1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726
|
// This example NORM application acts as unicast "server". A NORM receive-only session "listens"
// on a "serverPort". When new remote senders are detected, the sender is assigned to a
// newly create "client" NormSession that is "connected" to the remote sender/client addr/port.
// The NormSetRxPortReuse() call provides an option to "connect" the underlying NORM UDP socket
// to the remote sender/client address/port. Note this is not yet supported for NORM-CCE (ECN)
// congestion control operation.
// By creating "client" NormSessions for each client connection, this enables multiple clients
// from the same host (with the same NormNodeId to connect to the server at the same time.
// Otherwise, clients with the same NormNodeId would "collide" at the server receive session.
// Even the approach here is not perfect as a packet from a another client instance with the
// same NormNodeId might change the given "remote sender" source addr/port before the
// connected "client" session is created as a sort of race condition.
// A potential enhancement to NORM would be to allow tracking of multiple remote senders
// with the same NormNodeId but different instanceIds ...
// BUILD: (assumes "normApi.h" in "include" ...
// g++ -I../include -o normServer normServer.cpp normSocket.cpp ../lib/libnorm.a ../protolib/lib/libprotokit.a -lresolv
// EXAMPLE NOTES:
//
// 0) THIS IS A WORK IN PROGRESS AND NOT YET FUNCTIONAL!
//
// 1) Some of the functions here may be added to the NORM API in the future.
//
// 2) The "main()" below is a single-threaded example with a single NormInstance and a
// single NormGetNextEvent() main loop. Note that the NormAccept() call allows for a
// new instance (and hence new NormDescriptor) for each accepted client, so multiple
// threads or event thread-pooling versions of this could be implemented for
// performance or application design purposes. A future version of the NORM API and
// this could even provide for very "socket-like" API calls where each "client"
// session has its own descriptor independent of threading (e.g. a "normSocket.h" API
// that is implemented around the current low level NORM API). This sort of "NORM
// socket" approach could be supported for unicast and SSM streams without too much
// difficulty.
#include <stdio.h> // for fprintf()
#include <string.h> // for memcmp()
#include <map> // for std::map<>
#include <assert.h> // more obvious
#include "normSocket.h"
#ifdef WIN32
#include "win32InputHandler.cpp" // to include full implementation
#include <Winsock2.h> // for inet_ntoa()
#include <Ws2tcpip.h> // for inet_ntop()
#else
#include <arpa/inet.h> // for inet_ntoa
#include <sys/select.h>
#include <fcntl.h> // for, well, fnctl()
#include <errno.h> // obvious child
#endif // if/else WIN32/UNIX
void Usage()
{
fprintf(stderr, "Usage: normServer [listen [<groupAddr>/]<port>][debug <level>][trace]\n");
}
// Our "server" indexes clients by their source addr/port
class ClientInfo
{
public:
ClientInfo(UINT8 ipVersion = 0, const char* theAddr = NULL, UINT16 thePort = 0);
bool operator < (const ClientInfo& a) const;
int GetAddressFamily() const;
const char* GetAddress() const
{return client_addr;}
UINT16 GetPort() const
{return client_port;}
const char* GetAddressString();
void Print(FILE* filePtr);
private:
UINT8 addr_version; // 4 or 6
char client_addr[16]; // big enough for IPv6
UINT16 client_port;
}; // end class ClientInfo
ClientInfo::ClientInfo(UINT8 addrVersion, const char* clientAddr, UINT16 clientPort)
: addr_version(addrVersion), client_port(clientPort)
{
if (NULL == clientAddr) addrVersion = 0; // forces zero initialization
switch (addrVersion)
{
case 4:
memcpy(client_addr, clientAddr, 4);
memset(client_addr+4, 0, 12);
break;
case 6:
memcpy(client_addr, clientAddr, 16);
break;
default:
memset(client_addr, 0, 16);
break;
}
}
// returns "true" if "this" less than "a" (used by C++ map)
bool ClientInfo::operator <(const ClientInfo& a) const
{
if (addr_version != a.addr_version)
return (addr_version < a.addr_version);
else if (client_port != a.client_port)
return (client_port < a.client_port);
else if (4 == addr_version)
return (0 > memcmp(client_addr, a.client_addr, 4));
else
return (0 > memcmp(client_addr, a.client_addr, 16));
} // end ClientInfo::operator <()
int ClientInfo::GetAddressFamily() const
{
if (4 == addr_version)
return AF_INET;
else
return AF_INET6;
} // end ClientInfo::GetAddressFamily()
const char* ClientInfo::GetAddressString()
{
static char text[64];
text[63] = '\0';
int addrFamily;
if (4 == addr_version)
addrFamily = AF_INET;
else
addrFamily = AF_INET6;
inet_ntop(addrFamily, client_addr, text, 63);
return text;
} // end ClientInfo::GetAddressString()
void ClientInfo::Print(FILE* filePtr)
{
char text[64];
text[63] = '\0';
int addrFamily;
if (4 == addr_version)
addrFamily = AF_INET;
else
addrFamily = AF_INET6;
inet_ntop(addrFamily, client_addr, text, 63);
fprintf(filePtr, "%s/%hu", text, client_port);
} // end ClientInfo::Print()
class Client
{
public:
Client(NormSocketHandle clientSocket);
~Client();
NormSocketHandle GetSocket() const
{return client_socket;}
bool GetWriteReady() const
{return write_ready;}
void SetWriteReady(bool state)
{write_ready = state;}
unsigned int GetBytesWritten() const
{return bytes_written;}
void SetBytesWritten(unsigned long numBytes)
{bytes_written = numBytes;}
private:
NormSocketHandle client_socket;
// These are state variables for unicast server -> client communication
bool write_ready;
unsigned int bytes_written;
}; // end class Client
Client::Client(NormSocketHandle clientSocket)
: client_socket(clientSocket),
write_ready(true), bytes_written(0)
{
}
Client::~Client()
{
}
// C++ map used to index client sessions by the client source addr/port
typedef std::map<ClientInfo, Client*> ClientMap;
ClientInfo NormGetClientInfo(NormNodeHandle client)
{
char addr[16]; // big enough for IPv6
unsigned int addrLen = 16;
UINT16 port;
NormNodeGetAddress(client, addr, &addrLen, &port);
UINT8 version;
if (4 == addrLen)
version = 4;
else
version = 6;
return ClientInfo(version, addr, port);
} // end NormGetClientInfo(NormNodeHandle)
static ClientInfo NormGetSocketInfo(NormSocketHandle socket)
{
char addr[16]; // big enough for IPv6
unsigned int addrLen = 16;
UINT16 port;
NormGetPeerName(socket, addr, &addrLen, &port);
UINT8 version;
if (4 == addrLen)
version = 4;
else
version = 6;
return ClientInfo(version, addr, port);
} // end NormGetSocketInfo(NormSocketHandle)
Client* FindClient(ClientMap& clientMap, const ClientInfo& clientInfo)
{
ClientMap::iterator it = clientMap.find(clientInfo);
if (clientMap.end() != it)
return it->second;
else
return NULL;
} // end FindClient()
NormSocketHandle FindClientSocket(ClientMap& clientMap, const ClientInfo& clientInfo)
{
Client* client = FindClient(clientMap, clientInfo);
if (NULL == client)
return NORM_SOCKET_INVALID;
else
return client->GetSocket();
} // end FindClientSocket()
int main(int argc, char* argv[])
{
ClientMap clientMap;
UINT16 serverPort = 5000;
UINT16 serverInstanceId = 1;
char groupAddr[64];
const char* groupAddrPtr = NULL;
const char* mcastInterface = NULL;
bool trace = false;
unsigned int debugLevel = 0;
for (int i = 1; i < argc; i++)
{
const char* cmd = argv[i];
unsigned int len = strlen(cmd);
if (0 == strncmp(cmd, "listen", len))
{
// listen [<groupAddr>/]<port>
const char* val = argv[++i];
const char* portPtr = strchr(val, '/');
if (NULL != portPtr)
portPtr++;
else
portPtr = val;
unsigned int addrTextLen = portPtr - val;
if (addrTextLen > 0)
{
addrTextLen -= 1;
strncpy(groupAddr, val, addrTextLen);
groupAddr[addrTextLen] = '\0';
groupAddrPtr = groupAddr;
}
if (1 != sscanf(portPtr, "%hu", &serverPort))
{
fprintf(stderr, "normServer error: invalid <port> \"%s\"\n", portPtr);
Usage();
return -1;
}
}
else if (0 == strncmp(cmd, "interface", len))
{
// Note the NormSocket code does not yet expose mcast interface
mcastInterface = argv[++i];
}
else if (0 == strncmp(cmd, "trace", len))
{
trace = true;
}
else if (0 == strncmp(cmd, "debug", len))
{
if (1 != sscanf(argv[++i], "%u", &debugLevel))
{
fprintf(stderr, "normServer error: invalid debug level\n");
Usage();
return -1;
}
}
else
{
fprintf(stderr, "normServer error: invalid command \"%s\"\n", cmd);
Usage();
return -1;
}
}
NormInstanceHandle instance = NormCreateInstance();
NormSocketHandle serverSocket = NormOpen(instance);
NormListen(serverSocket, serverPort, groupAddrPtr);
if (trace) NormSetMessageTrace(NormGetSocketSession(serverSocket), true);
if (0 != debugLevel) NormSetDebugLevel(debugLevel);
//NormSetDebugLevel(8);
//NormSetMessageTrace(NormGetSocketSession(serverSocket), true);
#ifdef WIN32
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
Win32InputHandler inputHandler;
inputHandler.Open();
HANDLE handleArray[2];
handleArray[0] = NormGetDescriptor(instance);
handleArray[1] = inputHandler.GetEventHandle();
#else
// We use a select() call to multiplex input reading and NormSocket handling
fd_set fdset;
FD_ZERO(&fdset);
// Get our input (STDIN) descriptor and set non-blocking
FILE* inputFile = stdin;
int inputfd = fileno(inputFile);
if (-1 == fcntl(inputfd, F_SETFL, fcntl(inputfd, F_GETFL, 0) | O_NONBLOCK))
perror("normClient: fcntl(inputfd, O_NONBLOCK) error");
// Get our NormInstance descriptor
int normfd = NormGetDescriptor(instance);
#endif // if/else WIN32/UNIX
bool keepGoing = true;
bool writeReady = false;
int inputLength = 0;
unsigned int bytesWritten = 0;
const unsigned int BUFFER_LENGTH = 2048;
char inputBuffer[BUFFER_LENGTH];
bool inputNeeded = false; // will be set to "true" upon CONNECT
bool inputClosed = false;
unsigned int clientCount = 0;
while (keepGoing)
{
bool normEventPending = false;
bool inputEventPending = false;
#ifdef WIN32
DWORD handleCount = inputNeeded ? 2 : 1;
DWORD waitStatus =
MsgWaitForMultipleObjectsEx(handleCount, // number of handles in array
handleArray, // object-handle array
INFINITE, // time-out interval
QS_ALLINPUT, // input-event type
0);
if ((WAIT_OBJECT_0 <= waitStatus) && (waitStatus < (WAIT_OBJECT_0 + handleCount)))
{
if (0 == (waitStatus - WAIT_OBJECT_0))
normEventPending = true;
else
inputEventPending = true;
}
else if (-1 == waitStatus)
{
perror("normServer: MsgWaitForMultipleObjectsEx() error");
break;
}
else
{
// TBD - any other status we should handle?
// (e.g. WAIT_TIMEOUT, WAIT_ABANDONED or WAIT_IO_COMPLETION)
continue; // ignore for now
}
#else
FD_SET(normfd, &fdset);
int maxfd = normfd;
if (inputNeeded)
{
FD_SET(inputfd, &fdset);
if (inputfd > maxfd) maxfd = inputfd;
}
else
{
FD_CLR(inputfd, &fdset);
}
int result = select(maxfd+1, &fdset, NULL, NULL, NULL);
if (result <= 0)
{
perror("normServer: select() error");
break;
}
if (FD_ISSET(inputfd, &fdset))
inputEventPending = true;
if (FD_ISSET(normfd, &fdset))
normEventPending = true;
#endif // if/else WIN32/UNIX
if (inputEventPending)
{
// Read input into our txBuffer
#ifdef WIN32
inputLength = inputHandler.ReadData(inputBuffer, BUFFER_LENGTH);
if (inputLength > 0)
{
// We got our input
bytesWritten = 0;
inputNeeded = false;
}
else if (inputLength < 0)
{
inputHandler.Close();
inputClosed = true;
}
// else zero bytes read, still need input
#else
inputLength = fread(inputBuffer, 1, BUFFER_LENGTH, inputFile);
if (inputLength > 0)
{
// We got our input
bytesWritten = 0;
inputNeeded = false;
}
else if (feof(inputFile))
{
if (stdin != inputFile)
{
fclose(inputFile);
inputFile = NULL;
}
inputClosed = true;
}
else if (ferror(inputFile))
{
switch (errno)
{
case EINTR:
// interupted, try again
break;
case EAGAIN:
// input starved, wait for next notification
break;
default:
perror("normServer: error reading input?!");
break;
}
}
#endif // if/else WIN32/UNIX
if (inputClosed)
{
inputNeeded = false;
// Gracefully shutdown any connected clients
// TBD - set state variable to indicate exit upon all closed?
if (clientMap.empty())
{
keepGoing = false;
continue;
}
else
{
ClientMap::iterator it;
for (it = clientMap.begin(); it != clientMap.end(); it++)
{
Client* client = it->second;
NormSocketHandle clientSocket = client->GetSocket();
NormShutdown(clientSocket);
}
}
}
} // end if inputEventPending
if (normEventPending)
{
// There's a NORM event pending
NormSocketEvent event;
if (NormGetSocketEvent(instance, &event))
{
ClientInfo clientInfo;
if (NORM_NODE_INVALID != event.sender)
clientInfo = NormGetClientInfo(event.sender);
else
clientInfo = NormGetSocketInfo(event.socket);
switch (event.type)
{
case NORM_SOCKET_ACCEPT:
{
if (event.socket == serverSocket)
{
// TBD - now that the NormSocket code manages its own client_table by remote addr/port
// and should eliminate the 'duplicative' connect itself, we can just keep track
// of client sockets by their NormSocketHandle
// Possibly a new "client" connecting to our "server"
// First confirm that this really is a new client.
if (NORM_SOCKET_INVALID != FindClientSocket(clientMap, clientInfo))
{
// We think we're already connected to this client
fprintf(stderr, "normServer: duplicative %s from client %s/%hu...\n",
(NORM_REMOTE_SENDER_NEW == event.event.type) ? "new" : "reset",
clientInfo.GetAddressString(), clientInfo.GetPort());
continue;
}
NormSocketHandle clientSocket = NormAccept(serverSocket, event.sender);
Client* client = new Client(clientSocket);
if (NULL == client)
{
perror("normServer: new Client() error");
NormClose(clientSocket);
continue;
}
// TBD - For multicast, if we are sending a tx_stream, we could flush it here to
// bring the new receiver "up to date" ... probably would be best to
// do this on some sort of timer-basis in the case of a bunch of receivers
// joining in a short window of time ...
if (trace) // note we're already tracing the mcast session
NormSetMessageTrace(NormGetSocketSession(clientSocket), true);
//NormSetMessageTrace(NormGetSocketSession(clientSocket), true);
clientMap[clientInfo] = client;
// ACCEPTED is good as CONNECTED, so enable writing right away
client->SetWriteReady(true);
if (0 == clientCount)
{
// We have at least one client, so lets serve up some juicy input
inputNeeded = true;
writeReady = true;
}
clientCount++;
fprintf(stderr, "normServer: ACCEPTED connection from %s/%hu\n",
clientInfo.GetAddressString(), clientInfo.GetPort());
// Note that an ACCEPTED socket is essentially CONNECTED, so we could
// go ahead and set writeReady to true, etc here
}
else
{
// shouldn't happen
}
break;
}
case NORM_SOCKET_CONNECT:
{
fprintf(stderr, "normServer: CONNECTED to %s/%hu ...\n",
clientInfo.GetAddressString(), clientInfo.GetPort());
Client* client = FindClient(clientMap, clientInfo);
assert(NULL != client);
break;
}
case NORM_SOCKET_READ:
{
// This is a cue to try to read data from stream
// For our test app here, the data is read and output to STDOUT
bool rxReady = true;
while (rxReady)
{
char buffer[1024];
ssize_t bytesRead = NormRead(event.socket, buffer, 1024);
if (bytesRead < 0)
{
// This shouldn't happen with ack-based flow control used
fprintf(stderr, "normServer: broken stream ...\n");
continue;
}
if (bytesRead > 0)
{
#ifdef WIN32
// Use WriteFile() so there is no buffer delay
DWORD dwWritten;
WriteFile(hStdout, buffer, bytesRead, &dwWritten, NULL);
#else
fwrite(buffer, sizeof(char), bytesRead, stdout);
#endif // if/else WIN32
}
if (bytesRead < 1024) rxReady = false;
}
// Following lines are test code (to immediately close connection after first reaad)
// (tests server stale connection "reject" command)
//clientMap.erase(clientInfo);
//NormClose(event.socket);
break;
}
case NORM_SOCKET_WRITE:
{
if (NULL != groupAddrPtr)
{
// We are a multicast server
writeReady = true;
}
else
{
Client* client = FindClient(clientMap, clientInfo);
assert(NULL != client);
client->SetWriteReady(true);
}
break;
}
case NORM_SOCKET_CLOSING:
{
fprintf(stderr, "normServer: client %s/%hu CLOSING connection ...\n",
clientInfo.GetAddressString(), clientInfo.GetPort());
Client* client = FindClient(clientMap, clientInfo);
assert(NULL != client);
client->SetWriteReady(false);
break;
}
case NORM_SOCKET_CLOSE:
{
fprintf(stderr, "normServer: connection to client %s/%hu CLOSED ...\n",
clientInfo.GetAddressString(), clientInfo.GetPort());
clientMap.erase(clientInfo);
NormClose(event.socket);
if (inputClosed && clientMap.empty())
keepGoing = false;
break;
}
case NORM_SOCKET_NONE:
break;
} // end switch(event.type)
}
else
{
fprintf(stderr, "normServer: NormGetNextSocketEvent() returned false\n");
}
} // end if FD_ISSET(normfd)
// If the normServer app has unsent data from STDIN, send it to the clients.
// Note that a _multicast_ server multicasts to all clients at once while a
// unicast server sends to each connected client individually
if ((inputLength > 0) && !inputNeeded)
{
// There is inputBuffer data for the server to send to the client(s)
if (NULL == groupAddrPtr)
{
// Unicast the data to each connected client individually by iterating
// over the clientMap and sending data out to each pending client socket
// (inputNeeded is reset to "true" when _all_ clients are non-pending)
bool clientPending = false;
ClientMap::iterator it;
for (it = clientMap.begin(); it != clientMap.end(); it++)
{
Client* client = it->second;
if (!client->GetWriteReady())
{
clientPending = true;
continue;
}
unsigned int numBytes = client->GetBytesWritten();
if (numBytes < inputLength)
{
NormSocketHandle clientSocket = client->GetSocket();
bytesWritten += NormWrite(clientSocket, inputBuffer + numBytes, inputLength - numBytes);
client->SetBytesWritten(numBytes);
if (bytesWritten < inputLength)
{
// Couldn't write whole inputBuffer, need to wait for NORM_SOCKET_WRITE event
// for this client socket
client->SetWriteReady(false);
clientPending = true;
}
else
{
// inputBuffer has been completely written to this client
NormFlush(clientSocket);
}
}
}
if (!clientPending)
{
// inputBuffer was sent to _all_ clients, so reset
inputLength = 0;
inputNeeded = true;
// Reset all client "bytes_written" to zero for next chunk of data
for (it = clientMap.begin(); it != clientMap.end(); it++)
it->second->SetBytesWritten(0);
}
}
else
{
// Multicast the data out the "serverSocket" to all clients
// (Use the 'writeReady' and 'bytesWritten' state variables)
NormSocketHandle sendSocket = serverSocket;
if (NORM_SOCKET_INVALID != sendSocket)
{
if (writeReady && (inputLength > 0))
{
// We have data in our inputBuffer and the NormSocket is "writeReady", so send it
bytesWritten += NormWrite(sendSocket, inputBuffer + bytesWritten, inputLength - bytesWritten);
if (bytesWritten < inputLength)
{
// Couldn't write whole inputBuffer, need to wait for NORM_SOCKET_WRITE event
writeReady = false;
}
else
{
// inputBuffer has been completely written
inputLength = 0;
inputNeeded = true;
NormFlush(sendSocket);
}
}
}
}
} // end if ((inputLength > 0) && !inputNeeded)
} // end while (keepGoing)
#ifdef WIN32
inputHandler.Close();
#else
if ((stdin != inputFile) && (NULL != inputFile))
{
fclose(inputFile);
inputFile = NULL;
}
#endif // if/else WIN32
NormClose(serverSocket);
serverSocket = NORM_SOCKET_INVALID;
} // end main()
|