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#include <node.h>
#include <node_buffer.h>
#include <v8.h>
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::Value;
uint32_t free_call_count = 0;
void GetFreeCallCount(const FunctionCallbackInfo<Value>& args) {
args.GetReturnValue().Set(free_call_count);
}
void Initialize(Local<Object> exports,
Local<Value> module,
Local<Context> context) {
Isolate* isolate = context->GetIsolate();
NODE_SET_METHOD(exports, "getFreeCallCount", GetFreeCallCount);
char* data = new char;
exports->Set(context,
v8::String::NewFromUtf8(
isolate, "buffer").ToLocalChecked(),
node::Buffer::New(
isolate,
data,
sizeof(char),
[](char* data, void* hint) {
delete data;
free_call_count++;
},
nullptr).ToLocalChecked()).Check();
}
NODE_MODULE_CONTEXT_AWARE(NODE_GYP_MODULE_NAME, Initialize)
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