File: binding.cc

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#include <node.h>
#include <v8.h>

using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::Value;

void TriggerReport(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  node::TriggerNodeReport(
      isolate, "FooMessage", "BarTrigger", std::string(), Local<Value>());
}

void TriggerReportNoIsolate(const FunctionCallbackInfo<Value>& args) {
  node::TriggerNodeReport(static_cast<Isolate*>(nullptr),
                          "FooMessage",
                          "BarTrigger",
                          std::string(),
                          Local<Value>());
}

void TriggerReportEnv(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  node::TriggerNodeReport(
      node::GetCurrentEnvironment(isolate->GetCurrentContext()),
      "FooMessage",
      "BarTrigger",
      std::string(),
      Local<Value>());
}

void TriggerReportNoEnv(const FunctionCallbackInfo<Value>& args) {
  node::TriggerNodeReport(static_cast<node::Environment*>(nullptr),
                          "FooMessage",
                          "BarTrigger",
                          std::string(),
                          Local<Value>());
}

void TriggerReportNoContext(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();
  context->Exit();

  if (isolate->GetCurrentContext().IsEmpty()) {
    node::TriggerNodeReport(
        isolate, "FooMessage", "BarTrigger", std::string(), Local<Value>());
  }

  // Restore current context to avoid crashing in Context::Scope in
  // SpinEventLoop.
  context->Enter();
}

void TriggerReportNewContext(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = Context::New(isolate);
  Context::Scope context_scope(context);

  node::TriggerNodeReport(
      isolate, "FooMessage", "BarTrigger", std::string(), Local<Value>());
}

void init(Local<Object> exports) {
  NODE_SET_METHOD(exports, "triggerReport", TriggerReport);
  NODE_SET_METHOD(exports, "triggerReportNoIsolate", TriggerReportNoIsolate);
  NODE_SET_METHOD(exports, "triggerReportEnv", TriggerReportEnv);
  NODE_SET_METHOD(exports, "triggerReportNoEnv", TriggerReportNoEnv);
  NODE_SET_METHOD(exports, "triggerReportNoContext", TriggerReportNoContext);
  NODE_SET_METHOD(exports, "triggerReportNewContext", TriggerReportNewContext);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, init)