.first = 'Rando' : "Rando"
>dice2.first : string
>dice2 : { (): number; first: string; last: string; }
>first : string
>'Rando' : "Rando"

  dice2.last = 'Calrissian'; 
>dice2.last = 'Calrissian' : "Calrissian"
>dice2.last : string
>dice2 : { (): number; first: string; last: string; }
>last : string
>'Calrissian' : "Calrissian"
  
  doHumanThings(dice2)
>doHumanThings(dice2) : void
>doHumanThings : (param: Human) => void
>dice2 : { (): number; first: string; last: string; }
}