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# HTTP
Stability: 3 - Stable
To use the HTTP server and client one must `require('http')`.
The HTTP interfaces in Node are designed to support many features
of the protocol which have been traditionally difficult to use.
In particular, large, possibly chunk-encoded, messages. The interface is
careful to never buffer entire requests or responses--the
user is able to stream data.
HTTP message headers are represented by an object like this:
{ 'content-length': '123',
'content-type': 'text/plain',
'connection': 'keep-alive',
'accept': '*/*' }
Keys are lowercased. Values are not modified.
In order to support the full spectrum of possible HTTP applications, Node's
HTTP API is very low-level. It deals with stream handling and message
parsing only. It parses a message into headers and body but it does not
parse the actual headers or the body.
## http.STATUS_CODES
* {Object}
A collection of all the standard HTTP response status codes, and the
short description of each. For example, `http.STATUS_CODES[404] === 'Not
Found'`.
## http.createServer([requestListener])
Returns a new web server object.
The `requestListener` is a function which is automatically
added to the `'request'` event.
## http.createClient([port], [host])
This function is **deprecated**; please use [http.request()][] instead.
Constructs a new HTTP client. `port` and `host` refer to the server to be
connected to.
## Class: http.Server
This is an [EventEmitter][] with the following events:
### Event: 'request'
`function (request, response) { }`
Emitted each time there is a request. Note that there may be multiple requests
per connection (in the case of keep-alive connections).
`request` is an instance of [http.IncomingMessage][] and `response` is
an instance of [http.ServerResponse][].
### Event: 'connection'
`function (socket) { }`
When a new TCP stream is established. `socket` is an object of type
`net.Socket`. Usually users will not want to access this event. In
particular, the socket will not emit `readable` events because of how
the protocol parser attaches to the socket. The `socket` can also be
accessed at `request.connection`.
### Event: 'close'
`function () { }`
Emitted when the server closes.
### Event: 'checkContinue'
`function (request, response) { }`
Emitted each time a request with an http Expect: 100-continue is received.
If this event isn't listened for, the server will automatically respond
with a 100 Continue as appropriate.
Handling this event involves calling [response.writeContinue()][] if the client
should continue to send the request body, or generating an appropriate HTTP
response (e.g., 400 Bad Request) if the client should not continue to send the
request body.
Note that when this event is emitted and handled, the `request` event will
not be emitted.
### Event: 'connect'
`function (request, socket, head) { }`
Emitted each time a client requests a http CONNECT method. If this event isn't
listened for, then clients requesting a CONNECT method will have their
connections closed.
* `request` is the arguments for the http request, as it is in the request
event.
* `socket` is the network socket between the server and client.
* `head` is an instance of Buffer, the first packet of the tunneling stream,
this may be empty.
After this event is emitted, the request's socket will not have a `data`
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
### Event: 'upgrade'
`function (request, socket, head) { }`
Emitted each time a client requests a http upgrade. If this event isn't
listened for, then clients requesting an upgrade will have their connections
closed.
* `request` is the arguments for the http request, as it is in the request
event.
* `socket` is the network socket between the server and client.
* `head` is an instance of Buffer, the first packet of the upgraded stream,
this may be empty.
After this event is emitted, the request's socket will not have a `data`
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
### Event: 'clientError'
`function (exception, socket) { }`
If a client connection emits an 'error' event - it will forwarded here.
`socket` is the `net.Socket` object that the error originated from.
### server.listen(port, [hostname], [backlog], [callback])
Begin accepting connections on the specified port and hostname. If the
hostname is omitted, the server will accept connections directed to any
IPv4 address (`INADDR_ANY`).
To listen to a unix socket, supply a filename instead of port and hostname.
Backlog is the maximum length of the queue of pending connections.
The actual length will be determined by your OS through sysctl settings such as
`tcp_max_syn_backlog` and `somaxconn` on linux. The default value of this
parameter is 511 (not 512).
This function is asynchronous. The last parameter `callback` will be added as
a listener for the ['listening'][] event. See also [net.Server.listen(port)][].
### server.listen(path, [callback])
Start a UNIX socket server listening for connections on the given `path`.
This function is asynchronous. The last parameter `callback` will be added as
a listener for the ['listening'][] event. See also [net.Server.listen(path)][].
### server.listen(handle, [callback])
* `handle` {Object}
* `callback` {Function}
The `handle` object can be set to either a server or socket (anything
with an underlying `_handle` member), or a `{fd: <n>}` object.
This will cause the server to accept connections on the specified
handle, but it is presumed that the file descriptor or handle has
already been bound to a port or domain socket.
Listening on a file descriptor is not supported on Windows.
This function is asynchronous. The last parameter `callback` will be added as
a listener for the ['listening'](net.html#event_listening_) event.
See also [net.Server.listen()](net.html#net_server_listen_handle_callback).
### server.close([callback])
Stops the server from accepting new connections. See [net.Server.close()][].
### server.maxHeadersCount
Limits maximum incoming headers count, equal to 1000 by default. If set to 0 -
no limit will be applied.
### server.setTimeout(msecs, callback)
* `msecs` {Number}
* `callback` {Function}
Sets the timeout value for sockets, and emits a `'timeout'` event on
the Server object, passing the socket as an argument, if a timeout
occurs.
If there is a `'timeout'` event listener on the Server object, then it
will be called with the timed-out socket as an argument.
By default, the Server's timeout value is 2 minutes, and sockets are
destroyed automatically if they time out. However, if you assign a
callback to the Server's `'timeout'` event, then you are responsible
for handling socket timeouts.
### server.timeout
* {Number} Default = 120000 (2 minutes)
The number of milliseconds of inactivity before a socket is presumed
to have timed out.
Note that the socket timeout logic is set up on connection, so
changing this value only affects *new* connections to the server, not
any existing connections.
Set to 0 to disable any kind of automatic timeout behavior on incoming
connections.
## Class: http.ServerResponse
This object is created internally by a HTTP server--not by the user. It is
passed as the second parameter to the `'request'` event.
The response implements the [Writable Stream][] interface. This is an
[EventEmitter][] with the following events:
### Event: 'close'
`function () { }`
Indicates that the underlying connection was terminated before
[response.end()][] was called or able to flush.
### Event: 'finish'
`function () { }`
Emitted when the response has been sent. More specifically, this event is
emitted when the last segment of the response headers and body have been
handed off to the operating system for transmission over the network. It
does not imply that the client has received anything yet.
After this event, no more events will be emitted on the response object.
### response.writeContinue()
Sends a HTTP/1.1 100 Continue message to the client, indicating that
the request body should be sent. See the ['checkContinue'][] event on `Server`.
### response.writeHead(statusCode, [reasonPhrase], [headers])
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like `404`. The last argument, `headers`, are the response headers.
Optionally one can give a human-readable `reasonPhrase` as the second
argument.
Example:
var body = 'hello world';
response.writeHead(200, {
'Content-Length': body.length,
'Content-Type': 'text/plain' });
This method must only be called once on a message and it must
be called before [response.end()][] is called.
If you call [response.write()][] or [response.end()][] before calling this, the
implicit/mutable headers will be calculated and call this function for you.
Note: that Content-Length is given in bytes not characters. The above example
works because the string `'hello world'` contains only single byte characters.
If the body contains higher coded characters then `Buffer.byteLength()`
should be used to determine the number of bytes in a given encoding.
And Node does not check whether Content-Length and the length of the body
which has been transmitted are equal or not.
### response.setTimeout(msecs, callback)
* `msecs` {Number}
* `callback` {Function}
Sets the Socket's timeout value to `msecs`. If a callback is
provided, then it is added as a listener on the `'timeout'` event on
the response object.
If no `'timeout'` listener is added to the request, the response, or
the server, then sockets are destroyed when they time out. If you
assign a handler on the request, the response, or the server's
`'timeout'` events, then it is your responsibility to handle timed out
sockets.
### response.statusCode
When using implicit headers (not calling [response.writeHead()][] explicitly),
this property controls the status code that will be sent to the client when
the headers get flushed.
Example:
response.statusCode = 404;
After response header was sent to the client, this property indicates the
status code which was sent out.
### response.setHeader(name, value)
Sets a single header value for implicit headers. If this header already exists
in the to-be-sent headers, its value will be replaced. Use an array of strings
here if you need to send multiple headers with the same name.
Example:
response.setHeader("Content-Type", "text/html");
or
response.setHeader("Set-Cookie", ["type=ninja", "language=javascript"]);
### response.headersSent
Boolean (read-only). True if headers were sent, false otherwise.
### response.sendDate
When true, the Date header will be automatically generated and sent in
the response if it is not already present in the headers. Defaults to true.
This should only be disabled for testing; HTTP requires the Date header
in responses.
### response.getHeader(name)
Reads out a header that's already been queued but not sent to the client. Note
that the name is case insensitive. This can only be called before headers get
implicitly flushed.
Example:
var contentType = response.getHeader('content-type');
### response.removeHeader(name)
Removes a header that's queued for implicit sending.
Example:
response.removeHeader("Content-Encoding");
### response.write(chunk, [encoding])
If this method is called and [response.writeHead()][] has not been called,
it will switch to implicit header mode and flush the implicit headers.
This sends a chunk of the response body. This method may
be called multiple times to provide successive parts of the body.
`chunk` can be a string or a buffer. If `chunk` is a string,
the second parameter specifies how to encode it into a byte stream.
By default the `encoding` is `'utf8'`.
**Note**: This is the raw HTTP body and has nothing to do with
higher-level multi-part body encodings that may be used.
The first time `response.write()` is called, it will send the buffered
header information and the first body to the client. The second time
`response.write()` is called, Node assumes you're going to be streaming
data, and sends that separately. That is, the response is buffered up to the
first chunk of body.
Returns `true` if the entire data was flushed successfully to the kernel
buffer. Returns `false` if all or part of the data was queued in user memory.
`'drain'` will be emitted when the buffer is again free.
### response.addTrailers(headers)
This method adds HTTP trailing headers (a header but at the end of the
message) to the response.
Trailers will **only** be emitted if chunked encoding is used for the
response; if it is not (e.g., if the request was HTTP/1.0), they will
be silently discarded.
Note that HTTP requires the `Trailer` header to be sent if you intend to
emit trailers, with a list of the header fields in its value. E.g.,
response.writeHead(200, { 'Content-Type': 'text/plain',
'Trailer': 'Content-MD5' });
response.write(fileData);
response.addTrailers({'Content-MD5': "7895bf4b8828b55ceaf47747b4bca667"});
response.end();
### response.end([data], [encoding])
This method signals to the server that all of the response headers and body
have been sent; that server should consider this message complete.
The method, `response.end()`, MUST be called on each
response.
If `data` is specified, it is equivalent to calling `response.write(data, encoding)`
followed by `response.end()`.
## http.request(options, [callback])
Node maintains several connections per server to make HTTP requests.
This function allows one to transparently issue requests.
`options` can be an object or a string. If `options` is a string, it is
automatically parsed with [url.parse()][].
Options:
- `host`: A domain name or IP address of the server to issue the request to.
Defaults to `'localhost'`.
- `hostname`: To support `url.parse()` `hostname` is preferred over `host`
- `port`: Port of remote server. Defaults to 80.
- `localAddress`: Local interface to bind for network connections.
- `socketPath`: Unix Domain Socket (use one of host:port or socketPath)
- `method`: A string specifying the HTTP request method. Defaults to `'GET'`.
- `path`: Request path. Defaults to `'/'`. Should include query string if any.
E.G. `'/index.html?page=12'`
- `headers`: An object containing request headers.
- `auth`: Basic authentication i.e. `'user:password'` to compute an
Authorization header.
- `agent`: Controls [Agent][] behavior. When an Agent is used request will
default to `Connection: keep-alive`. Possible values:
- `undefined` (default): use [global Agent][] for this host and port.
- `Agent` object: explicitly use the passed in `Agent`.
- `false`: opts out of connection pooling with an Agent, defaults request to
`Connection: close`.
The optional `callback` parameter will be added as a one time listener for
the ['response'][] event.
`http.request()` returns an instance of the [http.ClientRequest][]
class. The `ClientRequest` instance is a writable stream. If one needs to
upload a file with a POST request, then write to the `ClientRequest` object.
Example:
var options = {
hostname: 'www.google.com',
port: 80,
path: '/upload',
method: 'POST'
};
var req = http.request(options, function(res) {
console.log('STATUS: ' + res.statusCode);
console.log('HEADERS: ' + JSON.stringify(res.headers));
res.setEncoding('utf8');
res.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
});
req.on('error', function(e) {
console.log('problem with request: ' + e.message);
});
// write data to request body
req.write('data\n');
req.write('data\n');
req.end();
Note that in the example `req.end()` was called. With `http.request()` one
must always call `req.end()` to signify that you're done with the request -
even if there is no data being written to the request body.
If any error is encountered during the request (be that with DNS resolution,
TCP level errors, or actual HTTP parse errors) an `'error'` event is emitted
on the returned request object.
There are a few special headers that should be noted.
* Sending a 'Connection: keep-alive' will notify Node that the connection to
the server should be persisted until the next request.
* Sending a 'Content-length' header will disable the default chunked encoding.
* Sending an 'Expect' header will immediately send the request headers.
Usually, when sending 'Expect: 100-continue', you should both set a timeout
and listen for the `continue` event. See RFC2616 Section 8.2.3 for more
information.
* Sending an Authorization header will override using the `auth` option
to compute basic authentication.
## http.get(options, [callback])
Since most requests are GET requests without bodies, Node provides this
convenience method. The only difference between this method and `http.request()`
is that it sets the method to GET and calls `req.end()` automatically.
Example:
http.get("http://www.google.com/index.html", function(res) {
console.log("Got response: " + res.statusCode);
}).on('error', function(e) {
console.log("Got error: " + e.message);
});
## Class: http.Agent
In node 0.5.3+ there is a new implementation of the HTTP Agent which is used
for pooling sockets used in HTTP client requests.
Previously, a single agent instance helped pool for a single host+port. The
current implementation now holds sockets for any number of hosts.
The current HTTP Agent also defaults client requests to using
Connection:keep-alive. If no pending HTTP requests are waiting on a socket
to become free the socket is closed. This means that node's pool has the
benefit of keep-alive when under load but still does not require developers
to manually close the HTTP clients using keep-alive.
Sockets are removed from the agent's pool when the socket emits either a
"close" event or a special "agentRemove" event. This means that if you intend
to keep one HTTP request open for a long time and don't want it to stay in the
pool you can do something along the lines of:
http.get(options, function(res) {
// Do stuff
}).on("socket", function (socket) {
socket.emit("agentRemove");
});
Alternatively, you could just opt out of pooling entirely using `agent:false`:
http.get({hostname:'localhost', port:80, path:'/', agent:false}, function (res) {
// Do stuff
})
### agent.maxSockets
By default set to 5. Determines how many concurrent sockets the agent can have
open per origin. Origin is either a 'host:port' or 'host:port:localAddress'
combination.
### agent.sockets
An object which contains arrays of sockets currently in use by the Agent. Do not
modify.
### agent.requests
An object which contains queues of requests that have not yet been assigned to
sockets. Do not modify.
## http.globalAgent
Global instance of Agent which is used as the default for all http client
requests.
## Class: http.ClientRequest
This object is created internally and returned from `http.request()`. It
represents an _in-progress_ request whose header has already been queued. The
header is still mutable using the `setHeader(name, value)`, `getHeader(name)`,
`removeHeader(name)` API. The actual header will be sent along with the first
data chunk or when closing the connection.
To get the response, add a listener for `'response'` to the request object.
`'response'` will be emitted from the request object when the response
headers have been received. The `'response'` event is executed with one
argument which is an instance of [http.IncomingMessage][].
During the `'response'` event, one can add listeners to the
response object; particularly to listen for the `'data'` event.
If no `'response'` handler is added, then the response will be
entirely discarded. However, if you add a `'response'` event handler,
then you **must** consume the data from the response object, either by
calling `response.read()` whenever there is a `'readable'` event, or
by adding a `'data'` handler, or by calling the `.resume()` method.
Until the data is consumed, the `'end'` event will not fire. Also, until
the data is read it will consume memory that can eventually lead to a
'process out of memory' error.
Note: Node does not check whether Content-Length and the length of the body
which has been transmitted are equal or not.
The request implements the [Writable Stream][] interface. This is an
[EventEmitter][] with the following events:
### Event 'response'
`function (response) { }`
Emitted when a response is received to this request. This event is emitted only
once. The `response` argument will be an instance of [http.IncomingMessage][].
Options:
- `host`: A domain name or IP address of the server to issue the request to.
- `port`: Port of remote server.
- `socketPath`: Unix Domain Socket (use one of host:port or socketPath)
### Event: 'socket'
`function (socket) { }`
Emitted after a socket is assigned to this request.
### Event: 'connect'
`function (response, socket, head) { }`
Emitted each time a server responds to a request with a CONNECT method. If this
event isn't being listened for, clients receiving a CONNECT method will have
their connections closed.
A client server pair that show you how to listen for the `connect` event.
var http = require('http');
var net = require('net');
var url = require('url');
// Create an HTTP tunneling proxy
var proxy = http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('okay');
});
proxy.on('connect', function(req, cltSocket, head) {
// connect to an origin server
var srvUrl = url.parse('http://' + req.url);
var srvSocket = net.connect(srvUrl.port, srvUrl.hostname, function() {
cltSocket.write('HTTP/1.1 200 Connection Established\r\n' +
'Proxy-agent: Node-Proxy\r\n' +
'\r\n');
srvSocket.write(head);
srvSocket.pipe(cltSocket);
cltSocket.pipe(srvSocket);
});
});
// now that proxy is running
proxy.listen(1337, '127.0.0.1', function() {
// make a request to a tunneling proxy
var options = {
port: 1337,
hostname: '127.0.0.1',
method: 'CONNECT',
path: 'www.google.com:80'
};
var req = http.request(options);
req.end();
req.on('connect', function(res, socket, head) {
console.log('got connected!');
// make a request over an HTTP tunnel
socket.write('GET / HTTP/1.1\r\n' +
'Host: www.google.com:80\r\n' +
'Connection: close\r\n' +
'\r\n');
socket.on('data', function(chunk) {
console.log(chunk.toString());
});
socket.on('end', function() {
proxy.close();
});
});
});
### Event: 'upgrade'
`function (response, socket, head) { }`
Emitted each time a server responds to a request with an upgrade. If this
event isn't being listened for, clients receiving an upgrade header will have
their connections closed.
A client server pair that show you how to listen for the `upgrade` event.
var http = require('http');
// Create an HTTP server
var srv = http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('okay');
});
srv.on('upgrade', function(req, socket, head) {
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
'Upgrade: WebSocket\r\n' +
'Connection: Upgrade\r\n' +
'\r\n');
socket.pipe(socket); // echo back
});
// now that server is running
srv.listen(1337, '127.0.0.1', function() {
// make a request
var options = {
port: 1337,
hostname: '127.0.0.1',
headers: {
'Connection': 'Upgrade',
'Upgrade': 'websocket'
}
};
var req = http.request(options);
req.end();
req.on('upgrade', function(res, socket, upgradeHead) {
console.log('got upgraded!');
socket.end();
process.exit(0);
});
});
### Event: 'continue'
`function () { }`
Emitted when the server sends a '100 Continue' HTTP response, usually because
the request contained 'Expect: 100-continue'. This is an instruction that
the client should send the request body.
### request.write(chunk, [encoding])
Sends a chunk of the body. By calling this method
many times, the user can stream a request body to a
server--in that case it is suggested to use the
`['Transfer-Encoding', 'chunked']` header line when
creating the request.
The `chunk` argument should be a [Buffer][] or a string.
The `encoding` argument is optional and only applies when `chunk` is a string.
Defaults to `'utf8'`.
### request.end([data], [encoding])
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the stream. If the request is
chunked, this will send the terminating `'0\r\n\r\n'`.
If `data` is specified, it is equivalent to calling
`request.write(data, encoding)` followed by `request.end()`.
### request.abort()
Aborts a request. (New since v0.3.8.)
### request.setTimeout(timeout, [callback])
Once a socket is assigned to this request and is connected
[socket.setTimeout()][] will be called.
### request.setNoDelay([noDelay])
Once a socket is assigned to this request and is connected
[socket.setNoDelay()][] will be called.
### request.setSocketKeepAlive([enable], [initialDelay])
Once a socket is assigned to this request and is connected
[socket.setKeepAlive()][] will be called.
## http.IncomingMessage
An `IncomingMessage` object is created by [http.Server][] or
[http.ClientRequest][] and passed as the first argument to the `'request'`
and `'response'` event respectively. It may be used to access response status,
headers and data.
It implements the [Readable Stream][] interface, as well as the
following additional events, methods, and properties.
### Event: 'close'
`function () { }`
Indicates that the underlaying connection was closed.
Just like `'end'`, this event occurs only once per response.
### message.httpVersion
In case of server request, the HTTP version sent by the client. In the case of
client response, the HTTP version of the connected-to server.
Probably either `'1.1'` or `'1.0'`.
Also `response.httpVersionMajor` is the first integer and
`response.httpVersionMinor` is the second.
### message.headers
The request/response headers object.
Read only map of header names and values. Header names are lower-cased.
Example:
// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
// host: '127.0.0.1:8000',
// accept: '*/*' }
console.log(request.headers);
### message.trailers
The request/response trailers object. Only populated after the 'end' event.
### message.setTimeout(msecs, callback)
* `msecs` {Number}
* `callback` {Function}
Calls `message.connection.setTimeout(msecs, callback)`.
### message.method
**Only valid for request obtained from [http.Server][].**
The request method as a string. Read only. Example:
`'GET'`, `'DELETE'`.
### message.url
**Only valid for request obtained from [http.Server][].**
Request URL string. This contains only the URL that is
present in the actual HTTP request. If the request is:
GET /status?name=ryan HTTP/1.1\r\n
Accept: text/plain\r\n
\r\n
Then `request.url` will be:
'/status?name=ryan'
If you would like to parse the URL into its parts, you can use
`require('url').parse(request.url)`. Example:
node> require('url').parse('/status?name=ryan')
{ href: '/status?name=ryan',
search: '?name=ryan',
query: 'name=ryan',
pathname: '/status' }
If you would like to extract the params from the query string,
you can use the `require('querystring').parse` function, or pass
`true` as the second argument to `require('url').parse`. Example:
node> require('url').parse('/status?name=ryan', true)
{ href: '/status?name=ryan',
search: '?name=ryan',
query: { name: 'ryan' },
pathname: '/status' }
### message.statusCode
**Only valid for response obtained from `http.ClientRequest`.**
The 3-digit HTTP response status code. E.G. `404`.
### message.socket
The `net.Socket` object associated with the connection.
With HTTPS support, use request.connection.verifyPeer() and
request.connection.getPeerCertificate() to obtain the client's
authentication details.
['checkContinue']: #http_event_checkcontinue
['listening']: net.html#net_event_listening
['response']: #http_event_response
[Agent]: #http_class_http_agent
[Buffer]: buffer.html#buffer_buffer
[EventEmitter]: events.html#events_class_events_eventemitter
[Readable Stream]: stream.html#stream_class_stream_readable
[Writable Stream]: stream.html#stream_class_stream_writable
[global Agent]: #http_http_globalagent
[http.ClientRequest]: #http_class_http_clientrequest
[http.IncomingMessage]: #http_http_incomingmessage
[http.ServerResponse]: #http_class_http_serverresponse
[http.Server]: #http_class_http_server
[http.request()]: #http_http_request_options_callback
[http.request()]: #http_http_request_options_callback
[net.Server.close()]: net.html#net_server_close_callback
[net.Server.listen(path)]: net.html#net_server_listen_path_callback
[net.Server.listen(port)]: net.html#net_server_listen_port_host_backlog_callback
[response.end()]: #http_response_end_data_encoding
[response.write()]: #http_response_write_chunk_encoding
[response.writeContinue()]: #http_response_writecontinue
[response.writeHead()]: #http_response_writehead_statuscode_reasonphrase_headers
[socket.setKeepAlive()]: net.html#net_socket_setkeepalive_enable_initialdelay
[socket.setNoDelay()]: net.html#net_socket_setnodelay_nodelay
[socket.setTimeout()]: net.html#net_socket_settimeout_timeout_callback
[stream.setEncoding()]: stream.html#stream_stream_setencoding_encoding
[url.parse()]: url.html#url_url_parse_urlstr_parsequerystring_slashesdenotehost
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