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#ifndef _NORM_SEGMENT
#define _NORM_SEGMENT
#include "normMessage.h"
#include "protoBitmask.h"
#define USE_PROTO_TREE 1 // for more better performing NormBlockBuffer?
// Norm uses preallocated (or dynamically allocated) pools of
// segments (vectors) for different buffering purposes
class NormSegmentPool
{
public:
NormSegmentPool();
~NormSegmentPool();
bool Init(unsigned int count, unsigned int size);
void Destroy();
char* Get();
void Put(char* segment)
{
ASSERT(seg_count < seg_total);
*((char**)((void*)segment)) = seg_list; // this might make a warning on Solaris
seg_list = segment;
seg_count++;
}
bool IsEmpty() const {return (NULL == seg_list);}
unsigned int CurrentUsage() const
{return (seg_total - seg_count);}
unsigned long PeakUsage() const {return peak_usage;}
unsigned long OverunCount() const {return overruns;}
unsigned int GetSegmentSize() {return seg_size;}
private:
unsigned int seg_size;
unsigned int seg_count;
unsigned int seg_total;
char* seg_list;
char** seg_pool;
unsigned long peak_usage;
unsigned long overruns;
bool overrun_flag;
}; // end class NormSegmentPool
#ifdef USE_PROTO_TREE
class NormBlock : public ProtoSortedTree::Item
#else
class NormBlock
#endif // if/else USE_PROTO_TREE
{
friend class NormBlockPool;
friend class NormBlockBuffer;
public:
enum Flag
{
IN_REPAIR = 0x01
};
NormBlock();
~NormBlock();
const NormBlockId& GetId() const {return blk_id;}
void SetId(NormBlockId& x) {blk_id = x;}
bool Init(UINT16 totalSize);
void Destroy();
void SetFlag(NormBlock::Flag flag) {flags |= flag;}
void ClearFlag(NormBlock::Flag flag) {flags &= ~flag;}
bool InRepair() {return (0 != (flags & IN_REPAIR));}
bool ParityReady(UINT16 ndata) {return (erasure_count == ndata);}
UINT16 ParityReadiness() {return erasure_count;}
void IncreaseParityReadiness() {erasure_count++;}
void SetParityReadiness(UINT16 ndata) {erasure_count = ndata;}
char** SegmentList(UINT16 index = 0) {return &segment_table[index];}
char* GetSegment(NormSegmentId sid)
{
ASSERT(sid < size);
return segment_table[sid];
}
void AttachSegment(NormSegmentId sid, char* segment)
{
ASSERT(sid < size);
ASSERT(!segment_table[sid]);
segment_table[sid] = segment;
}
char* DetachSegment(NormSegmentId sid)
{
ASSERT(sid < size);
char* segment = segment_table[sid];
segment_table[sid] = (char*)NULL;
return segment;
}
void SetSegment(NormSegmentId sid, char* segment)
{
ASSERT(sid < size);
ASSERT(!segment_table[sid]);
segment_table[sid] = segment;
}
// Sender routines
void TxInit(NormBlockId& blockId, UINT16 ndata, UINT16 autoParity)
{
blk_id = blockId;
pending_mask.Clear();
pending_mask.SetBits(0, ndata+autoParity);
repair_mask.Clear();
erasure_count = 0;
parity_count = 0;
parity_offset = autoParity;
flags = 0;
seg_size_max = 0;
last_nack_time.GetCurrentTime();
}
void TxRecover(NormBlockId& blockId, UINT16 ndata, UINT16 nparity)
{
blk_id = blockId;
pending_mask.Clear();
repair_mask.Clear();
erasure_count = 0;
parity_count = nparity; // force recovered blocks to
parity_offset = nparity; // explicit repair mode ???
flags = IN_REPAIR;
seg_size_max = 0;
}
bool TxReset(UINT16 ndata, UINT16 nparity, UINT16 autoParity,
UINT16 segmentSize);
bool TxUpdate(NormSegmentId nextId, NormSegmentId lastId,
UINT16 ndata, UINT16 nparity, UINT16 erasureCount);
void UpdateSegSizeMax(UINT16 segSize)
{seg_size_max = (segSize > seg_size_max) ? segSize : seg_size_max;}
UINT16 GetSegSizeMax() {return seg_size_max;}
bool HandleSegmentRequest(NormSegmentId nextId, NormSegmentId lastId,
UINT16 ndata, UINT16 nparity,
UINT16 erasureCount);
bool ActivateRepairs(UINT16 nparity);
void ResetParityCount(UINT16 nparity)
{
parity_offset += parity_count;
parity_offset = MIN(parity_offset, nparity);
parity_count = 0;
}
bool AppendRepairAdv(NormCmdRepairAdvMsg& cmd,
NormObjectId objectId,
bool repairInfo,
UINT8 fecId,
UINT8 fecM,
UINT16 numData,
UINT16 payloadMax);
// Receiver routines
void RxInit(NormBlockId& blockId, UINT16 ndata, UINT16 nparity)
{
blk_id = blockId;
pending_mask.Clear();
pending_mask.SetBits(0, ndata+nparity);
repair_mask.Clear();
erasure_count = ndata;
parity_count = 0;
parity_offset = 0;
flags = 0;
}
// Note: This invalidates the repair_mask state.
bool IsRepairPending(UINT16 ndata, UINT16 nparity);
void DecrementErasureCount() {erasure_count--;}
void IncrementErasureCount() {erasure_count++;}
UINT16 ErasureCount() const {return erasure_count;}
void IncrementParityCount() {parity_count++;}
UINT16 ParityCount() const {return parity_count;}
bool GetFirstPending(NormSymbolId& symbolId) const
{
UINT32 index;
bool result = pending_mask.GetFirstSet(index);
symbolId = (UINT16)index;
return result;
}
bool GetNextPending(NormSymbolId& symbolId) const
{
UINT32 index = (UINT32)symbolId;
bool result = pending_mask.GetNextSet(index);
symbolId = (UINT16)index;
return result;
}
NormSymbolId GetFirstRepair(NormSymbolId& symbolId) const
{
UINT32 index;
bool result = repair_mask.GetFirstSet(index);
symbolId = (UINT16)index;
return result;
}
bool GetNextRepair(NormSymbolId& symbolId) const
{
UINT32 index = (UINT32)symbolId;
bool result = repair_mask.GetNextSet(index);
symbolId = (UINT16)index;
return result;
}
bool SetPending(NormSymbolId s)
{return pending_mask.Set(s);}
bool SetPending(NormSymbolId firstId, UINT16 count)
{return pending_mask.SetBits(firstId, count);}
void UnsetPending(NormSymbolId s)
{pending_mask.Unset(s);}
void ClearPending()
{pending_mask.Clear();}
bool SetRepair(NormSymbolId s)
{return repair_mask.Set(s);}
bool SetRepairs(NormSymbolId first, NormSymbolId last)
{
if (first == last)
return repair_mask.Set(first);
else
return (repair_mask.SetBits(first, last-first+1));
}
void UnsetRepair(NormSymbolId s)
{repair_mask.Unset(s);}
void ClearRepairs()
{repair_mask.Clear();}
bool IsPending(NormSymbolId s) const
{return pending_mask.Test(s);}
bool IsPending() const
{return pending_mask.IsSet();}
bool IsRepairPending() const
{return repair_mask.IsSet();}
bool IsTransmitPending() const
{return (pending_mask.IsSet() || repair_mask.IsSet());}
NormObjectSize GetBytesPending(UINT16 numData,
UINT16 segmentSize,
NormBlockId finalBlockId,
UINT16 finalSegmentSize) const;
bool AppendRepairRequest(NormNackMsg& nack,
UINT8 fecId,
UINT8 fecM,
UINT16 numData,
UINT16 numParity,
NormObjectId objectId,
bool pendingInfo,
UINT16 payloadMax);
void SetLastNackTime(const ProtoTime& theTime)
{last_nack_time = theTime;}
const ProtoTime& GetLastNackTime() const
{return last_nack_time;}
double GetNackAge() const
{return ProtoTime::Delta(ProtoTime().GetCurrentTime(), last_nack_time);}
//void DisplayPendingMask(FILE* f) {pending_mask.Display(f);}
//bool IsEmpty() const;
void EmptyToPool(NormSegmentPool& segmentPool);
private:
#ifdef USE_PROTO_TREE
const char* GetKey() const
{return blk_id.GetValuePtr();}
unsigned int GetKeysize() const
{return (8*sizeof(UINT32));}
ProtoTree::Endian GetEndian() const
{return ProtoTree::GetNativeEndian();}
#endif // USE_PROTO_TREE
NormBlockId blk_id;
UINT16 size;
char** segment_table;
int flags;
UINT16 erasure_count;
UINT16 parity_count; // how many fresh parity we are currently planning to send
UINT16 parity_offset; // offset from where our fresh parity will be sent
UINT16 seg_size_max;
ProtoBitmask pending_mask;
ProtoBitmask repair_mask;
ProtoTime last_nack_time; // for stream flow control
NormBlock* next; // used for NormBlockPool
}; // end class NormBlock
class NormBlockPool
{
public:
NormBlockPool();
~NormBlockPool();
bool Init(UINT32 numBlocks, UINT16 totalSize);
void Destroy();
bool IsEmpty() const {return (NULL == head);}
NormBlock* Get()
{
NormBlock* b = head;
head = b ? b->next : NULL;
if (b)
{
blk_count--;
overrun_flag = false;
}
else if (!overrun_flag)
{
PLOG(PL_DEBUG, "NormBlockPool::Get() warning: operating with constrained buffering resources\n");
overruns++;
overrun_flag = true;
}
return b;
}
void Put(NormBlock* b)
{
b->next = head;
head = b;
blk_count++;
}
unsigned long OverrunCount() const {return overruns;}
UINT32 GetCount() {return blk_count;}
UINT32 GetTotal() {return blk_total;}
private:
NormBlock* head;
UINT32 blk_total;
UINT32 blk_count;
unsigned long overruns;
bool overrun_flag;
}; // end class NormBlockPool
#ifdef USE_PROTO_TREE
class NormBlockTree : public ProtoSortedTreeTemplate<NormBlock> {};
#endif // USE_PROTO_TREE
class NormBlockBuffer
{
public:
class Iterator;
friend class NormBlockBuffer::Iterator;
NormBlockBuffer();
~NormBlockBuffer();
bool Init(unsigned long rangeMax, unsigned long tableSize, UINT32 fecBlockMask);
void Destroy();
bool Insert(NormBlock* theBlock);
bool Remove(NormBlock* theBlock);
NormBlock* Find(const NormBlockId& blockId) const;
NormBlockId RangeLo() const {return range_lo;}
NormBlockId RangeHi() const {return range_hi;}
NormBlockId RangeMin() const;
bool IsEmpty() const {return (0 == range);}
bool CanInsert(NormBlockId blockId) const;
#ifdef USE_PROTO_TREE
class Iterator
{
public:
Iterator(NormBlockBuffer& blockBuffer);
NormBlock* GetNextBlock();
void Reset();
private:
NormBlockBuffer& buffer;
NormBlockTree::Iterator iterator;
NormBlock* next_block;
};
#else
class Iterator
{
public:
Iterator(const NormBlockBuffer& blockBuffer);
NormBlock* GetNextBlock();
void Reset() {reset = true;}
private:
const NormBlockBuffer& buffer;
bool reset;
NormBlockId index;
};
#endif // if/else USE_PROTO_TREE
private:
int Compare(NormBlockId a, NormBlockId b) const
{return NormBlockId::Compare(a, b, fec_block_mask);}
INT32 Difference(NormBlockId a, NormBlockId b) const
{return NormBlockId::Difference(a, b, fec_block_mask);}
void Increment(NormBlockId& b, UINT32 i = 1) const
{b.Increment(i, fec_block_mask);}
void Decrement(NormBlockId& b, UINT32 i = 1) const
{b.Decrement(i, fec_block_mask);}
#ifdef USE_PROTO_TREE
NormBlockTree tree;
#else
static NormBlock* Next(NormBlock* b) {return b->next;}
NormBlock** table;
unsigned long hash_mask;
#endif // if/else USE_PROTO_TREE
unsigned long range_max; // max range of blocks that can be buffered
unsigned long range; // zero if "block buffer" is empty
UINT32 fec_block_mask;
NormBlockId range_lo;
NormBlockId range_hi;
}; // end class NormBlockBuffer
#endif // _NORM_SEGMENT
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