File: svg-save.html

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node-zrender 5.4.1%2Bdfsg-1
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<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8" />
    <title>Use SVG as image source</title>
    <script src="./lib/config.js"></script>
    <script src="../dist/zrender.js"></script>
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <style>
        #img {
            border: 1px solid #999;
            position: absolute;
            top: 0;
            left: 50%;
        }
    </style>
</head>
<body>
    <div id="main" style="width:1000px;height:800px;"></div>
    <img id="img">
    <script type="text/javascript">
    var zr = zrender.init(document.getElementById('main'), {
        renderer: window.__ZRENDER__DEFAULT__RENDERER__ || 'svg'
    });

    var rect = new zrender.Rect({
        shape: {
            x: 60,
            y: 60,
            width: 50,
            height: 50
        },
        style: {
            fill: 'red',
            shadowBlur: 5,
            shadowColor: 'blue',
            shadowOffsetX: 10,
            shadowOffsetY: 10
        }
    });
    zr.add(rect);

    var svgPath = zr.painter.toDataURL();
    console.log(svgPath);

    var img = document.getElementById('img');
    img.setAttribute('src', svgPath);
    </script>

</body>
</html>