File: overloadsWithComputedNames.types

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//// [tests/cases/compiler/overloadsWithComputedNames.ts] ////

=== overloadsWithComputedNames.ts ===
// https://github.com/microsoft/TypeScript/issues/52329
class Person {
>Person : Person

    ["B"](a: number): string;
>["B"] : (a: number) => string
>"B" : "B"
>a : number

    ["A"](a: string|number): number | string {
>["A"] : (a: string | number) => number | string
>"A" : "A"
>a : string | number

      return 0;
>0 : 0
    }
}
let p = new Person();
>p : Person
>new Person() : Person
>Person : typeof Person

p.A(0)
>p.A(0) : string | number
>p.A : (a: string | number) => string | number
>p : Person
>A : (a: string | number) => string | number
>0 : 0

p.B(0)
>p.B(0) : string
>p.B : (a: number) => string
>p : Person
>B : (a: number) => string
>0 : 0

// https://github.com/microsoft/TypeScript/issues/17345
class C {
>C : C

    ["foo"](): void
>["foo"] : { (): void; (): number; }
>"foo" : "foo"

    ["bar"](): void;
>["bar"] : () => void
>"bar" : "bar"

    ["foo"]() {
>["foo"] : { (): void; (): number; }
>"foo" : "foo"

        return 0;
>0 : 0
    }
}

declare const uniqueSym: unique symbol;
>uniqueSym : unique symbol

declare const uniqueSym2: unique symbol;
>uniqueSym2 : unique symbol

declare const sym: symbol;
>sym : symbol

declare const strUnion: 'foo' | 'bar';
>strUnion : "foo" | "bar"

class C1 {
>C1 : C1

    [sym](): void;  // should error
>[sym] : () => void
>sym : symbol

    [uniqueSym2](): void;   // should error
>[uniqueSym2] : () => void
>uniqueSym2 : unique symbol

    [uniqueSym](): void;
>[uniqueSym] : () => void
>uniqueSym : unique symbol

    [uniqueSym]() { }
>[uniqueSym] : () => void
>uniqueSym : unique symbol
}

interface I1 {
    [sym](): void;  // should error
>[sym] : () => void
>sym : symbol

    [uniqueSym2](): void;
>[uniqueSym2] : () => void
>uniqueSym2 : unique symbol

    [uniqueSym](): void;
>[uniqueSym] : { (): void; (): void; }
>uniqueSym : unique symbol

    [uniqueSym](): void;
>[uniqueSym] : { (): void; (): void; }
>uniqueSym : unique symbol
}

class C2 {
>C2 : C2

    [strUnion](): void; // should error
>[strUnion] : () => void
>strUnion : "foo" | "bar"

    [strUnion]() { }
>[strUnion] : () => void
>strUnion : "foo" | "bar"
}

class I2 {
>I2 : I2

    [strUnion](): void; // should error
>[strUnion] : () => void
>strUnion : "foo" | "bar"

    [strUnion]() { }
>[strUnion] : () => void
>strUnion : "foo" | "bar"
}

class C3 {
>C3 : C3

    [1](): void;  // should error
>[1] : () => void
>1 : 1

    [2](): void;
>[2] : () => void
>2 : 2

    [2]() { }
>[2] : () => void
>2 : 2
}

interface I3 {
    [1](): void;
>[1] : () => void
>1 : 1

    [2](): void;
>[2] : { (): void; (): void; }
>2 : 2

    [2](): void;
>[2] : { (): void; (): void; }
>2 : 2
}