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#include <node.h>
#include <v8.h>
#include <thread> // NOLINT(build/c++11)
using node::Environment;
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Maybe;
using v8::Object;
using v8::String;
using v8::Value;
static std::thread interrupt_thread;
void ScheduleInterrupt(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
HandleScope handle_scope(isolate);
Environment* env = node::GetCurrentEnvironment(isolate->GetCurrentContext());
interrupt_thread = std::thread([=]() {
std::this_thread::sleep_for(std::chrono::seconds(1));
node::RequestInterrupt(
env,
[](void* data) {
// Interrupt is called from JS thread.
interrupt_thread.join();
exit(0);
},
nullptr);
});
}
void ScheduleInterruptWithJS(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
HandleScope handle_scope(isolate);
Environment* env = node::GetCurrentEnvironment(isolate->GetCurrentContext());
interrupt_thread = std::thread([=]() {
std::this_thread::sleep_for(std::chrono::seconds(1));
node::RequestInterrupt(
env,
[](void* data) {
// Interrupt is called from JS thread.
interrupt_thread.join();
Isolate* isolate = static_cast<Isolate*>(data);
HandleScope handle_scope(isolate);
Local<Context> ctx = isolate->GetCurrentContext();
Local<String> str =
String::NewFromUtf8(isolate, "interrupt").ToLocalChecked();
// Calling into JS should abort immediately.
Maybe<bool> result = ctx->Global()->Set(ctx, str, str);
// Should not reach here.
if (!result.IsNothing()) {
// Called into JavaScript.
exit(2);
}
// Maybe exception thrown.
exit(1);
},
isolate);
});
}
void init(Local<Object> exports) {
NODE_SET_METHOD(exports, "scheduleInterrupt", ScheduleInterrupt);
NODE_SET_METHOD(exports, "ScheduleInterruptWithJS", ScheduleInterruptWithJS);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, init)
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