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%//////////////////////////////////////////////////////////////////////////////
%
% Copyright (c) 2007,2009 Daniel Adler <dadler@uni-goettingen.de>,
% Tassilo Philipp <tphilipp@potion-studios.com>
%
% Permission to use, copy, modify, and distribute this software for any
% purpose with or without fee is hereby granted, provided that the above
% copyright notice and this permission notice appear in all copies.
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% THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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% WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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% OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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%//////////////////////////////////////////////////////////////////////////////
\newpage
\section{\product{Dynload} C library API}
The \product{dynload} library encapsulates dynamic loading mechanisms and
gives access to functions in foreign dynamic libraries and code modules.
\subsection{Loading code}
\begin{lstlisting}[language=c,label=dl-load]
void* dlLoadLibrary(const char* libpath);
void dlFreeLibrary(void* libhandle);
\end{lstlisting}
\lstinline{dlLoadLibrary} loads a dynamic library at \lstinline{libpath}
and returns a handle to it for use in \lstinline{dlFreeLibrary} and
\lstinline{dlFindSymbol} calls.
\lstinline{dlFreeLibrary} frees the loaded library with handle \lstinline{pLib}.
\subsection{Retrieving functions}
\begin{lstlisting}[language=c]
void* dlFindSymbol(void* libhandle, const char* symbol);
\end{lstlisting}
returns a pointer to a symbol with name \lstinline{pSymbolName} in the
library with handle \lstinline{pLib}, or returns a null pointer if the symbol cannot
be found.
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