File: breakpointValidationDestructuringAssignmentForObjectBindingPattern.ts

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/// <reference path='fourslash.ts' />

////declare var console: {
////    log(msg: any): void;
////}
////interface Robot {
////    name: string;
////    skill: string;
////}
////interface MultiRobot {
////    name: string;
////    skills: {
////        primary: string;
////        secondary: string;
////    };
////}
////let robot: Robot = { name: "mower", skill: "mowing" };
////let multiRobot: MultiRobot = { name: "mower", skills: { primary: "mowing", secondary: "none" } };
////function getRobot() {
////    return robot;
////}
////function getMultiRobot() {
////    return multiRobot;
////}
////let nameA: string, primaryA: string, secondaryA: string, i: number, skillA: string;
////let name: string, primary: string, secondary: string, skill: string;
////for ({ name: nameA } = robot, i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name: nameA } = getRobot(), i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name: nameA } = <Robot>{ name: "trimmer", skill: "trimming" }, i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ skills: { primary: primaryA, secondary: secondaryA } } = multiRobot, i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ skills: { primary: primaryA, secondary: secondaryA } } = getMultiRobot(), i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ skills: { primary: primaryA, secondary: secondaryA } } =
////    <MultiRobot>{ name: "trimmer", skills: { primary: "trimming", secondary: "edging" } },
////    i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ name } = robot, i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name } = getRobot(), i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name } = <Robot>{ name: "trimmer", skill: "trimming" }, i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ skills: { primary, secondary } } = multiRobot, i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ skills: { primary, secondary } } = getMultiRobot(), i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ skills: { primary, secondary } } =
////    <MultiRobot>{ name: "trimmer", skills: { primary: "trimming", secondary: "edging" } },
////    i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ name: nameA, skill: skillA } = robot, i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name: nameA, skill: skillA } = getRobot(), i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name: nameA, skill: skillA } = <Robot>{ name: "trimmer", skill: "trimming" }, i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name: nameA, skills: { primary: primaryA, secondary: secondaryA } } = multiRobot, i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ name: nameA, skills: { primary: primaryA, secondary: secondaryA } } = getMultiRobot(), i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ name: nameA, skills: { primary: primaryA, secondary: secondaryA } } =
////    <MultiRobot>{ name: "trimmer", skills: { primary: "trimming", secondary: "edging" } },
////    i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ name, skill } = robot, i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name, skill } = getRobot(), i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name, skill } = <Robot>{ name: "trimmer", skill: "trimming" }, i = 0; i < 1; i++) {
////    console.log(nameA);
////}
////for ({ name, skills: { primary, secondary } } = multiRobot, i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ name, skills: { primary, secondary } } = getMultiRobot(), i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
////for ({ name, skills: { primary, secondary } } =
////    <MultiRobot>{ name: "trimmer", skills: { primary: "trimming", secondary: "edging" } },
////    i = 0; i < 1; i++) {
////    console.log(primaryA);
////}
verify.baselineCurrentFileBreakpointLocations();