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/*
* ion/ioncore/grab.h
*
* Copyright (c) Lukas Schroeder 2002,
* Tuomo Valkonen 2003-2007.
*
* See the included file LICENSE for details.
*
* Alternatively, you may apply the Clarified Artistic License to this file,
* since Lukas' contributions were originally under that.
*/
#ifndef ION_IONCORE_GRAB_H
#define ION_IONCORE_GRAB_H
#include "global.h" /* for InputHandler and InputHandlerContext */
#include "common.h"
#include "region.h"
// Grab flags:
#define GRAB_KEYBOARD 0x0100
#define GRAB_POINTER 0x0200
#define GRAB_DEFAULT_FLAGS (GRAB_KEYBOARD|GRAB_POINTER)
// GrabHandler result flags:
#define GRAB_COMPLETE 0x0001
#define GRAB_FORWARD 0x0002
/* GrabHandler:
the default_keyboard_handler now simplifies access to subsequent keypresses
when you establish a grab using grab_establish().
A GrabHandler returns a bitmap with actions to take after the grab:
- GRAB_COMPLETE remove the grab
- GRAB_FORWARD forward the grabbed event to the event handler
kept active and you get more grabbed events passed to your handler.
*/
typedef int GrabHandler(WRegion *reg, XEvent *ev);
typedef void GrabKilledHandler(WRegion *reg);
/**
* @param eventmask mask of X11 events *not* to grab. Usually 0.
* @param flags grab flags, usually GRAB_DEFAULT_FLAGS.
*/
extern void ioncore_grab_establish(WRegion *reg, GrabHandler *func,
GrabKilledHandler *kh,
long eventmask, int flags);
extern void ioncore_grab_remove(GrabHandler *func);
extern void ioncore_grab_holder_remove(WRegion *holder);
extern WRegion *ioncore_grab_get_holder();
extern WRegion *ioncore_grab_get_my_holder(GrabHandler *func);
extern bool ioncore_grab_held();
/** if the current grab, if any, also holds the mouse pointer */
extern bool ioncore_pointer_grab_held();
extern void ioncore_change_grab_cursor(int cursor);
extern void ioncore_grab_confine_to(Window confine_to);
/**
* @returns TRUE if the event was consumed, FALSE if it must still be processed
*/
extern bool ioncore_handle_grabs(XEvent *ev);
#endif /* ION_IONCORE_GRAB_H */
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